At 4/9/16 05:09 AM, Gagsy wrote:
I just hope you can respect what I am saying in return.
I do, which is why what you had to say was difficult to take (it was literally the last thing I went to sleep thinking about last night and the first thing I remembered and started thinking about when I woke up, and why I asked further questions.
The problem with any material goods is that they have relatively big overheads - cost of production, cost of postage (usually paid for by the consumer, though I'm not sure how that would work if it were a supporter perk) and most importantly, the cost of someone physically processing the orders. Somebody would have to be employed to do the latter, because it's not a good use of Tom's time.
You're right that users were able to change their usernames at one point. That was 10 years ago and importantly before each user was given their own subdomain - which are supposed to be static and why names were locked in the first place.
However, allowing people to change their names again wasn't just a case of flipping a switch and making that happen - the code base has been through several revisions in the last 10 years, so that aspect of it needed rewriting and measures to allow users changing their name to forward their old name, amongst other things, had to be put in place. The same (to a lesser extent) can be said of animated signatures.
These implementations take time and therefore have a cost implication, which is not being paid for by people who aren't supporters. At one point ad revenue would have covered it, but that's the whole point.
The latest things we've offered have, at least, had a low development time. That's the key thing here - anything we offer has to have a low impact on our time. We're stretched as it is.
Josh is fully immersed in redesign work at the moment and I've been rewriting miscellaneous chunks of stuff (including merging the review, voting, scoring) and further developing moderation tools (mainly for portals), amongst other things.
The vast majority of the userbase never see this stuff, as most of it is transparent and goes on in the background, and we rarely mention it, so they must (wrongly, but unwittingly) assume that the supporter perks are the ONLY thing that's been worked on recently.
There will come a point in the not too distant future when Josh is ready with what he's been doing and needs help with it, at which point we'll both be fully committed to adaptive layout work and have no other time to put some of these ideas into play. And that's why you're seeing a flurry of them now.
Beta roles for Tom's game is a good idea and if it were possible (which I'm guessing it isn't, because it's being developed for console games and therefore only playable on dev boxes right now) I'm sure that would be on the table. I think he'll probably consider early video previews for supporters only.
But that's another case for there being a supporter forum, because there's a good chance that that's how he will get word and early sneak peaks out to start with.
I know you won't have meant it this way, but your initial reply just felt like you'd taken the time to tell us exactly what you think we're doing wrong - like we're intentionally trying to introduce some measure of apartheid, amongst other things. You could have given at least a hint as to what you thought we should be doing right, but left it at that.
You're not the first to do it, but you know us, and coming from someone who I know cares as much about the site as you do, it hurts.