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Siak's Sketchbook (WIPs)

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Siak's Sketchbook (WIPs) 2019-01-09 22:16:44


Hello!


I'm Siak, a 3D Illustrator that operates primarily in zBrush, Keyshot and Marmoset. I've been sculpting for about 2 years now, though I feel I've only just reached a comfortable stride in the last month or so. This thread will contain my in progress works, showing the base sculpts and some of the passes I render prior to having a completed image.


Depending on whether I want to have a stylized sculpt or a realtime model, my workflow will be different.


A realtime render will involve sculpting and basic retopo in zbrush, unwrapping in 3Dcoat, texturing in substance painter and finally rendering in Marmoset Toolbag.

A stylized sculpt will go straight from zBrush (sculpting) to Keyshot (rendering) to Photoshop(coloring).


Current Project is a Giraffe Esper. I sculpted a full body, though I'll likely use a waist-up for the final render.

iu_1649_7236283.jpg

Response to Siak's Sketchbook (WIPs) 2019-01-09 22:55:46


Response to Siak's Sketchbook (WIPs) 2019-01-11 05:22:33


WIP of Yasunori Kato from Teito Monogatari, as portrayed by Kyusaku Shimada. The peaked cap is giving me a bit of trouble, but I'm sure the final render will look a-okay.iu_1766_7236283.jpg

Response to Siak's Sketchbook (WIPs) 2019-01-12 06:37:21


Response to Siak's Sketchbook (WIPs) 2019-01-13 18:33:44


Very nice 3-D work here you have some amazing skills keep up the great work


~X~


~X~ (FOLLOW-ME)

[] The Top Reviewer Since 2002 [] COMIC >> WAYNES WORLD

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Response to Siak's Sketchbook (WIPs) 2019-01-14 04:53:30


I got a Switch and Spla2n so I figured I'd do a bit of fanart. Currently working on this Marina sculpt!

And maybe once this is done I'll start a character raffle.

iu_2180_7236283.png


At 1/13/19 06:33 PM, XwaynecoltX wrote: Very nice 3-D work here you have some amazing skills keep up the great work

~X~


Thank you!

Response to Siak's Sketchbook (WIPs) 2019-01-16 21:33:42


And the completed version. Gave me a bit of trouble but came out decent enough:

Response to Siak's Sketchbook (WIPs) 2019-01-18 04:51:21


You might not like it, but this is what peak performance looks like.

A goomba, based on the ones from the Super Mario Bros movie. A movie that gets way too much undeserved hate. IT'S A GOOD MOVIE, DAMMIT!

Of course, WIP. Can't wait to start work on the clothes!iu_2799_7236283.jpg

Response to Siak's Sketchbook (WIPs) 2019-01-26 04:22:05


WIP of an alternate species for my main OC. Trying out some new techniques too.


iu_4199_7236283.jpg

Response to Siak's Sketchbook (WIPs) 2019-01-26 04:22:57


And did a bust render to try out a few things as well. So far so good!


Response to Siak's Sketchbook (WIPs) 2019-02-02 01:18:21 (edited 2019-02-02 01:19:16)


Now with 100% more clothing! The inspiration is obvious. Maybe a little... too obvious.


iu_5195_7236283.png

Response to Siak's Sketchbook (WIPs) 2019-02-03 04:29:16


And I have completed her! Very proud of this one.

Response to Siak's Sketchbook (WIPs) 2019-02-07 07:43:17


I sat down for 12 hours straight doing this one, so no WIP, just a complete piece.

Response to Siak's Sketchbook (WIPs) 2019-02-13 16:08:05


Some fanart of Oksana Kupriienko's awesome creature designs for Zy Universe.

Response to Siak's Sketchbook (WIPs) 2019-02-15 05:43:13


On a roll this week! Just got some fanart of Hollow Knight completed in celebration of the new game.

Response to Siak's Sketchbook (WIPs) 2019-02-16 07:12:16


Some more Hollow Knight! I'm really digging doing these ones. Very fun stuff.

Response to Siak's Sketchbook (WIPs) 2019-02-18 01:55:12


By request I've completed a sculpt of the Pure Vessel from Hollow Knight! This one came out really well.

Response to Siak's Sketchbook (WIPs) 2019-02-20 07:49:30


Response to Siak's Sketchbook (WIPs) 2019-02-21 01:42:37


More hollow knight. Fulfilling a request this time around!

