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Mattster
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Response to The Flash 'Reg' Lounge 2012-12-23 17:27:49 Reply

At 12/23/12 04:00 PM, I-smel wrote: Oh wow, custom soundtracks in games sounds like an awesome use for Newgrounds API!

It would be... Sadly the API has no such feature. The only way to get audio is via http://www.newgrounds.com/audio/download/AUDIO_ID, then pulling ID3 data, which several songs are missing for some reason.

It'd be great to be able to query for genres, authors, length etc. It could give a whole new use to the audio portal, creating a true link between games and audio :D

egg82
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Response to The Flash 'Reg' Lounge 2012-12-23 17:42:02 Reply

At 12/23/12 03:38 PM, PrettyMuchBryce wrote: Jazz make egg82 angry... very angry.

rawr :3
okay, maybe I need to work on my angry face a little...


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Response to The Flash 'Reg' Lounge 2012-12-23 18:53:31 Reply

At 12/23/12 05:27 PM, Mattster wrote:
At 12/23/12 04:00 PM, I-smel wrote:
which several songs are missing for some reason.

Don't load the information using ID3 tags, use XML to grab the data.

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Response to The Flash 'Reg' Lounge 2012-12-23 18:58:50 Reply

http://www.newgrounds.com/dump/item/f4e874a0bdd505e678d49f70 a7fe3c01

This is the final result of series of tests I did in the beginning of the year with spectrum visualizers, you can load any ID from newgrounds song and it will load the exactly name the song is being displayed in the audio portal, I used XML to grab the data, find out broken IDs is also made with XML.

egg82
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Response to The Flash 'Reg' Lounge 2012-12-23 21:41:51 Reply

who's awesome? :D

The Flash 'Reg' Lounge


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OmarShehata
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Response to The Flash 'Reg' Lounge 2012-12-24 00:41:47 Reply

At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D

Fuck.

Link.

Now.

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Response to The Flash 'Reg' Lounge 2012-12-24 03:57:50 Reply

At 12/24/12 12:41 AM, 4urentertainment wrote:
At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D
Fuck.

Link.

Now.

Away3d is pretty awesome.

Meanwhile I am screwing about with C++ and Ogre3d, and it is being supah phun. Which is why I'm not posting here too much...me and a friend are still setting up the structure of the game and haven't gotten to the guts yet.

egg82
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Response to The Flash 'Reg' Lounge 2012-12-24 13:33:36 Reply

At 12/24/12 03:57 AM, PSvils wrote:
At 12/24/12 12:41 AM, 4urentertainment wrote:
At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D
Fuck.

Link.

Now.
Away3d is pretty awesome.

yupp, it's all away3d - i'm putting some useful functions for it into a library.
the stuff you see right there is BitmapSplitter.split(), makeSkybox, makeTerrain, and makeWater with a little positioning.

what do you think? :P


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egg82
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Response to The Flash 'Reg' Lounge 2012-12-25 01:48:54 Reply

so I was trying to get an AIR application to run without the installer, and I figured it out. It's a bit hacky, but it works.

1. Download FilePacker - watch out for the installer, it's a bitch. You'll want to decline all the shovelware they throw at you.
2. Install the AIR applcation to whatever temporary directory you'd like
3. Point the packager at the folder containing the extracted files
4. Have fun!

little tip: Check the "progress bar" and "remove files after executable terminates" boxes

yes, i'm proud of myself :P


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Mattster
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Response to The Flash 'Reg' Lounge 2012-12-27 14:13:29 Reply

At 12/23/12 06:53 PM, Spysociety wrote: Don't load the information using ID3 tags, use XML to grab the data.

I have something that does this, however, I believe this causes Security exceptions if the game is hosted on another site.

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Response to The Flash 'Reg' Lounge 2012-12-28 18:15:20 Reply

At 12/27/12 02:13 PM, Mattster wrote:
At 12/23/12 06:53 PM, Spysociety wrote: Don't load the information using ID3 tags, use XML to grab the data.
I have something that does this, however, I believe this causes Security exceptions if the game is hosted on another site.

So does grabbing the process of grabbing MP3 files. Newgrounds Radio is hosted on Dumping Grounds because NG hosts all submitted SWFs to uploads.ungrounded.net rather than the usual newgrounds.com domain. For about ten minutes right when I first submitted it, songs wouldn't load because of a security exception. I had to rush to make a loader frame to submit instead.

