Took a break from Rogue Galaxy to mess with Dreams. It's a fantastic game creation tool for PS4. It's not the most accessible but it's still easier to get into than straight coding. The gyroscope for cursor movement is super intuitive and has even of turned me off from mouse aiming. /v/ has been throwing a tantrum about this game because you can't monetize your creations and it's never coming out on PC or Switch so you know it's good. It's got a short & sweet 2 hour campaign that I think everybody should check out. It's more of a movie than a game, but that's not necessarily a bad thing considering what you're capable of doing in Dreams.
After I beating the Dreams campaign I went back to Rogue Galaxy because I have more than enough projects on my backburner as is. I completed a dungeon and unlocked a really convoluted item synthesis factory. You have to build an assembly line where the necessary materials will be disassembled, re-assembled, then placed on a completion table.
Unlike the synthesis cauldron you unlock in the jungle, whenever you synthesize something in the factory you don't actually get it. Instead it'll become available for purchase somewhere at a later point in the future. The synthesis factory gives you a tutorial but it doesn't explain anything in detail, so my first few attempts at synthesizing an item ended in failure.
The failure screen is the giant words ERROR followed by a textbox that doesn't explain very well what went wrong in the process so at first I thought factory synthesis was RNG with an absurdly high rate of failure. It turned out the blueprints they give you are actually wrong and you're expected to swap certain parts out for the right ones. Bear in mind they don't specify this in the tutorial. Also annoying is you can't multiply the amount of required materials to speed up the synthesis process or lower the cost when it's finally available in a shop. I spent about an hour trying to craft one item and the fact that the process doesn't end in the item appearing immediately in your inventory makes it feel like I didn't actually do anything for that hour.
I looked at a recipe list and aside from a few high level weapons you only use it to craft more synthesis material so I'm never touching that shit again. It's all more trouble than it's worth. There's also a bug catching minigame with rare items and weapons being the reward. I haven't even touched that one because it's apparently a huge RNG timesink too.
Rogue Galaxy is a really fascinating game, but the side-content does not have any respect for your time.