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Breed
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Response to Ask your FruityLoops questions here 2010-10-11 08:01:15 Reply

At 10/11/10 02:01 AM, Arcaniel wrote: I need to know about realistic drumkit plugins. The usual FPC sounds kind of lame :(

1 - You dont neccesarily need a plug-in, you just need nice samples.
2 - My guesses are that you arent mixing down your drum tracks using conv reverb, regular reverb, stereo imaging, compressors, or EQs--beccause if you were then youd know that FPC drums are not THAT bad by any means. The default FL Studio stuff comes in a very dry form--thats so you can easily tweak it to what you want.

Battery was mentioned--its a bit expensive but definitely a great plug-in--especially if you get it with the Komplete package.

At 10/11/10 01:31 AM, Methreee wrote: problems with make unique function

Works for me...you really shouldnt be using FL8 anyways though--free updates for life baby!

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 13:20:36 Reply

Also, you can download drum kits for free. I know I got a some a few months back where its just sampling of a whole drum set. The quality wasn't bad either.

NEEDS MOAR REVERB.

At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

Tzunami
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Response to Ask your FruityLoops questions here 2010-10-11 14:37:33 Reply

Alright I have a question. I was searching around the internet for random tutorials on things I've been interesting in making and I stumbled upon a Reason tutorial for making a Wobble bass. I can make the bass already in FL, but what he had done was set the LFO retriggering to a step sequencer with a random LFO setting on key press. Video Here

It raised my general curiosity of being able to trigger various things like that in FL, but how would I go about creating a advanced link like that. I'm tempted to think I'll need a LOT of linked controller, but I'm up for anything.


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Envy
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Response to Ask your FruityLoops questions here 2010-10-11 15:04:26 Reply

You could use a peak controller attached to the lfo, and just have several of them attached to different triggers to have a different lfo setting on each... however, I'm not sure how you'd go about making it random. I know you could use a single 3xosc as a trigger to set the LFO to whatever you have that 3xosc as...

I don't know if that made sense, but I do it with reverb (you have the 3xosc playing the same melo as... your melo, then when it isn't playing the peak controller turns on the reverb)

You could probably do something similar with lfo.

http://www.truploader.com/view/582026

I haven't tried it with lfo, but I assume it would work, albeit being a very indirect way of just creating automation clips.


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

Tzunami
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Response to Ask your FruityLoops questions here 2010-10-11 15:30:45 Reply

At 10/11/10 03:04 PM, Envy wrote: You could use a peak controller attached to the lfo, and just have several of them attached to different triggers to have a different lfo setting on each... however, I'm not sure how you'd go about making it random. I know you could use a single 3xosc as a trigger to set the LFO to whatever you have that 3xosc as...

I don't know if that made sense, but I do it with reverb (you have the 3xosc playing the same melo as... your melo, then when it isn't playing the peak controller turns on the reverb)

You could probably do something similar with lfo.

http://www.truploader.com/view/582026

I haven't tried it with lfo, but I assume it would work, albeit being a very indirect way of just creating automation clips.

That sounds interesting, I figured it would require a peak controller and some hardcore triggering. I might have to set a week aside to practice some extreme linking. I'm sure I could probably do it, like, linking controllers through Sytrus or something, but using the Wrapper for other VST's might make it more difficult.


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Breed
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Response to Ask your FruityLoops questions here 2010-10-11 17:12:37 Reply

Formula Controller can do random equations I believe.

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 18:01:35 Reply

Hey guys, anyone know how if theres a way to get rid of the the delay/reverb kind of "unce" sound you get when using bloody overdrive(on bass in this case, and alot of it :D), ive tried gating but that doesnt work too well for more complicating rhythms.

also whats the difference between tube distortion, overdrive, and bitcrushing(i know how they apply guitarwise, but in software im kinda lost).

Seriana
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Response to Ask your FruityLoops questions here 2010-10-11 18:04:23 Reply

FL won't close properly and freezes when trying to close, often after saving.

The work isn't lost but its annoying to wait 5 minutes for Task Manager to come up to terminate FL.exe.

How to stop this?

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 18:06:28 Reply

At 10/11/10 06:01 PM, jpbear wrote: Hey guys, anyone know how if theres a way to get rid of the the delay/reverb kind of "unce" sound you get when using bloody overdrive(on bass in this case, and alot of it :D), ive tried gating but that doesnt work too well for more complicating rhythms.

also whats the difference between tube distortion, overdrive, and bitcrushing(i know how they apply guitarwise, but in software im kinda lost).

The reverb is kind of created from the distortion. However, you can turn down the volume of the blood overdrive itself to keep most of the effect but cancel out some of its harshness.

As far as the different types, I'm not totally sure, but a quick google search brought up This


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 18:32:23 Reply

The reverb is kind of created from the distortion. However, you can turn down the volume of the blood overdrive itself to keep most of the effect but cancel out some of its harshness.

