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Days Of Blood

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Angry Knight 5 Points

Kill 100 enemies

Awkward Moment 5 Points

Die without killing anyone... awkward...

First Blood 5 Points

Kill your first enemy!

Flying death 5 Points

Kill 10 enemies throwing your sword!

Shield Trash 5 Points

Kill 10 Enemies using your shield

Dead from above 10 Points

Kill 30 enemies throwing your sword!

Furious Knight 10 Points

Kill 200 Enemies

Patient Player 10 Points

Watch all the intro of the game without skipping it.

Shield Rage 10 Points

Kill 25 Enemies using your shield

Vicious Knight 10 Points

Kill 300 Enemies

Boom! Who's your daddy? 25 Points

Kill 80 Enemies using your shield

Killer 25 Points

Kill 400 Enemies

Medieval Sniper 25 Points

Kill 50 enemies throwing your sword!

My Shield Is My Weapon 25 Points

Kill 99 Enemies using your shield!

Shield Time Baby! 25 Points

Kill 50 Enemies using your shield

Blood for Dinner 50 Points

Kill 500 Enemies

Epic 50 Points

Kill all 666 enemies without dying.

Live To Kill 50 Points

Kill 600 Enemies! Haggr!

Ultimate Killing Machine 100 Points

Kill Everyone!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

==CHANGE LOG==
[BUG FIX] [V17] 04.oct.012 [spotted by Nikal]
*Sword's pickup indicator don't go away when you have the weapon in some cases.

[UPDATE] [V16] 30.sep.012
*Epic sounds added in V12 now removed.

[UPDATE] [V15] 29.sep.012
*Added Restart button. [suggested by Alexalmo]

[UPDATE] [V14] 25.sep.012
*Added QUALITY button. Suggested by a few people, triggered by Skrulz-The-Young.
*Line of 9 enemies spaced out a bit. [suggested by Ryuzaki999]
*BUG fix, intro's dead monks disapeared after restart. [spotted by me]
*Change: changed the sword indicator from text to an icon when it's on the floor.

[MIXED PATCH] [V13] 24.sep.012
*BUG Fix: enemy dont chase player if player teleports. [spotted by sargon9prod]
*Blood Optimized to avoid lag.
*Sword Indicator added to help people find it on floor.
*Wave generation fix, to avoid unfair surrounded scenario.

[UPDATE] [V12] 24.sep [suggested by jackelinblack]
*Added TAUNT action to rush enemy waves. Pressing W.
*Added kick-back action if enemies comes from behind and you turn arround.
*Added Epic Kill Combo sounds.
*Now if you lose all your lives, press A and start again.
*Normal time between waves increased (use taunt to rush them)

[BUG FIX][V11] 22.sep.012
*Fixed bug introduced while applying patch V10. The die screen didn't disapeared after death in some occasions. And key binding was firing to early... Fixed.
Sorry for that, to the people that spotted it!! :(

[PATCH] [V10] 22.sep.012 - [suggested by ojibwa]
*When you die, you now have to press a key rater than clicking on the CONTINUE and QUIT buttons. Now click A to continue, and S to quit.

[BUG FIX] [V9] 22.sep.012 -
*The highscore wasn't being saved when the game was beated. Fixed.
*Compensation: If someone who has previously beated the game opens the game (doesnt matter if he/she plays or not), it will save 666 as score in case it wasn't saved in the highscore previously. This is to compensate for this error to the past winners who figure in the leaderboard with less than 666 points, so they can enjoy leading the scoreboard as they should.

[PATCH] [V8] 21.sep.012 - [by popular demand]
*Added PAUSE option during gameplay. Pressing P.
*Added -Epic Medal- If you beat the game without dying once. [suggested by hipparata]
*Added -Awkward Moment- Medal.

[BUG FIX] [V7] 20.sep.012 - [ spotter: Chickenx5 ]
*Sword attack sometimes fires 2 times in a row for no reason. Fixed. Now it should behave as espected.

[BUG FIX] [V6] 19.sep.012
*Fix BUG generated while doing V5. I noticed right after i uploaded the file U_U sorry if anyone noticed this which was blocking the game completely. I freaked out lol.

[MIXED FIXES] [V5] 19.sep.012
*BUG fix: reported by Fooliolo: You can't play the game again after you have won it before. Fixed.
*Added posibility to skip the in-game intro dialoge.
*Shortened a little bit the range of the sword because is was too easy for my taste.
*Added a message in the versioning control system, so the users sees a message telling him to redirect to the latest version because in some game portals, the native Newgrounds API.loadOfficialVersion() wasn't working, dont know why.

[MIXED FIXES] [V4] 19.sep.012
*Added tips in the loading screen to make it less annoying to wait the loading time.
*Added a small slide effect on the knight when he hits while running, to help it feel more fluid.
*Score now is only made by the kills. Because i didn't noticed that the NG scoreboard only saves Integer values, i was using floating values.

[GAMEPLAY FIX] [V3] 19.sep.012
*RANGE of attack increased!
*Sword attack time normalized (all have now the same duration)
*A little delay was added between waves.
*2 seconds delay at the very start of the game, to allow player to setup.

[BUG FIX] [V2] 18.sep.012 -- [ spotter: mumblz87 ]
*The counter doesn't reset itself after restarting the game. Fixed!
=========

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loved it too bad it doesnt work anymore

bnpla responds:

with the newgrounds player it works, i can still play it. Have you installed it?

Man, I beat the game, but got killed in the cutscene with my last life. I wish I saw the ending.

not working anymoe </3

donset fucking work

bnpla responds:

is was a flash game, now you have to use newground player... it is weird indeed, took me a while to figure it out...

great game

Credits & Info

Views
457,180
Faves:
1,047
Votes
390
Score
4.09 / 5.00

Uploaded
Sep 18, 2012
10:11 AM EDT