At 11/5/20 01:25 PM, Gimmick wrote:
At 11/5/20 03:51 AM, Erik wrote:
Cool, didn't know he was working on a sequel!
At 11/1/20 03:02 PM, Gimmick wrote:
Nice, reminds me of Happy Wheels a bit. Were you inspired by that in making this game?Yes! I was even in contact with the original creator of Happy Wheels to ask him for help on certain stuff:
He is working on a sequal and I wish him all the best and success with that! I hope to be a bit different, there is actually a lot inspiring us. Rick & Morty, Happy Three Friends, Happy Wheels, but even a game like worms inspired me to work on a Ninja Rope:
You're right, I can see where you've drawn inspiration from Rick & Morty ;) The ninja rope looks nice but a bit taut - would making it more flexible (for example, when the character is on the downswing) be too CPU-intensive?
Yeah I still need to tweak the physics, the difficult thing is that the ninja rope from worms is not physically accurate, it's fake physics, and I try to simulate that using a sort of realistic physics engine called Box2D. For instance, if you move up and down on the rope, I set a certain motor force, so a big enough object blocking your way would not allow you to push it away. This way the physics don't go havoc, but its s bit harder to get that nice feel for the rope. If you want to give it a play and feedback to me on the rope that would be amazing! I'm looking for people to join the discord and help start a small community. I also desperately need levels! Our publisher wants to release the new year.