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Sick DeJa Vu

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Sick DeJa Vu
(I don't know y I chose this name :P)

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What the hell was that?

I'll tell you what, a random loop. that's all

Wait And Bleed

The movie was anoying it is the same thing over and over but it got a 10 for sound cuz it had slipknot wait and bleed

Hot-spot Failure

Annoying. The hot spots are way off and far too time-sensitive. Its poor. It reminds me of those "press this button now" games that have really awesome graphics (like Dragon Slayer 2) to "make up" for the stupid knee jerk controls, except you made it depend on things like the speed of my mouse and my accuracy at clicking a stick. And this doesn't have the graphics to make it worth the difficulty, or any redeeming value, for that matter. Not enjoyable.

Not bad...

...but not good either. You need more time between the enemies blowing your head off.

I don't really like the idea behind the game.

Firstly, in the instructions you made it sound like a simple shooting game and left us to work out for ourselves that the game basically involves clicking on the right place at the right time.

At the end of the day, this is just far too much guesswork and repetition. I messed up at the orange guy a couple of times, and I really couldn't be bothered going through all that was before it yet again, so I just cheated my way to the next section.

The animations are a bit tiring after you've seen them once - you should have made them shorter, had an option to skip them or made it so that the long orange animation acts as a checkpoint.

You've put a fair bit of work into this, but it's just a bit flawed. Hopefully what I've said will help you make a better version. Although having said that, to make this kind of game seem interactive enough to be fun would take A LOT of work.

Are you up to it?

Credits & Info

2.27 / 5.00

Aug 30, 2003
10:27 AM EDT