Comon people,this is the 27th post!We only need 2 more until Denvish posts a new page!(yay)
At 12/12/05 05:59 PM, -Thomas- wrote: Comon people,this is the 27th post!We only need 2 more until Denvish posts a new page!(yay)
Were yuo jerking off or something when he said to keep posts relevant to this thread and not bump for the sake of a new page?
i know its written as a FOSS, but id love to see my actionscripted credits on the AS: Main list. its very simple to apply, so i think it would be useful for this list. thats my opinion, however, for whatever its worth...
AS: Main - Alphabetic List
Notepad version of the list
========================
Couple of comments here:
As I said on the previous page, I'd prefer it if AS:Main didn't become a place for chattering. Posts in here should ONLY be suggestions for AS:Threads, or links to AS: Threads. I know that some of you feel that AS: Main should always be on the first page of the Flash forum, but remember that this thread is linked in many sigs, and also referenced from each of the individual threads. There's no need to keep bumping it. I also notice that people are starting to ask individual Flash questions in here: IF YOU HAVE AN ACTIONSCRIPT QUESTION, PLEASE CREATE A NEW TOPIC. For the regs, if someone ASKS an AS question in here, just ignore it, and I'll delete it next time I check the thread.
Seems harsh, I know, but basically it takes me a good half-hour to an hour to update the list here, the txt version, and the off-site version (does anyone use that? I'm considering scrapping it).
Input: Does anyone see any threads on this list that don't merit a place here (poorly explained/bad code/covered better elsewhere)? I'm not averse to a little pruning.
Finally, I included both GuyWithHisComp and Spamburger's loadMovie threads, but it would be nice if someone could do a more comprehensive one that covered the basic loadMovie, but also the more recent (and versatile) MovieClipLoader.loadClip(), which allows you to monitor loading progress.
Anyway, on to the list:
======================
BASIC - GENERAL
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Print by -Thomas-
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien
BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
INTERMEDIATE - GENERAL
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Save and Load
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Upload/Download (Flash 8) by -liam-
INTERMEDIATE - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash Registration Form by bigftballjock
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine For All by Rystic
AS: Maze by Begoner
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver
ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by -dELta-
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-
ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: OOP Inventory System by Afro_Ninja
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken
================
OTHER USEFUL LINKS:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted
Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Custom XKey Class by authorblues
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Sprite page list by different
Music and Sound Effect sites V2 by different
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif
At 12/12/05 07:00 PM, authorblues wrote: i know its written as a FOSS, but id love to see my actionscripted credits on the AS: Main list. its very simple to apply, so i think it would be useful for this list. thats my opinion, however, for whatever its worth...
To merit an place on this list, it would need code sample and an explanation
At 12/10/05 03:13 AM, FlashKid wrote: Does anyone know a quick script to make one object face in the dirrection of another object?
this._rotation = Math.atan2(_ymouse-this._y, _xmouse-this._x)*360/(Math.PI*2)+90;
like that or something, except not mouse lol.
This is what I mean by the kind of thing that should belong in its own thread, or in a relevant AS: thread
At 12/12/05 05:59 PM, -Thomas- wrote: Comon people,this is the 27th post!We only need 2 more until Denvish posts a new page!(yay)
I know you're eager to see the list updated with your tut, but that's no reason to 'rush' the last few posts on the page through. I don't appreciate it.
At 12/12/05 06:52 PM, -Thomas- wrote:At 12/12/05 06:31 PM, fwe wrote: Were yuo jerking off or something when he said to keep posts relevant to this thread and not bump for the sake of a new page?Yah.Why wouldn't I?
New page
Seriously. It's not funny.
At 12/13/05 02:05 AM, GuyWithHisComp wrote: AS: unloadMovie() by GuyWithHisComp ;P
here is a tutorial that will dwarf your little loadMovie() unloadMovie()
tutorials
As: LoadMovie() - unLoadMovie() - loadVariables() - loadClip()
At 12/13/05 06:53 PM, -Thomas- wrote: Are there tutorials on the _rotation mouse thing?
I know there's a Point/Shoot at thing by Denvish,but he never explains the code well enough for me :(
I hope this isn't a post against a rule.
Yep. You can't ASK FOR SHIT IN THIS THREAD.
AS: Another Way Around Health Bars By Darkfire_Blaze
thats me. :P
I think Macromedia Livedocs for all versions of flash are great extrenal links, if they're not already mentioned.
At 12/25/05 03:53 PM, -Rule- wrote: On the AS: Object movement, the enemy isn't moving. I tried putting my own, but it won't stop where I tell it to.
First of all, AS: MAIN isn't a place to ask questions. If you have a question about AS: Object Movement, as it in that tread.
Fact is, I want it to move lets say to the left, and when it reach a certain point, I want it to go back while moving.
Second of all, I have no idea what the hell you are asking.
One on the conditional operator
At 12/30/05 12:55 PM, Claxor wrote: AS: Conditional Operator (?:)
One on the conditional operator
LOL
At 12/30/05 12:55 PM, Claxor wrote: One on the conditional operator
No. It was covered by Glaiel in that topic of his, the tidbits one. Why don't you go cover the > operator? No, not really.
At 12/31/05 09:37 AM, Danny_Is_On_Fire wrote: Its not really AS but its pretty helpful and straightforward...
It's not AS, these are AS tutorials - hmm :P
Sup, bitches :)