At 9/27/08 07:45 PM, ngmastah wrote: Man, it's been a while, should've updated this more, anyways, here's a recent WIP.
its amazing how much u've improve. Keep it up bud.
At 9/27/08 07:45 PM, ngmastah wrote: Man, it's been a while, should've updated this more, anyways, here's a recent WIP.
its amazing how much u've improve. Keep it up bud.
At 7/20/08 02:49 PM, ngmastah wrote: Should I finish this?
lol looks like owange bot. XD
I'm lovin' it... XD
Your anatomy looks right (to me), some can have some minor improvements but I wouldn't really sweat it.
And your latest post has amazing detail! :D Keep it up.
holy fuck it's been forever since i've posted anyways for my 4000th post i'll show you guys some art
At 1/1/09 03:06 PM, ArthurGhostly wrote:At 1/1/09 02:49 PM, ngmastah wrote: holy fuck it's been forever since i've posted anyways for my 4000th post i'll show you guys some artDude you've improved tonnes since I last saw you post around here.
Good job.
Thanks man. [:
Holy fuck. Just saw this, BLAST FROM DA PAST mirite? Anyways, here's a new art =D
not done.
Fuck. Got a bad quality version of it ,here's the HOPEFULLY better version.
Done. Happy Madness day.
At 9/13/09 12:45 AM, ngmastah wrote:heres another drawing ,btw.http://img5.imageshack.us/img5/8575/supe rhard.png
Angry mexicans in a tank?
At 9/12/09 06:54 PM, ngmastah wrote: Done. Happy Madness day.
http://img183.imageshack.us/img183/2200/
yesdoneu.png
are you gunna join the madness day collab?
At 9/13/09 01:23 AM, big-jonny-13 wrote:At 9/13/09 12:45 AM, ngmastah wrote:Angry mexicans in a tank?heres another drawing ,btw.http://img5.imageshack.us/img5/8575/supe rhard.png
Yeah man. Btw, no I'm not participating i suck at animation.
At 3/31/12 03:05 AM, ngmastah wrote: Euggh, I'm so garbage at art now.
That's what happens when you abandon your thread for 3 years :C
At 3/31/12 10:17 AM, big-jonny-13 wrote:At 3/31/12 03:05 AM, ngmastah wrote: Euggh, I'm so garbage at art now.That's what happens when you abandon your thread for 3 years :C
I was busy!... for 3 years...
At 3/31/12 03:09 PM, ngmastah wrote:At 3/31/12 10:17 AM, big-jonny-13 wrote:I was busy!... for 3 years...At 3/31/12 03:05 AM, ngmastah wrote: Euggh, I'm so garbage at art now.That's what happens when you abandon your thread for 3 years :C
But now I'm kinda back to art again!... Hopefully...
At 3/31/12 09:57 PM, ngmastah wrote: No comments guys? : (
Dude, people like to only comment when they have something interesting or productive to say. People are probably flicking through your thread regardless of whether or not they comment afterwards.
Welcome back, man.
At 3/31/12 09:57 PM, ngmastah wrote: No comments guys? : (
Hello there! Seeing as this thread was started in 2007, I might add welcome back!
Yeah, the art forum is pretty slow. You don't get many responses, and sometimes you don't get any. This being said, nice drawing! The shading is cool and some textures come out great. However, the pose is very static and some anatomical proportions need to be reworked (head/torso size ratio, position of feet, etc.) It's also quite assymetrical (one shoulder bigger than other, for instance) and you would gain a lot by flipping your image sideways, either on the computer or by holding your paper facing away from you towards a source of light. Doing this will make you notice many details that are slightly off that might have gone by unseen.
Finally, concerning the actual concept/design of the armor. It does not really imply a lot of mobility and looks very stiff at the joints, neck and torso. You could improve your design by thinking of how the relative mechanical mobility of the parts could function. The shape of the armor plates should account for the bending of the articulations. Either remove some "armor" on the inside of the joint, or consider a way a mobile plate could be used to cover the area while still allowing for mobility. The outside of a joint will become "longer" during a flexing movement, so consider a mobile knee/elbow guard. Also, adequate vision being crucial in combat, the neck should be both mobile but protected, hence neckguards.
The best way to improve it would be to keep practicing anatomy, but also look at some references in medieval, sci-fi or modern military armor to understand how to make a "real" looking design.
Keep at it!
At 3/31/12 10:13 PM, Vonschlippe wrote:At 3/31/12 09:57 PM, ngmastah wrote: No comments guys? : (
:Reply
Wow, long reply! Thanks for all the crits man, it's appreciated. I did not notice how bulky and stiff the armor was until you pointed it out, but what I was struggling the most with in this picture was the proportions, do you have any tips for accurate proportions? Because its been something I've been struggling with for a while now.
My Youtube: JubiProductions
If you would like to get a shoutout on youtube or on my website, PM Me. I also test games for 1.00 revenue split.
At 4/1/12 05:59 AM, JubiGames wrote: Your an MS Paint God. I love it. I love it all...
Thanks dude! Unfortunately I haven't done much art in MS-paint for a while, so maybe I'll make some new pieces of art in paint sometime in the future.
Here's something I whipped up in 15 minutes or so.
A page from a graphic novel I never bothered finishing.
http://imageshack.us/photo/my-images/3/page2ct.png/ 2nd page, sorry for the shitty quality.
Hey, nice comic book panels you got going on there. The way you draw armour is really awesome! I was flipping through your thread and your artwork amuses me to no end. Love it.
I've just joined this community recently, but its awesome to see people returning after SO MANY years. Grats.
Some old af art I made in financial last year when I was bored.