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Response to As: Main 2006-01-15 17:12:39


At 1/15/06 05:10 PM, Sekky wrote: That's still reversed, vectors don't have two sets of coordinates, they're taken from an origin point.

thats why he subtracted x1 from x2 and likewise for the y's. aligns vectors to the origin. the word reversed means a bit more than that. he means that kinematics is understanding rotation and position based on distance. inverse kinematics would be getting distance based on position and rotation.


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Response to As: Main 2006-01-15 17:17:03


At 1/15/06 05:12 PM, authorblues wrote: thats why he subtracted x1 from x2 and likewise for the y's. aligns vectors to the origin. the word reversed means a bit more than that. he means that kinematics is understanding rotation and position based on distance. inverse kinematics would be getting distance based on position and rotation.

it's still reversed man

Vector Equation = 4i + 2j

done

then if you have to work out coordinates for whatever reason, you do it from the vector equation(s). You don't start with coordinates and then work out the vector, the vector is already known.

Response to As: Main 2006-01-15 17:29:53


At 1/15/06 05:17 PM, Sekky wrote: Vector Equation = 4i + 2j

i know the vector equation. =(

then if you have to work out coordinates for whatever reason, you do it from the vector equation(s). You don't start with coordinates and then work out the vector, the vector is already known.

why does his code bother you. he calculates the slope, and uses that to solve the modified distance. theres nothing to question. its simple... get slope, move point to within a limit. where is the problem?


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Response to As: Main 2006-01-15 17:31:56


At 1/10/06 08:56 PM, authorblues wrote: i actually made a video tutorial on kinematics. fwe and i are probably going to do a

That was actually very well explained (watching out of curiosity - about half way through ATM), I hope you do more : )

You also have quite a manly voice, and use very nice code hinting colors.

Response to As: Main 2006-01-15 17:43:40


At 1/15/06 05:29 PM, authorblues wrote: where is the problem?

it's bent, that's the problem. It's bent like a crowbar is bent.

Response to As: Main 2006-01-15 17:48:11


At 1/15/06 05:31 PM, T-H wrote: You also have quite a manly voice, and use very nice code hinting colors.

i prefer my colours :p
http://www.delta.ecw..hlihgtarsegreahg.JPG


using ShamelessPlug; NapePhysicsEngine.advertise();

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Response to As: Main 2006-01-15 17:52:31


At 1/15/06 05:48 PM, -dELta- wrote:
At 1/15/06 05:31 PM, T-H wrote: You also have quite a manly voice, and use very nice code hinting colors.
i prefer my colours :p
http://www.delta.ecw..hlihgtarsegreahg.JPG

I used to use red, but havnt got round to changing it since updating to flash 8 : \

Response to As: Main 2006-01-15 17:56:52


AS: Main - Alphabetic List
Notepad version of the list

BASIC - GENERAL
AS: _name by Darkfire_Blaze
AS: Actionscripted Colour by -Thomas
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Bars (Health/Score/etc) by Darkfire_Blaze
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Print by -Thomas-
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien

BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Easy Time Counter by PhAsEz
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Mouse Avoider by Hoeloe
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-


- - Flash - Music - Images - -

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Response to As: Main 2006-01-15 17:57:10


INTERMEDIATE - GENERAL
AS: Arrays
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Save and Load
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash Registration Form by bigftballjock
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine For All by Rystic
AS: Maze by Begoner
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver


- - Flash - Music - Images - -

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Response to As: Main 2006-01-15 17:57:37


ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by -dELta-
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: OOP Inventory System by Afro_Ninja
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

=================================

OTHER USEFUL LINKS:

Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon

NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies

Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com

NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted

Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Custom XKey Class by authorblues
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001

Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies

Sprite page list by different
Music and Sound Effect sites V2 by different

Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif

=================================

At 1/10/06 07:45 PM, different wrote: Denvish, I got a present for you. :-)

Great resource list, but more suited to the Audio forum. I'll ask liljim to include it in the audio sticky when I next speak to him.

At 1/15/06 05:10 PM, shazwoogle wrote: its called kinematics and your not alowd to ask for things in this thread

Actually, people are. That's one of the main reasons for this thread - not for arguing about inverse kinematics equations, but for suggesting ideas for people to make tuts about.

