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## As: Main

668,648 Views | 1,522 Replies

Response to As: Main 2005-10-06 18:36:00

:^)!!! YAY, thanks so much for adding the Flash Checker!!!!

Response to As: Main 2005-10-07 16:44:20

Response to As: Main 2005-10-07 18:40:49

How about plane-plane collision next, Glaiel? :D

Response to As: Main 2005-10-07 18:57:57

At 10/7/05 06:40 PM, Begoner wrote: How about plane-plane collision next, Glaiel? :D

you mean like in 3D? Well all planes intersect unless they are parallel. So you really mean polygon-polygon intersection. Just make a polygon out of multiple lines!

Response to As: Main 2005-10-07 19:58:05

Then you mean line segment-line segment collision. All lines intersect unless the are parallel or coincedent -- same as planes. And no, you cannot just make a polygon out of a lot of lines. A triangle may pass through the center of a square without any lines touching, but there still is a collision.

Response to As: Main 2005-10-07 20:08:39

At 10/7/05 07:58 PM, Begoner wrote: Then you mean line segment-line segment collision. All lines intersect unless the are parallel or coincedent -- same as planes. And no, you cannot just make a polygon out of a lot of lines. A triangle may pass through the center of a square without any lines touching, but there still is a collision.

I know.

and

I know

But if you use measures to move the triangle out of the larger triangle then it will never reach the point where one is inside the other. Or you could jut go and do systems of inequalities.

Response to As: Main 2005-10-07 20:19:08

If the two triangles are perpendicular to each other, there will be a collision with no lines touching and without any triangle inside the other, so it's not as easy as checking more multiple line collisions.

Response to As: Main 2005-10-07 20:39:34

At 10/7/05 08:19 PM, Begoner wrote: If the two triangles are perpendicular to each other, there will be a collision with no lines touching and without any triangle inside the other, so it's not as easy as checking more multiple line collisions.

Ok then you write one triangle as 3 inequalities and test it against the 3 vertices of the other triangle

Response to As: Main 2005-10-07 20:47:30

And what is the equation for a 3D line?

Response to As: Main 2005-10-07 20:58:09

At 10/7/05 08:47 PM, Begoner wrote: And what is the equation for a 3D line?

I dont know, but my guess would be

Ax+By+Cz=D?

Response to As: Main 2005-10-08 03:42:37

I was just wondering if there was a particulair reason why you're not adding AS: Combo...
(I've been waiting for 3 new pages :P)
Is it just because you're forgetting about it or...
1. It was spammed & flamed too much.
2. It's not good enough.
3. You didn't notice it actually existed
etc...

Response to As: Main 2005-10-08 05:24:28

At 10/7/05 08:58 PM, Glaiel_Gamer wrote:
At 10/7/05 08:47 PM, Begoner wrote: And what is the equation for a 3D line?
I dont know, but my guess would be

Ax+By+Cz=D?

thats almost the generalized equation for a plane where <a,b,c> is the normal and D is the distance along the normal from the origin.

the proper one is ax+bc+cz+d = 0

for polygon/polygon intersection the only sure way to do it is like this:

you treat each edge of polygonA as a plane perpendicular to the polygon with normal pointing inwards, then for each vertex of polygonB you test to see if it is on the front side of each plane(edges) of polygonA then you need to check to make sure that the polygonB is on both sides of polygonA and that the vertices within the boundaries of the edges is on the ..... bladibla etc etc

Response to As: Main 2005-10-08 07:30:18

At 10/8/05 03:42 AM, -Toast- wrote: I was just wondering if there was a particulair reason why you're not adding AS: Combo...
(I've been waiting for 3 new pages :P)
Is it just because you're forgetting about it or...
1. It was spammed & flamed too much.
2. It's not good enough.
3. You didn't notice it actually existed
etc...

