At 11/19/12 08:11 AM, PSvils wrote:
Anyways, enough blabbing, here are some cool pics. The first is a plant made with L-Systems, and the rules being interpreted like this:
F = draw forward
-/+ = turn left/right 25Ã'Â°
[/] = push/pop the current position
The 2nd pic is a DLA system with a circular boundary, and the 3rd is with a rectangular boundary.
You know, you're always working on these really cool stuff! And I think about awesome games could be if flash programmers started getting more competent in their programming, because if you look at programmers in like C++ or something, you could see people building these really amazing stuff, like these lighting techniques and smooth 3D animation or whatever, but that's normal cuz what the top end C++ games do blows away all that.
But with flash games, very rarely do you see someone get out of their programming comfort zone, and when they do it usually results in something pretty new and fantastic.
Like that game, e7, that made elastic terrain. And the fact that very little games have good path finding. So it's like there's a lot of room to innovate.
So I just got this idea, what if we make like, these "Code Challenges", where every week or so we announce a challenge, and people try to do it and post their code. This could be really fun but it could also be really useful for the flash community as a whole.
I remember a while ago on the mochi forums, someone posted asking how e7 made elastic terrain, and not many people could answer, but then a few people started coming up with different solutions. So whether people participate or just watch, this could maybe encourage flash programmers to try new/innovative things, and if someone's a really great game designer, but isn't the best programmer (there's a lot of those) he might see a really cool effect another programmer made, but the programmer didn't really know what to do with it. So it would collectively make flash games better!