BACKGROUND
I've had an idea rolling around in my head for over 10 years, of how I could potentially bring back and expand on what I did with my first ever "game" Kill Boe (that was just a selection of buttons) and it's slightly more polished sequel Kill Boe 2 (also just buttons...)
One of my favourite parts of Newgrounds in those days was taking part in collabs. I even hosted a few. But I haven't done anything like that in ages! I'd love to organize an animated collab as a throwback to my old games, and that old collab experience. I first kicked this off for the Flash Forward Jam, but got started a little late. I've now extended the deadline.
THE CONCEPT
- My pitch is to get as many people together as I can to animate ~30 shorts. These will be ~5-30 seconds long each.
- As a good frame of reference, think of the "Fails" of the Henry Stickmin series. Except there are no options that are "correct". Everything results in a death!
- The goal is for each death to be unexpected. Going against the obvious, or expected outcome as often as possible.
- We'll be following Boe around for a day. Starting from waking up, through to coming home again that night. Each part of his day will offer up 3-4 choices. Once the player has seen each death, they'll advance to the next part of the day (I'll draw/animate these transitions).
RULES
- No nudity or sexual content. I am fine with these deaths being excessive and a little gory. But keep in mind how cartoony and silly the original 2 games were.
- Please put your best foot forward. These clips will be short. I will not accept something low effort, unless you made it entertaining enough
- You can only stake a "claim" on 1 scene in a game at a time. You can only start on another once your first is completed and submitted (and only if we can't get enough animators). I'd like no individual person to contribute more than 2 scenes.
- Follow the specs:
SPECS
- Must be animated in Flash. Any version should be fine
- Frame size is 1100 x 800 (to stay true to the old default 550 x 400 Flash frame size). PLEASE keep this in mind !!!
- 24 fps
- Sound effects are highly encouraged. If you use music, please pick it from the audio portal, and share the link with me.
- Share your completed scenes (FLA files) in the Dumping grounds for me to download, or in the shared Project folder once I've added you to that
- Boe must wear a #FE9900 color shirt. A reminder that this was the most complex he ever appeared, in Kill Boe 2:
(I am open to pretty well any other interpretation of the character's design)
DEADLINE
The new, extended deadline is now for May 6th. So there's a little under 2 months
I need time to compile these, polish what I need to, and to tie the various scenes all together - and my plan will be to release the finished game on June 2nd.
SCENES
Here is a list of the 30 different scenes I have in mind. They are grouped into 8 larger categories.
For instance, the very first is Boe waking up in bed. You then choose if you want to animated him "hitting the snooze", or "getting out of bed".
I will edit this document as they are assigned, and will also use it to keep track of what's been completed.
(Those in red are unclaimed, yellow are spoken for, and green are complete)
SIGNING UP
If you wish to take part, simply reply to this topic WITH a link to something you've animated before. It can be a full animation, a clip from another collab, some WIP thing you're working on. Basically just something to show me your general style, and that you have some basic skills. Kill Boe 1 is an embarrassment, and Kill Boe 2 is fairly minimal. So the bar is rather low.
I look forward to finding some new people to collab with! I've been out of that circle for FAR too long. Let me know if you have any questions.
Cheers!
GAH!