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Response to The Flash 'Reg' Lounge 2012-12-31 08:10:57 Reply

I like how half my posts are from this thread, yet I have never even opened up Flash before.


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egg82
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Response to The Flash 'Reg' Lounge 2012-12-31 13:12:35 Reply

At 12/31/12 08:10 AM, Farza wrote: I like how half my posts are from this thread, yet I have never even opened up Flash before.

You've stated this before, but most of your posts are in General. You generally just come to the reg lounge here to chill with us for some reason.


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Response to The Flash 'Reg' Lounge 2012-12-31 13:48:32 Reply

Hey I'm messing around with Starling. What kind of FPS are you guys seeing here?

http://morning-hollows-4656.herokuapp.com/

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Response to The Flash 'Reg' Lounge 2012-12-31 14:15:45 Reply

At 12/31/12 01:48 PM, PrettyMuchBryce wrote: Hey I'm messing around with Starling. What kind of FPS are you guys seeing here?

http://morning-hollows-4656.herokuapp.com/

61 on a good laptop.

I want to play around with some other ideas I have, but I also definitely want to finish this game. Like I super definitely want to finish it. I feel like if I work on something else, I'll lose interest and put off working on this game; but it's getting tedious...

egg82
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Response to The Flash 'Reg' Lounge 2012-12-31 14:18:39 Reply

At 12/31/12 01:48 PM, PrettyMuchBryce wrote: Hey I'm messing around with Starling. What kind of FPS are you guys seeing here?

60/61, but that's not saying much. The Flash Player only uses one core, and I have a dual-core 3.1GHz (can be overclocked to about 3.7 safely)
meaning: 99% of flash games will run well on my computer. If they don't, something is horribly, horribly wrong.


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PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2012-12-31 16:11:28 Reply

Thanks guys!

At 12/31/12 02:15 PM, MSGhero wrote: I want to play around with some other ideas I have, but I also definitely want to finish this game. Like I super definitely want to finish it. I feel like if I work on something else, I'll lose interest and put off working on this game; but it's getting tedious...

Finish your project. To finish is the hardest part of doing anything. The beginning is the fun part, and having ideas is incredibly easy to do. I think finishing is what separates successful developers, from failures. Thats my opinion anyway, but I am guilty myself of starting many things that I never finished, as I'm sure we all are. You should try to avoid it of course.

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Response to The Flash 'Reg' Lounge 2012-12-31 16:26:57 Reply

At 12/31/12 04:11 PM, PrettyMuchBryce wrote: Finish your project. To finish is the hardest part of doing anything. The beginning is the fun part, and having ideas is incredibly easy to do. I think finishing is what separates successful developers, from failures. Thats my opinion anyway, but I am guilty myself of starting many things that I never finished, as I'm sure we all are. You should try to avoid it of course.

It's not my project, so yeah I kinda have to finish anyway. I'm doing well as far as progress, but it's in that progress that I think of other cool ideas that I want to play around with. MAN, it's tough. I will finish. I'll write a blog post about it, and then gain the motivation to finish.

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Response to The Flash 'Reg' Lounge 2013-01-01 15:29:06 Reply

It's been three months since I started in AS3, and I'm getting close to finishing and testing my own engine for hardcore shmups (no libraries used). For some reason the pace of development feels slow though =( But at least I'll be pretty far ahead when I start my CS degree.

At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D

Pretty good!

But I can't help but wonder if a primarily 3D Flash is a wasted exercise. I've only ever seen one that ran smoothly and could possibly be called a good game, but even that one I could criticize as an incredibly ghetto shooter.


Medal Games in a Nutshell: a general overview of how to earn NG medals!

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Response to The Flash 'Reg' Lounge 2013-01-01 15:38:34 Reply

Minecraft: The Story of Mojang

Link

Has anyone watched this? I was super excited for it, assuming it would be as good as Indie Game The Movie. I got it, and I couldn't get past 30 minutes in.

Perhaps it's not that the movie itself is so boring, as much as it was my disappointment in Notch.

I was always imagining Notch to be this super awesome developer and all around awesome guy. From what I've watched of this documentary, all I saw was some guy who got lucky, and didn't even really know what he was doing. And has little charisma or anything.

He even mentioned how he felt like he had Imposter Syndrome. Seems fairly adequate. I do respect the guy, and his work, I'm just really disappointed.

At 12/31/12 08:10 AM, Farza wrote: I like how half my posts are from this thread, yet I have never even opened up Flash before.

Hey you're alive!

