I am currently having to make a game in AS3 for college, I have never done any kind of programming until now so I am struggling a lot.
I basically just been taking bits here and there from different tutorials and mashing them up which was working for a while but now I have gotten onto collision it's just not working, I am not getting any errors but the collision does not work if anyone would be willing to help me out here it would be much appreciated.
source file-
Game file
code-
var leftKeyDown:Boolean = false;
var upKeyDown:Boolean = false;
var rightKeyDown:Boolean = false;
var downKeyDown:Boolean = false;
var xScrollSpeed:Number = 10;
var yScrollSpeed:Number = 10;
var mainSpeed:Number = 5;
var mainJumping:Boolean = false;
var jumpSpeedLimit:int = 15;
var jumpSpeed:Number = 0;
var leftBumping:Boolean = false;
var rightBumping:Boolean = false;
var upBumping:Boolean = false;
var downBumping:Boolean = false;
var leftBumpPoint:Point = new Point(-25, -25);
var rightBumpPoint:Point = new Point(25, -25);
var upBumpPoint:Point = new Point(0, -25);
var downBumpPoint:Point = new Point(0, 0);
Player.addEventListener(Event.ENTER_FRAME, moveChar);
function moveChar(event:Event):void{
if(leftKeyDown){
Player.x -= mainSpeed;
}
if(rightKeyDown){
Player.x += mainSpeed;
}
if(upKeyDown || mainJumping){
mainJump();
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown);
function checkKeysDown(event:KeyboardEvent):void{
if(event.keyCode == 37 || event.keyCode == 65){
leftKeyDown = true;
}
if(event.keyCode == 38 || event.keyCode == 87){
upKeyDown = true;
}
if(event.keyCode == 39 || event.keyCode == 68){
rightKeyDown = true;
}
if(event.keyCode == 40 || event.keyCode == 83){
downKeyDown = true;
}
}
stage.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp);
function checkKeysUp(event:KeyboardEvent):void{
if(event.keyCode == 37 || event.keyCode == 65){
leftKeyDown = false;
}
if(event.keyCode == 38 || event.keyCode == 87){
upKeyDown = false;
}
if(event.keyCode == 39 || event.keyCode == 68){
rightKeyDown = false;
}
if(event.keyCode == 40 || event.keyCode == 83){
downKeyDown = false;
}
}
function mainJump():void{
if(!mainJumping){
mainJumping = true;
jumpSpeed = jumpSpeedLimit*-1;
Player.y += jumpSpeed;
} else {
if(jumpSpeed < 0){
jumpSpeed *= 1 - jumpSpeedLimit/75;
if(jumpSpeed > -jumpSpeedLimit/5){
jumpSpeed *= -1;
}
}
if(jumpSpeed > 0 && jumpSpeed <= jumpSpeedLimit){
jumpSpeed *= 1 + jumpSpeedLimit/50;
}
Player.y += jumpSpeed;
}
}
stage.addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void{
if(leftKeyDown){
background.x += xScrollSpeed;
} else if(rightKeyDown){
background.x -= xScrollSpeed;
}
if(upKeyDown){
background.y += yScrollSpeed;
} else if(downKeyDown){
background.y -= yScrollSpeed;
}
if(background.hitTestPoint(Player.x + leftBumpPoint.x, Player.y + leftBumpPoint.y, true)){
trace("leftBumping");
leftBumping = true;
} else {
leftBumping = false;
}
if(background.hitTestPoint(Player.x + rightBumpPoint.x, Player.y + rightBumpPoint.y, true)){
trace("rightBumping");
rightBumping = true;
} else {
rightBumping = false;
}
if(background.hitTestPoint(Player.x + upBumpPoint.x, Player.y + upBumpPoint.y, true)){
trace("upBumping");
upBumping = true;
} else {
upBumping = false;
}
if(background.hitTestPoint(Player.x + downBumpPoint.x, Player.y + downBumpPoint.y, true)){
trace("downBumping");
downBumping = true;
} else {
downBumping = false;
}
if(leftBumping){
if(Player.x < 0){
Player.x *= -0.5;
}
}
//the 'Player.x' and 'Player.y' was 'xSpeed' and 'ySpeed' in the original tutorial but this was coming up with an error so I changed it to so.
if(rightBumping){
if(Player.x > 0){
Player.x *= -0.5;
}
}
if(upBumping){
if(Player.y < 0){
Player.y *= -0.5;
}
}
if(downBumping){
if(Player.y > 0){
Player.y *= -0.5;
}
}
}