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Corebound

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Seven Minutes, Seven Lives, Seven Portals 50 Points

Finished the game within seven minutes and with seven or fewer deaths.

Corebound Immortal 100 Points

Finished the game without dying.

PDB (Pretty Darn Brisk!) 100 Points

Finished the game within two minutes.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

You are X-753, a heroic space explorer trapped in an alternate dimension! Navigate to the center of each planetoid and make your escape!

An entry in Ludum Dare Game Jam #23. Visit the entry page and vote!

http://www.ludumdare.com/
compo/ludum-dare-23/?acti on=preview&uid=12635

UPDATE 4/29/2012: The new 1.1 version eliminates the snagging glitch.

UPDATE 4/30/2012: Newgrounds version now supports Medals and Scoreboards!

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bro the last one try getting 3 keys and not use any unless u have no key opened

Interesting concept, but the collision detection is glitchy as hell. I refused to play past level 5, as I would frequently fly directly through a disappearing block before it even had time to start disappearing.

Ryusui responds:

Try the new version 1.1 release. I've worked hard to eliminate the collision glitches.

Fun concept, but music gets tedious after a little while, needs more variety in that department.

Also there's a problem sometimes with collision detection, I ran into a few cases where there seemed to be an invisible wall blocking my way, usually I got around that by moving back a few steps then going back through the obstruction spot, I don't think it was by design, just a problem with collision detection that needs tweaked.

Playability and handling needs work.
Idea of reversed gravity is nice.

Character seem to get stuck on something while walking on plain rock, jumping helps, so it's collision detection problem probably.

Walking/running and stopping should have a slow start and stop.
Also a (un)zoom would be nice.

Final thoughts, too rouch to play. Please put hours in to those and I'll be ready for ... masses?

Ryusui responds:

It's an issue with the Box2D engine that Stencyl uses, apparently. I've put in the effort to try and fix it, but replacing the collision bodies with tiles (ones created at runtime, anyway) just made the snagging problem worse.

Credits & Info

Views
10,275
Faves:
5
Votes
14
Score
2.86 / 5.00

Uploaded
Apr 24, 2012
2:36 AM EDT