As far as the different types, I'm not totally sure, but a quick google search brought up This

actually ive found turning it down on the mixer track does quite the opposite, the unce remains and the bass is less distorted. (yet helps somewhat true)
But that link regards guitar distortion, i know how that works(as i posted in my original question).

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 18:42:44 Reply

Why would they change depending on what system youre applying it to. They do the same thing in either situation.


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 19:15:51 Reply

i do not want to get in any kind of a argument here, but real overdrive(in guitar) is simply gain at ridiculous volumes(requiring ridiculous volumes); so the higher the gain/volume the more distorted sound you get. Hence that is how "playing loud" became popular.(the louder the heavier your sound).

After overdrive became popular so did overdrive emulators, so distortion was invented which is an input effect rather than output such as "overdrive".

So why is bloody overdrive(in software) even called overdrive anyways, it has both pre and post?

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 19:28:54 Reply

probably because of the effect it has on the sound, as it's similar to that of the overdrive on a guitar?


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 19:41:32 Reply

At 10/11/10 07:28 PM, Envy wrote: probably because of the effect it has on the sound, as it's similar to that of the overdrive on a guitar?

im sure the outcome or effect is similair, but how you get to that effect in the first place is what defines it(as in OVERdrive). My main problem is tube distortion vs overdrive, as in guitar im pretty sure their the same thing, but in heavier dance basses people never mention overdrive and always say tube(and i cant find one tube distortion vst arghh!)

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 19:44:24 Reply

Maybe they just call it tube. However, you can always use Sytrus to create a custom waveform in order to clone the effect that distortion would have. I've never once added distortion to a dance bass.


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

Nechura
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Response to Ask your FruityLoops questions here 2010-10-11 19:51:48 Reply

At 10/11/10 06:04 PM, Pounce wrote: FL won't close properly and freezes when trying to close, often after saving.

I think this might be a glitch on FL's end. It's been happening to me for a few months now and not just on the one pc either. You can try updating or re-installing FL but I don't think there's much you can really do about it (?)

At 10/11/10 06:01 PM, jpbear wrote: Hey guys, anyone know how if theres a way to get rid of the the delay/reverb kind of "unce" sound you get when using bloody overdrive(on bass in this case, and alot of it :D), ive tried gating but that doesnt work too well for more complicating rhythms.

also whats the difference between tube distortion, overdrive, and bitcrushing(i know how they apply guitarwise, but in software im kinda lost).

I tested out a simple sawtooth bass using blood overdrive and didn't have any sort of decay so I think the problem may lie elsewhere. You can try shortening the bass' release by reducing it in the volume envelope and if the VST you're using has a built-in reverb or delay, have a look if they're enabled and turn them off if so.

If none of the above help then I guess you could try sidechain the bass which is an alternative to gating. Here is a tutorial on it.

And finally, I'm not completely sure of the differences between tube distortion, overdrive & bitcrushing. As far as I know, they're just different kinds of distortion you can use to achieve different sounds.

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 19:52:14 Reply

At 10/11/10 07:44 PM, Envy wrote: Maybe they just call it tube. However, you can always use Sytrus to create a custom waveform in order to clone the effect that distortion would have. I've never once added distortion to a dance bass.

well by heavier dance i meant mostly electro house/ hard indy dance kinda stuff yknow? But anyways lol, ive never used sytrus for bass it just sounds so plastic and never gets gritty enough. Even though i use it for almost every lead i make

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 19:57:09 Reply

At 10/11/10 07:52 PM, jpbear wrote:
At 10/11/10 07:44 PM, Envy wrote: Maybe they just call it tube. However, you can always use Sytrus to create a custom waveform in order to clone the effect that distortion would have. I've never once added distortion to a dance bass.
well by heavier dance i meant mostly electro house/ hard indy dance kinda stuff yknow? But anyways lol, ive never used sytrus for bass it just sounds so plastic and never gets gritty enough. Even though i use it for almost every lead i make

Lol well its nice to have the ability to create your own waveform. You can make some pretty cool sounds. But like Nechura said, Tube and Overdrive can't be too different. I like to use decimate rather than bitcrushing, it creates a cool effect. Sylenth1 has it built in.


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 21:03:32 Reply

ya i was thinking it was possibly the effect of 2 distortions, but it turned out to be maximus which ive noticed adds weird reverb in the past.
Problem solved yayz.

Envy
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Response to Ask your FruityLoops questions here 2010-10-11 21:18:50 Reply

ive noticed maximus adds weird reverb and is crazy if you turn down the volume of the maximus.


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

jpbear
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Response to Ask your FruityLoops questions here 2010-10-11 21:36:16 Reply

ya i was thinking it was possibly the effect of 2 distortions, but it turned out to be maximus which ive noticed adds weird reverb in the past.
Problem solved yayz.