To everybody:

If you have to chat or argue about something, please do it in a different thread. It's a pain having to update this every few days, have some consideration

I thank you...


- - Flash - Music - Images - -

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Response to As: Main 2006-01-15 18:00:34


At 1/15/06 05:57 PM, Denvish wrote: If you have to chat or argue about something, please do it in a different thread. It's a pain having to update this every few days, have some consideration

I'm lost...where's the correlation?

Response to As: Main 2006-01-15 18:05:43


At 1/15/06 06:00 PM, Sekky wrote:
At 1/15/06 05:57 PM, Denvish wrote: If you have to chat or argue about something, please do it in a different thread. It's a pain having to update this every few days, have some consideration
I'm lost...where's the correlation?

If people chat, the 27 available posts per page get used up quicker.
Therefore the new page comes round quicker. Which means I have to waste an hour updating this and the off-site version more often.

This thread is intended for people to post their links, or suggest new tuts, and that's all. Any specific discussion of AS should be carried out in the appropriate AS thread. I understand that authorblues' video doesn't have a thread for discussion, but that doesn't prevnt you guys from creating one if you think the video merits discussion.


- - Flash - Music - Images - -

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Response to As: Main 2006-01-15 19:03:29


I still don't get you, but meh

AS: Numerics - Recursion by me

Response to As: Main 2006-01-15 19:22:34


At 1/15/06 07:03 PM, Sekky wrote: I still don't get you, but meh

He means the more times one of us posts in this thread, the more he'll have to update the list (as he's doing it every page) so he wants to cut down the amount of people posting in thread, thereby making his life easier. ;-)

So he wants to restrict the posts here to posts for AS. :-)


> twitter.

Response to As: Main 2006-01-16 10:57:49


At 1/15/06 05:57 PM, Denvish wrote: To everybody:

If you have to chat or argue about something, please do it in a different thread. It's a pain having to update this every few days, have some consideration

I thank you...

easier way, if the argument or whatever seems to be coming to an end delete all the posts that way only things relating to AS:Main will remain


using ShamelessPlug; NapePhysicsEngine.advertise();

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Response to As: Main 2006-01-18 14:03:24


AS: Date Object by -Snail-

And. Yay, I got capital letters in AS :)


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Response to As: Main 2006-01-20 07:16:08


AS: Disabling right click function

Just a quick tutorial i conjured up

Response to As: Main 2006-01-20 07:17:45


At 1/20/06 07:16 AM, -bloodskater- wrote: AS: Disabling right click function

Just a quick tutorial i conjured up

denvish already made one, and his is better :P

Response to As: Main 2006-01-20 08:32:11


I made a new version of AS: Arrays

Response to As: Main 2006-01-20 10:41:21


AS: KeyCode by Toast.
or AS: KeyCode by Toast. to easily add to the list :)

It's pretty basic - I noticed there wasn't any tutorial covering it.


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Response to As: Main 2006-01-20 15:17:15


Response to As: Main 2006-01-20 15:48:58


Response to As: Main 2006-01-22 08:26:50


Whaddya think?
AS:Control Structures by -Snail-


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Response to As: Main 2006-01-23 18:08:29


Well, I have a tutorial, my first one!
AS: _x and _y

Response to As: Main 2006-01-23 21:04:06


AS: Concepts and Corrosion

I know, I know... but it's worth a try.


Perpetually looking for time to return to the arts.

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Response to As: Main 2006-01-24 05:04:25


As: Game Team

it has nothing to do with AS but it still handy to know.

Response to As: Main 2006-01-24 06:02:37


i think people are getting out of ideas!
so people if you absolutely need to write a new AS topic,
look at the list and check which of them that is badly done and redo it!
cuz the two last topics wasnt acctually AS topics!

Sorry for posting a "not AS link post", denvish!

Response to As: Main 2006-01-24 21:18:12


POP


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Response to As: Main 2006-01-27 15:32:35


At 1/25/06 06:52 PM, SpamBurger wrote: AS: The Date Object

And my AS: Date Object doesnt count, eh?


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Response to As: Main 2006-01-27 23:08:29


this probly isnt the place to say this, but i think im gonna make a custom AI thread. like ask me to make a certain Ai and ill do it. i was just wondering, does this sound like a good idea? anyone want to be a part of it? should i make is an AS: thread?


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