At 10/8/17 02:21 PM, Cyberdevil wrote:
At 10/7/17 07:56 PM, NeonSpider wrote:
Could be too it'd work if I downloaded/used a 32-bit version of Firefox with the 32-bit Flash plugin rather than my 64-bit version of Firefox with the 64-bit Flash plugin. Regardless in this case it seems to be on my end and not Newgrounds, but it could potentially affect other people as well.
I'm using 64-bit versions of both of them too, so doesn't seem like 64-bit is an issue... unless it's different for Linux in particular, of course. Good to know it's not a local issue anyway. Hope it gets fixed soon.
...and it's working now, so I dunno what the deal was.
I do make sure to be as specific as possible, and I do state when it's something on my end (and not Newgrounds) but still could be potential problems other people could also have (obviously if they use the same software).
I do know there's some problems on the 64-bit Flash stuff that the 32-bit Flash supposedly doesn't suffer (for example various "wrong wmode" errors). Also I can't right-click without it crashing, in the 64-bit Flash plugin in Firefox anyway (and I think this also is supposed not to be an issue on the 32-bit Flash plugin and 32-bit Firefox)
Problem is it's people aren't taking Flash as seriously anymore, so they keep introducing all these bugs they don't care to fix, and some of which have been known about for a few years now even.
Be nice if we had a (good) reimplementation of Flash in JavaScript or something, to not be at the mercy of random browser updates breaking Flash now and again. Also Firefox will pull NPAPI entirely at some point (right now it only allows it for Flash and it's pulled for everything else), and who knows how long Chrome will support their Pepper Flash.
Could go the way of Shockwave (*.dcr) and Java Applet (*.jar, *.class) web browser games at some point, where the plugins aren't supported anymore (at least in most browsers) and any web games using those become unplayable going forward.
Also it would be smart of anyone using Unity to export to HTML5 and *not* use the *.unity3d web player plugin format.
But that still leaves Flash content (*.swf, *.swc, *.swz) vulnerable as there's not really any export from Flash to HTML5 option is there? swc or swz may seem weird to you, but some "swf" files are actually misnamed swc or swz files and all three are valid Flash files. Easy way to tell is look at the first byte of the file -- if it's C it's a swc file, and if it's Z it's a swz file (and F is swf).