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Clubby The Seal

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Author Comments

Clubby The Seal is on a mission of mindless revenge. Treking across the frozen tundra, Clubby must bash his way through armies of seal clubbers, huge beasts, and a few familiar faces. Collecting human skin hides and selling them on the black market.

||CONTROLS||
A= Attack
S= Jump
D= Change mask (when available)
Q= Change graphics quality (recommended for 1ghz or lower)
ARROWS= Move
ENTER/ESC= Pause game

||NOTES||
This is the third game that Edmund and I have created... and our next will be the long-awaited CEREUS PEASHY!
The universe of characters and settings that Ed is creating has only just begun, and I intend to do my damn best to help him continue to bring this vibrant and mysterious world to life!
With that I'm off to Europe for a 2 week vacation from game development and running a site! Seeyall later and enjoy Clubby The Seal!
-RiftMaster

Reviews


Bad

The game is hard.



Ahh, random death in a platformer...

Love the graphics, kinda cute. Bartering system not bad, but the random ice and pitfall deaths make me want to vomit.


People find this review helpful!

Sorrry...

But your game isn't that good. The battle system seems to be fixed so that if an enemy gets on hit in, he's going to beat you to death. At least it's an original concept.



wow

horrible



Could be alot better.

There are A LOT of problems with this.
1 the jumping system is very slow and hard at responding.
2 the only way to kill an enemy and not get killed your self is just just stand still and hit him as he becomes closer.
3 there are no check points so your stuck doing the same boring first two levels again and again.
4 i fell into a hole because you didn't really mark the area where the death hole actually is i fell on the edge and i died.
5 after i fell in said hole i kept respawning down into said hole which caused me to lose.

This game is waaaaaaay over hyped.


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Credits & Info

Views
1,203,110
Votes
14,788
Score
4.07 / 5.00

Uploaded
Feb 7, 2004
11:18 PM EST
Genre
Action - Platformer - Other
  • Daily Feature February 9, 2004
  • Weekly 2nd Place February 11, 2004