Response to Siak's Sketchbook (WIPs) 2019-02-22 03:44:21


"Eat some icecream!" they say. But No'Fethks do not eat icecream. They only eat food cubes. And so, the cubecone is born.

WARNING: DO NOT CONSUME CONE. CONE IS NOT EDIBLE.


Trying a few new things with this piece. I believe I have finally done it. Things will be awesome from here on out!

Response to Siak's Sketchbook (WIPs) 2019-02-25 02:13:42


Yes, even more Hollow Knight fanart. This time it's the mantis lords. Still got a few more requests to burn through!


Response to Siak's Sketchbook (WIPs) 2019-02-27 22:36:14


Tooo too many requests on what started as a simple grookey sculpt. The horror is real.

Response to Siak's Sketchbook (WIPs) 2019-03-04 01:17:39


One of the more time consuming pieces I've done recently. Totally worth it though. I've always wanted to do some Gunnm stuff but I never really had the skills to do something I could be proud of. Obviously some visible issues here, but I'm still very happy with it. I went for a classic pop-sci-fi feel and I think it came out pretty great overall. so, have my first Gunnm piece!

Response to Siak's Sketchbook (WIPs) 2019-03-08 04:59:34


Messing around with some new techniques.

Response to Siak's Sketchbook (WIPs) 2019-03-08 11:26:25


At 3/8/19 04:59 AM, SiakNoFethk wrote: Messing around with some new techniques.
//www.newgrounds.com/art/view/siaknofethk/pop-scifi-gal


Did you use a 3d model for this? The pose looks great!


Marck "Marckus" Ello

Obsessive Artist and Storytelling-maniac

Currently working on: Monthly projects

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Response to Siak's Sketchbook (WIPs) 2019-03-08 15:05:13


At 3/8/19 11:26 AM, MarckEllo wrote:
At 3/8/19 04:59 AM, SiakNoFethk wrote: Messing around with some new techniques.
//www.newgrounds.com/art/view/siaknofethk/pop-scifi-gal
Did you use a 3d model for this? The pose looks great!


Yup! Everything I do starts with a 3D base sculpt in zBrush. From there I do a render in KeyShot, making sure to include all the important extra passes like AO, lighting, normals, depth and clown. The initial colors/materials I assign in KeyShot exist only as a base so I can differentiate different pieces of the mesh in the clown pass.

Then I bring the initial render along with all the passes into photoshop and use the normals to push highlights, split the image into different pieces with the clown pass, then use hue/saturation with colorize to give each piece the final color. Each individual material in the mesh gets a cutout filter, then is overlayed as a semi-transparent layer on top of the original mesh to simplify the color pallet further. Lastly I'll overlay the lighting pass with some harsh colors (also colorized which will further simplify the overall pallet) and adjust the transparency from there.

For reference here is a low-res of the initial render, which looks kinda garbage and pretty much nothing like the final piece.

iu_11946_7236283.png

Response to Siak's Sketchbook (WIPs) 2019-03-08 23:30:27


At 3/8/19 03:05 PM, SiakNoFethk wrote:
At 3/8/19 11:26 AM, MarckEllo wrote:
At 3/8/19 04:59 AM, SiakNoFethk wrote: Messing around with some new techniques.
//www.newgrounds.com/art/view/siaknofethk/pop-scifi-gal
Did you use a 3d model for this? The pose looks great!
Yup! Everything I do starts with a 3D base sculpt in zBrush. From there I do a render in KeyShot, making sure to include all the important extra passes like AO, lighting, normals, depth and clown. The initial colors/materials I assign in KeyShot exist only as a base so I can differentiate different pieces of the mesh in the clown pass.
Then I bring the initial render along with all the passes into photoshop and use the normals to push highlights, split the image into different pieces with the clown pass, then use hue/saturation with colorize to give each piece the final color. Each individual material in the mesh gets a cutout filter, then is overlayed as a semi-transparent layer on top of the original mesh to simplify the color pallet further. Lastly I'll overlay the lighting pass with some harsh colors (also colorized which will further simplify the overall pallet) and adjust the transparency from there.
For reference here is a low-res of the initial render, which looks kinda garbage and pretty much nothing like the final piece.


Gotta admit that's an interesting way of doing things. I've heard of it before - some say it's great for drawing the same character in different poses/settings.


Marck "Marckus" Ello

Obsessive Artist and Storytelling-maniac

Currently working on: Monthly projects

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