Glad you took my advice... hehe
It's good to see you listen to your fans. ;)
(I suggested that you have the counter for when you're about to die.)
Looking at it now, the counter moves a tad too fast and it takes too long to read the counter for it to be as much use as I thought it'd be, but it's still better this way I think.
Erm... maybe you should try having a bar and having that shrink?
I got the highest score so far! :D
It's far better with the high score table as now there's a real reason to keep playing. :)
As I said in my review of the original version of this sequel, the way that you kind of need to know what's coming for certain bits is still a wee bit of a problem. Well, maybe not an actual problem but a niggle.
Maybe you could make a sort of alternative version where the numbers appear at random intersections on a grid, along with the + and - signs. Then later on you could have more + and - signs, start having the circles move one step each time...
I reckon it could work and if you're willing, I'd really like to work with you to make something like that. Or if you want, I can make it and you get co-author credit for creating it when I upload it.
Could you please e-mail me on 'Scipt@hotmail.com'?
Having said all that, it'd be quite difficult to make it random and still make it fair and as interesting as your game.
As mentioned below, there are a fair few ingenious parts. The bonus stage, the flashlight stage from the original, the spinning of nines/sixes and the joining up of 1 and 0s or two 0s...
It's a quality game and I look forward to seeing more stuff from you. (Although please e-mail me about whether we can collaborate or I can make a version of this...)
Looking forward to hearing from you,
Bez (Abstract Designs)