Well
I finished it in about 10 minutes , but anyway i will make it a 8. Because you cant save.. i didnt have always time to play this and what if you need a break? i certainly cant give it a 10, sorry. :(
This is basicly Jewel Thief (remember that old window game?) with an 8-Bit Theater theme. Took me around 6 months to put it all together.
Any bugs please email me!
btw Brian Clevinger did authorize me using his charcters (square-enix didnt though, please dont sue! lol)
Ohh and there´s a bonus stage! just beat the game without using continue!
fixxed the bonus stage bug!
Well
I finished it in about 10 minutes , but anyway i will make it a 8. Because you cant save.. i didnt have always time to play this and what if you need a break? i certainly cant give it a 10, sorry. :(
Hey, no hard feelings! Thanks for the feedback!
I am glad you still enjoyed it!
very fun
very fun, simple and strangely addicting. now time to get the bonus lvl.... i hope. (forgive me if i misspelled any thing.
Thanks for the review!
I hope to eventualy start making games again!
Not bad, too.
Well it's something to kill time, but one thing bothers me: the white mages holy. When you die and click play to get the rest of jewels from the level, the last time holy may still drop from the sky and kill you on that instant when the thief comes back on screen. its like *click play*-you died. =/
timekiller,though.
Thanks!
Timekiller is the ideia!
And that is a problem. But I made this when I was still a beginner in programming. I hope this summer I make something new and better. Lets see.
not bad
this wasnt so bad add some music and like jumping thief instead of "super flying thief" and this couldve gotten better rating
im kinda done with this project so... well thanks for the review anyway!
hahaha! tough stuff here
at first i thought that this was too easy and a wasted 6-months of work. Then came level 9 (which was the first level that really tested my skill) and I became really addicted to this. Right now im on level 15. really good stuff here. You should do more.
Well, i like leaving the though stuff for the end. You know, progressevly getting harder?
btw i finaly started my next project...