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Response to Ask your FruityLoops questions here 2010-10-12 03:37:28 Reply

Is there a way to make more steps than 64? I scroll on that little thing but it won't get past 64. Is there a way to make it longer? I need to know I want to make my electro songs! :(


d2e3

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Response to Ask your FruityLoops questions here 2010-10-12 04:53:01 Reply

At 10/12/10 03:37 AM, spacenerd wrote: Is there a way to make more steps than 64? I scroll on that little thing but it won't get past 64. Is there a way to make it longer? I need to know I want to make my electro songs! :(

Doesn't work like that man. If you have a look on the right of the tempo in FL, you'll notice a little box with 'PAT' underneath it. This is the pattern selector. See, you don't have to try create a whole song on one pattern. You can split it up over many then arrange them in the playlist. Here's a video that might help you out a bit more.

spacenerd
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Response to Ask your FruityLoops questions here 2010-10-12 20:06:47 Reply

THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D :D :D :D :D


d2e3

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Response to Ask your FruityLoops questions here 2010-10-12 22:34:59 Reply

At 10/11/10 08:01 AM, LogicalDefiance wrote:
At 10/11/10 02:01 AM, Arcaniel wrote: I need to know about realistic drumkit plugins. The usual FPC sounds kind of lame :(
1 - You dont neccesarily need a plug-in, you just need nice samples.
2 - My guesses are that you arent mixing down your drum tracks using conv reverb, regular reverb, stereo imaging, compressors, or EQs--beccause if you were then youd know that FPC drums are not THAT bad by any means. The default FL Studio stuff comes in a very dry form--thats so you can easily tweak it to what you want.

Alright I gotta stop you here. The tom drum samples that come with FL Studio are TOTALLY NAFF.

Otherwise I mostly agree :p

Envy
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Response to Ask your FruityLoops questions here 2010-10-12 22:40:24 Reply

Correct me if I'm wrong, but I think Cornandbeans used FPC samples in some of his songs and eq'd and compressed the shit out of them.


At 3/27/11 10:22 PM, sugarsimon wrote:
the brilliant songs who create a production for music
Wat

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Response to Ask your FruityLoops questions here 2010-10-15 23:16:17 Reply

At 10/10/10 02:08 PM, LaForge wrote: Sorry to bump, but I really need a solution, or doing these drums is gunna be a bitch.

Try using FPC or something and labeling the samples. thats all i got :(


bork bork bork

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Response to Ask your FruityLoops questions here 2010-10-17 13:03:08 Reply

At 10/11/10 09:18 PM, Envy wrote: ive noticed maximus adds weird reverb and is crazy if you turn down the volume of the maximus.

phase cancellation.

Maximus delays the signal a fraction of a second, and if you turn down the wet/dry mix, they'll cancel each other out.


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Response to Ask your FruityLoops questions here 2010-10-17 23:54:31 Reply

Well everybody, this isn't about mechanics so much as it's about parameters and capabilities of the program itself. I've had FL Studio 9 for a little bit now, but I've never taken the time to sit down and learn to use it properly. Ive had my little bouts of fun with the riff maker, but as far as truly inspired work, I don't know HOW to make it. That part is easy, though. I can find videos for that, or post here if absolutely necessary. However, I need to know if this program can do what I want, in your opinions. I have great respect for the composers of Newgrounds and would greatly value your feedback on this.

I have music in my head I need to get out. It's almost exclusively classic orchestra pieces lately, though, with piano thrown in. Crisp, clean, and very quick. I need to know if Fruity Loops is a program that can produce a deep, clean, quality orchestra sound. Not only if it is capable of handling such a sound (because it was made to, not simply because its powerful), but if the samples I'd need for an orchestra are even out there in a capable format. Thanks in advance to whoever takes the time to help me out with this. I hope to contribute to this community soon. I want to do well from the start, though. So here I am, inquiring. :P


I think my imagination just murdered my conscience.

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Response to Ask your FruityLoops questions here 2010-10-18 00:55:39 Reply

At 10/17/10 11:54 PM, Penthos wrote: I need to know if Fruity Loops is a program that can produce a deep, clean, quality orchestra sound. Not only if it is capable of handling such a sound (because it was made to, not simply because its powerful), but if the samples I'd need for an orchestra are even out there in a capable format.

Oh god yes it is. The ONLY restraints to FL studio are in regards to movie cues in scores and external devices, but even then its still capable. The really high quality sound you are looking for is a combination of great samplers and great mixers (mixing engineers/producers/arrangers). You'll find that MANY people use FL studio for orchestral arranging. I dont want to advertise newgrounds artists that do, but there are many. Only a very trained ear could even tell the difference between live orchestrated classical music and the quality you CAN pump out of FL, but not FL studio alone, or any workstation for that matter. The real good quality comes in soundfounts, and plug-ins. I personally use East West Symphonics but there are TONS.

Search Ochestral sounds or plugins in the forum search bar on the bottom and you will find loads of discussions over which are the best. Recently posted was a bunch of FREE soundfonts too(get em before the links die).

This day and age its not so much about the program, its about YOU. What YOU know about effects, about program features, and about music in general. FL studio is definitely one of the quickest mind to music DAWs out there too, and there really isnt anything you cant pull off with it. ANYTHING I SAY.

That is all.

Cheers!