Pimps Quest 2 Techdemo is now live! 2019-09-08 06:22:13
After 17 years Pimps Quest is finally getting a sequel!
For those of you unaware, Pimps Quest was one of the quintessential OG Newgrounds flash games made in 2002 by its creator Ben Spurgin. You can still play the original here
Sadly Ben passed away in late 2009 when he relapsed and died of a heron overdose. He is forever immortalized on Newgrounds with his own page dedicated to him and his work. https://www.newgrounds.com/collection/stickslayer
Ben was working on a Pimps Quest 2 however it never got finished, he was even working on a Pimps Quest Online game which had a closed beta but the only evidence of it now is a NG bbs posts. From the mid 2000’s
About the game:
Pimps Quest 2 is not a direct sequel, instead it set 17 years after the events of the original Pimps Quest. The story is outlined and script is mostly written and currently I am in the phase of tying them together through puzzles/events.
With this announcement I have released a small tech demo to show that this game announcement has legs. I have made a “vertical slice” of gameplay to demo everything I want to do with a full Pimps Quest game. Including puzzle solving, NPC dialog, cutscenes, shootouts, Newgrounds api integration and much more. Oh and the whole thing works on mobile.
This game was originally going to be a remake of the original however there was too many things I wanted to change/fix so I decided to stick my flag in the ground and continue the adventures of Hooch Pandersnatch. The tech demo is styled off the original (an artifact of it originally being a remake) but with lots of new features, my goal is to make it feel like the original but a bit smoother, a bit deeper and most importantly. Fun.
I am treating this game like a “first party” Newgrounds game, this means it will be sitelocked to NG, fully integrated with Newgrounds.io api including medals and maybe scoreboards and using music solely sourced from the Audio portal.
This game is not for profit, it will be put up for free with no ads, no in game monetization and no fundraising (Tom Fulp also said he can disable ads on the final product page).
I will open source a version of the game engine (Phaser 3 with many helper functions for multi room puzzle/point n’ click games) in the future.
All the programming and art has been done by me, it’s programmed in ES6 JS using the Phaser 3 engine, the art has been made using SVG drawing tools (Sketch, Figma) to emulate the original games style. I wanted to build this on Wick in time for the Wick game jam but I found it too difficult and slow (I have lots of experience with Phaser CE and 3). I may still use Wick to make cutscenes when it allows me to export MP4 movies.
You like what I am doing? Feel free to leave a comment on this post!
The game currently doesn’t have a release date, my only personal goal for this game is to get it on the front page like the original.
The game has many unfinished sections due to sickness in my family (I am hooked up to an IV in a Chinese hospital as I write this post) and was hoping to have more fleshed our mechanics and voice acting, however the more time I spend on the tech demo the less time I have for the full release sequel.