I've really been enjoying the Spyro remakes!
I enjoyed the Crash Bandicoot remakes A LOT, but there were things in them that irked me. I wasn't a fan of how they handled the art style of the game. For some reason they took a more realistic approach with the characters, adding a lot of fur effects and making the overall look more "realistic." To me, a lot of what made the original stand out was lost. The original had a very crisp, sharp "Looney Tunes" look to the characters, combined with lush, beautiful environments. The environments are intact for the most part and look better than ever, but the way the characters were rounded out and softened made me wish they referenced the concept art for the game rather than the original models.
I applaud the way they did the Spyro remasters, though. Instead of going for realism, Toys For Bob went with a more cartoony, angular style. While I think some of the character redesigns went a bit overboard (looking at you, Sheila,) everything just feels more "Spyro." Seeing how good Crash Bandicoot's Skylanders redesign looked made me a little upset that the N. Sane Trilogy wasn't made by them, so as soon as I saw the Reignited Trilogy in motion I was sold. You could say that a lot of the charm of the original was lost for this remake, too, but everything's got a new "groove" to it that just meshes together in a unique way.
The gameplay aged better than Crash, too. Crash was trying to shove twitch-styled platforming in a 3D space, which was fun but lead to a lot of moments of frustration. Spyro's more open-ended and exploration based, which I think meshes better with the more "relaxed" approach to single-player games we have now. My little cousins seemed to enjoy playing it, anyway, which I think says a lot about how ubiquitous Spyro's design is. I honestly think the games have held up well enough that the kids of today will probably look back on it the same way they look back on rereleases of classic Disney films.
The motion blur that you can't turn off in Spyro can eat a fat one though, lol
...I guess I had a lot to say about this game.