2nd one in General Code>Intermediate

- - Flash - Music - Images - -

Response to As: Main 2005-10-08 08:17:56

Lolk, I was looking in the "C" part since it's in an alphabetic order, I forgot about the Basic combo >__>

Response to As: Main 2005-10-08 08:20:52

At 10/8/05 08:17 AM, -Toast- wrote: Lolk, I was looking in the "C" part since it's in an alphabetic order, I forgot about the Basic combo >__>

You silly, you =P

Response to As: Main 2005-10-08 08:40:03

At 10/8/05 08:37 AM, SpamBurger wrote: Hey, what happened to my AS: Creating Boundaries?

This is what:

At 10/6/05 05:24 PM, Denvish wrote: I pruned out a couple of nondescript threads in this update.

Sup, bitches :)

Response to As: Main 2005-10-08 08:44:00

At 10/8/05 08:41 AM, SpamBurger wrote:
At 10/8/05 08:40 AM, -liam- wrote: stuff
Thats weird, I didnt think there was anything wrong with it.

Response to As: Main 2005-10-08 08:44:46

At 10/8/05 08:41 AM, SpamBurger wrote: Thats weird, I didnt think there was anything wrong with it.

There wasn't, but there are two other AS threads about kinda the same thing.

Sup, bitches :)

Response to As: Main 2005-10-09 15:54:54

Denvish can you please add physics and please explain it in a topic it would be much appreciated.

Thank you much

Response to As: Main 2005-10-09 15:57:04

At 10/9/05 03:54 PM, Iateur wrote: Denvish can you please add physics and please explain it in a topic it would be much appreciated.

Erm.. look for the pong physics tutorial, and the constant distance one. They both kinda cover physics, though a proper physics hasn't been made.. and Denvish isn't the only one that makes these tutorials. K.

Sup, bitches :)

Response to As: Main 2005-10-09 15:58:35

ive seen -Toasts- pong physics it was quite good, liam why dont you make one and explain it

Response to As: Main 2005-10-09 16:02:13

At 10/9/05 03:58 PM, Iateur wrote: liam why dont you make one and explain it

Because, I'm not very good at physics.. I'm ok but there are a lot of people on here that are better than me.

Sup, bitches :)

Response to As: Main 2005-10-09 16:04:31

At 10/9/05 03:54 PM, Iateur wrote: Denvish can you please add physics and please explain it in a topic it would be much appreciated.

Physics is a massive subject, which particular part are you talking about? Gravity? Kinematics? Velocity? Acceleration? Equilibrium? Atomic Structure? Magnetism? Fluidity? Electronics? Torque? Friction?

Be more specific, and the chances are that someone will help you out, but just saying 'physics' is like saying:
'What did you have for dinner tonight?' 'Food.'

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Response to As: Main 2005-10-09 16:09:39

My tutorial covered two or maybe three of them, that's not a lot but I explained as much as I could :)

Response to As: Main 2005-10-09 16:21:59

Ho hum. Not going to wait all night for someone to make the 29th post on this page, so here goes:

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Response to As: Main 2005-10-09 16:22:40

Only one added since Page 22, thanks Glaiel

AS: GENERAL CODE:

BASIC (32)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Movie Control by Spamburger
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien

INTERMEDIATE (26)
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack

AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

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Response to As: Main 2005-10-09 16:22:54

AS: SPECIFIC EFFECTS/PROJECTS:

BEGINNER (4)
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Photo Negative by Glaiel_Gamer

INTERMEDIATE (14)
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor

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Response to As: Main 2005-10-09 16:24:58

Line to Line collision in advanced? I'd consider it more intermediate but whatever

Response to As: Main 2005-10-09 16:25:04

At 10/9/05 04:21 PM, Denvish wrote: Ho hum. Not going to wait all night for someone to make the 29th post on this page, so here goes:

OMG SPAM!

Lol, spam and triple post... You're really exaggerating today, "bob" :P

I'll try to get a AS: done until the 24th page.

Response to As: Main 2005-10-09 16:31:19

At 10/9/05 04:24 PM, Glaiel_Gamer wrote: Line to Line collision in advanced? I'd consider it more intermediate but whatever

It's pretty complex, AND it uses API, I reckon it's more advanced than intermediate.

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