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Response to The Flash 'Reg' Lounge 2013-01-01 17:55:18 Reply

hy, i was just wondering around the iterweb and saw this article, is it possible to do this using as3 and how? http://gskinner.com/blog/archives/2012/08/reducing-file-size -for-images-with-alpha-channels.html


RangeError: Error #1125: The index 4 is out of range 4.

egg82
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Response to The Flash 'Reg' Lounge 2013-01-01 18:18:06 Reply

At 1/1/13 05:55 PM, nitokov wrote: hy, i was just wondering around the iterweb and saw this article, is it possible to do this using as3 and how? http://gskinner.com/blog/archives/2012/08/reducing-file-size -for-images-with-alpha-channels.html

you should probably make a separate thread for that. We just come in this thread to chill and chat.


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egg82
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Response to The Flash 'Reg' Lounge 2013-01-01 20:02:17 Reply

Finally released NFM (Network and File Manager) 1.0.0 for AIR!
took me forever to get the ASDoc util working. Had down install Java 5 for it to begin to work, and then copy the folder everywhere.

anyway, what do you think? :3?

(working on removing the AIR stuff so I can upload a regular FP one)


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Response to The Flash 'Reg' Lounge 2013-01-04 15:33:52 Reply

At 1/1/13 03:38 PM, 4urentertainment wrote: stuff

When the hell did you guys get an office?


nobody

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2013-01-04 19:58:06 Reply

At 1/1/13 08:02 PM, egg82 wrote: anyway, what do you think? :3?

So many packages ! Which one is your code ?

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Response to The Flash 'Reg' Lounge 2013-01-04 20:26:29 Reply

At 1/4/13 07:58 PM, PrettyMuchBryce wrote: So many packages ! Which one is your code ?

oh, sorry :P
main package is org.gametack, NFM package is inside that.

i'm working on MediaManager now, and i'm getting close to finishing the AIR version. It'll handle most aspects of I/O, sound, and video.


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Response to The Flash 'Reg' Lounge 2013-01-04 23:31:41 Reply

At 1/1/13 06:18 PM, egg82 wrote: you should probably make a separate thread for that. We just come in this thread to chill and chat.

Is this also the place to showcase demos of games/programs we're working on?

...Can I spill my guts about something?

Flash is so stressful for me! I have to tell you the truth, I am no coder and I never will be. I simply want to make a halfway decent game as an artistic conquest. I want to code it myself, but I'm also not all that interested in getting into the very heavy, complexities of Actionscript. After looking at some of the code people write, there really is no way I'll get to such levels. I don't have the patience.

I know that great games don't have to be complex, but I still want to try to create something relatively flashy and dynamic. However, it looks like there will be limits to what I can accomplish. My imagination will not get to be stretched in this project.

It's just so exhausting and I know I can be over-eager about it and I probably piss people off with my questions and lack of understanding of their attempts to help, but I'm just an artist, not a coder. I'll never be able to grasp it the way you guys do.

What do you think? Am I somewhere I shouldn't be?

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Response to The Flash 'Reg' Lounge 2013-01-05 02:21:57 Reply

At 1/4/13 11:31 PM, Barzona wrote: What do you think? Am I somewhere I shouldn't be?

For succeeding as a coder (or any other discipline) there are two important factors:

1. love for the work
2. talent

I say talent is important but really it isn't. You can be the worst coder in the world but if you love making videogames you will keep on trying and your love and passion for it will shine through eventually. I think the sheer amount of never ending questions from you have shown that you are dedicated to what you're doing.
Also not to discourage you but mastering the language actionscript is just about the beginning of the complexity. It is then that you can start doing interesting things with it, when you've learned the API and the syntax.
Games are complex creations and it may be too much to ask from one individual to create all the different parts of it.
I don't think anyone in here can answer your question but you, in the end.

OmarShehata
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Response to The Flash 'Reg' Lounge 2013-01-05 07:05:05 Reply

At 1/4/13 03:33 PM, Innermike wrote:
At 1/1/13 03:38 PM, 4urentertainment wrote: stuff
When the hell did you guys get an office?

I've never actually been physically inside our "office", because that's just Xelu's home.

We do like to pretend that I'm working on the right side of the desk though.

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Response to The Flash 'Reg' Lounge 2013-01-05 07:16:07 Reply

At 1/5/13 07:05 AM, 4urentertainment wrote: We do like to pretend that I'm working on the right side of the desk though.

I'm super jealous of that Kaoss Pad and those speakers... :( And the fact that you have an office, even if it is just someone's house! :D