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Madness: Sierra Nevada DE

September 21, 2018 –
November 12, 2019
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Madness:Sierra Nevada is a top-down action shooter inspired by Madness Combat and Hotline Miami. All you do there is killing everything that, but when you get killed you have to restart from the beginning
/* Controls */
WASD (ZQSD if AZERTY enabled) - to move the character
Right Mouse Button - Pick up / Throw weapon
Left Mouse Button - Fire
Left Shift - Look further
Space - Finish the enemy (If stunned)
Update 1.0.1:
-Now medals will be displayed in your profile.

Btw, I have my own Discord server: https://discord.gg/YACzUQ5


as a fan of Hotline Miami, i absolutely how smooth the gameplay is and how gory (and again smoothly) the animations are.My main issue is the fact that all melee weapons seem to have the same swing time (hotline Miami's melee weapons always had different swing time for different melee weapons),how abit delayed some attacks are aswell (Rather than pressing mouse1 when in melee range with an enemy and knocking them out instantly like hm1 and hm2 you have to mouse1 before getting within melee range to knock themout afterwards).There's also the fact that i dont believe a gray and gritty style suits hotline miami's gameplay-esque style (for example here you can see how much everything sticks out from each other https://i.ytimg.com/vi/5L59zhEKTTc/maxresdefault.jpg The dead bodies,the player,scoreboard,etc) considering it is the madness series merged with hotline miami i'd say choose some warmer and darker colors to differentiate more stuff from each other IE:Brown and red,grey and white (Rather than hotline miami's colorfull more cooler colors such as blue and yellow,green and purple etc)On a good note i do love the attention to detail (walking on blood gives you either red,yellow or both foot prints).How much Thugs stick out from enemies with their fucked up heads and how powerful and beefy the weapons sound.The level design seemed top notch and actually bearable to play with very well designed enemy placement (compared to hm2's horrid map design with enemies spammed in every corner).The executions (although there is none for weapons and is somewhat glitched) are very close to those of hotline miami's and i'd say are animated even better.Sound design is close to hotline miami's which is again good (BEEFY GUN SOUNDS FTW 8)).And well for what it is i'd say you pulled off a wonderful execution (pun not intended).And i hope to see more in the future

EDIT:Forgot to say you need to make some volume sliders for obvious reason's

wow , such good hotline miami controls , would like to see hard levels in campaign



ouch ouch ouch mode on madness lol i eat eat eat


Stats, Info & More

4.25 / 5.00