-KhAo- is making an XML sockets one which will hopefully become a series (points gun to his back : ))
-KhAo- is making an XML sockets one which will hopefully become a series (points gun to his back : ))
At 10/18/05 04:36 PM, Glaiel_Gamer wrote:At 10/18/05 04:35 PM, SpamBurger wrote: Yea, I thought so. Are there any you think should be made that havnt been made yet?why not make an as topic on all of the properties?
yeah good idea i will properly make a topic about that :)
Can anybody help me here? I was learning API a while ago, and I think of making a game. I already drew the main lines for the map, BUT, whenever I try to fill it it wont be filled!! Can you tell me why?? This is the code. I even made the lines larger so that that wasnt a reason to not be filled:
_root.createEmptyMovieClip("Base", 13);
with ("Base") {
lineStyle(2, 0x09D741, 100);
beginFill(0x07C73C, 50);
moveTo(-2, 250);
lineTo(252,250);
moveTo(250,410);
lineTo(250,248);
moveTo(1,248);
lineTo(1,402);
moveTo(-5,400);
lineTo(255,400);
endFill();
}
Can anybody please help me?
At 10/19/05 01:25 PM, Darkfire_Blaze wrote: Can anybody please help me?
This doesn't really belong in this thread (-liam-'s API thread would have been a better choice), but you only need to use moveTo at the start of the shape.
_root.createEmptyMovieClip("Base", 13);
with (Base) {
lineStyle(2, 0x09D741, 100);
beginFill(0x07C73C, 50);
moveTo(-2, 250);
lineTo(252,250);
lineTo(250,248);
lineTo(255,400);
lineTo(1,402);
endFill();
}
I know I have posted everywhere but everyone has kept on redirecting me or giving me info I cant use. "Please!" Can someone send me a .fla and a .swf of:
Any object doing anything.
When you press the button "A" the frame rate changes to 30 Frames per second.
When you press the button "B" the frame rate changes to normal Frames per second.
At 10/18/05 04:38 PM, Creeepy wrote: what about make some tutorials for a spesific project, f.eks:
- Pacman
- Snake
- Puzzle
?
You mean something like...an arcade tutorial for all those arcade games?Hmm...
I was just wondering if anyone has covered a 3d movement type game.I'm still perfecting a code for one and should be done soon.
Notice that if you go forward far enough,it ends up looking like you fall over.That is bug #1.The rest mostly have to do with boundaries.
Just wondering.
Don't be lazy, look at the list!
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
But I doubt you will understand 'em, real 3D is not something people like me and you can do. I mean, in delta's tutorials it isn't just _xscale = _yscale += 5 :P
LOL, dude, of course it doesn't work.
You're using width and height, meaning that it becomes bigger and bigger, BUT the farthest point is not in the middle of the screen, so it just goes upwards as you go foward, meaning that it gives an illusion of going down..
AS: GENERAL CODE:
BASIC (32)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien
INTERMEDIATE (27)
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Upload/Download (Flash 8) by -liam-
ADVANCED (20)
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-
AS: SPECIFIC EFFECTS/PROJECTS:
BEGINNER (6)
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Mad Libs by SpamBurger
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
INTERMEDIATE (14)
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver
ADVANCED (4)
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken
Other useful links:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
Liveswif 2.2 - Free Flash maker
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted
Flash: FP Version Checker (component) by JeremysFilms
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Rystic's Jumping Engine
Sham Bhangal's Flash V-Cam
Sprite page list by different
Claymation info by schorhr
Music and Sound Effect sites V2 by different
Fixing problems with importing sound
Self-contained Movie Control MC
How to: Flash to animated .gif
At 2/10/05 05:43 PM, Atomic_Sponge wrote: if people would just use the search bar, you wouldnt have to do this. but seeing as how no one will ever use the search bar, this might be a decent idea. ill see if there are any topics I can cover.
i do have used the search bar very often, but...that's not as good as asking pro's on NG i suppose...it never worked with me, at least
At 10/24/05 11:05 AM, -Paranoia- wrote:At 10/24/05 10:51 AM, -Toast- wrote: Lol, it's funny when you delete other people's posts, I don't know why, it's just...Well,yeah, funny :PActually, I made a special panel to demonstrate why deleting people's posts is funny!
lol, nice
At 10/24/05 11:05 AM, -Paranoia- wrote: Actually, I made a special panel to demonstrate why deleting people's posts is funny!
HAHAH, nice. I only tend to delete ones that won't be missed, though...
At 10/24/05 01:51 PM, kipling wrote: Is ninjachicken banned?
Nope.
At 10/24/05 11:03 AM, temporarychicken wrote: <justanidea type="suggestion">
Could some one do an AS: Matrix Code Effect. (aka Rain/Snow with a movieclip trace)
</just an idea>
Yeah, that's not a bad idea. If no-one else wants to do it, I'll adapt the script I used in the header of my DD page.
At 10/24/05 01:51 PM, kipling wrote: Is ninjachicken banned?
What? No. Well if I am then typing this out was a big mistake. That temporary chicken isnt me. Im ninja-chicken and ninjachickensson
Anyways lol at that "3D" thing its so funny.
And W00T I am at the bottom of the AS: Topics list (specifics)
Its worth a read if you want to expand on your AS skills into new depths