Right, I've more or less 100%ed it now. All missions, all side quests, all outposts, all collectables, all cult property destroyed.
Here's some thoughts after my 30 or so hours with it.
Pros:
- Humour hits more than it misses. Had me laughing out loud in multiple places.
- Mechanically sound. Guns feel great to shoot, vehicles feel great to drive and the stealth is basic but functional.
- Fast travel and exploration vastly improved from predecessors without all those fucking radio towers to climb.
- Very open, can do whatever you want right from the start.
- Great performances all round from the cast, especially the 4 main villains.
- Plenty of mission variety, and few of the repetitive tasks outstay their welcome. Some of the previous games became a slog of outpost after outpost but this feels like it has just about the right amount to stop you getting bored of them.
- Cluch Nixon's theme song.
- There's a mission based entirely around Alex Jones jokes.
Cons:
- Companions are underdeveloped, both mechanically and as characters. You get a one mission intro to them to establish them, and that's it. They're reduced to repeating the same lines of dialogue over and over and generally walking into the line of fire, stepping in front of vehicles and generally being pretty useless. Except Boomer, who's ability to mark every nearby enemy automatically is so gamebreakingly fantastic there's no reason to ever use anyone else.
- The tone between story missions and side quests is so wildly different as to feel like completely different games. The story missions are ultra grim with genuinely dangerous antagonists and depressing outcomes, while the side quests are all desperately trying to be GTA-style parodies without any of the wit of Rockstar's writing and just come off as juvenile. They're still fun, but it's a very dopey kind of fun.
- Limited gun variety. About 3-4 to choose from in each category, with little variation between them anyway.
- Silent protagonist is lame, would have been better off with a voiced character.
- Having your character be abducted and escape from the baddies every time you complete a set number of missions is dumb both narratively and mechanically. It's a constant interruption that forces a relatively long, very scripted mission on you when the game otherwise thrives on freedom and non-linearity.