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Madness: Project Nexus 2

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Voltage
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Madness: Project Nexus 2 2014-08-24 20:08:09 Reply

Did you like this game?

  • Madness: Project Nexus
    Madness: Project Nexus by Krinkels

    Blaze through the Madness Universe in this sidescrolling Shoot 'Em Up!

    Score
    4.44 / 5.00
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    Game
    Popularity
    8,879,707 Views
    Rated
    Ages 13+

Well, I don't know when it will be news but the Kickstarter for the new project is up. I dunno if @TomFulp got the memo...

I pledged a lot of money for this project. What's in ur wallet?


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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Response to Madness: Project Nexus 2 2014-08-24 20:57:13 Reply

At 8/24/14 08:08 PM, Voltage wrote: Did you like this game?
http://www.newgrounds.com/portal/view/592473
Well, I don't know when it will be news but the Kickstarter for the new project is up. I dunno if @TomFulp got the memo...

I pledged a lot of money for this project. What's in ur wallet?

I just saw the kickstarter and I am eager to see the final product. The flash game at Newgrounds was fairly fun, but I bet the sequel will be ten times better considering the creators will patch many of the original's problems through Unity.

Even if you don't like how the Madness series has become, you can at least appreciate the immense effort that The Swain and Krinkels have put into Project Nexus.


Even the most righteous, logically sound individuals are subject to poor reasoning skills and deluded mindsets.

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malachi117
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Response to Madness: Project Nexus 2 2014-08-25 02:48:27 Reply

56,000$ seems an incredibly inflated number for what they say they need to make it.

But that's just my opinion, a new Madness game would be interesting. I don't think I've played with anything to do with Madness since 2005 or so.


You should totally add me on one of my various game accounts:
360 - Malachi117. Steam - Malachi117. PS3/PS4 - NarcolepticCat.

Voltage
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Response to Madness: Project Nexus 2 2014-08-25 07:22:39 Reply

At 8/25/14 02:48 AM, malachi117 wrote: 56,000$ seems an incredibly inflated number for what they say they need to make it.

But that's just my opinion, a new Madness game would be interesting. I don't think I've played with anything to do with Madness since 2005 or so.

let's be realistic, to basically make available this game - you need people with talent on board (Namely, Krinkels, The-Swain, and Cheshyre with rumors of even Mindchamber joining them) <- we have someone with 34k fans, 17k fans, 6k fans and 3-4k fans (when Mindchamber deserves like 10k). THINK about a game that crazy. That would be like if chluaid, danpaladin, SamBakZa, and Weebl all made a game together.

As a fan of NG and Madness I think it deserves the recognition


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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malachi117
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Response to Madness: Project Nexus 2 2014-08-26 18:49:59 Reply

At 8/25/14 07:22 AM, Voltage wrote:
At 8/25/14 02:48 AM, malachi117 wrote:
THINK about a game that crazy. That would be like if chluaid, danpaladin, SamBakZa, and Weebl all made a game together.

Being popular doesn't mean your game gets to be priced higher. They're flash artists not big studio developers, so it's not like they're working with some massive team either to support. Nor is this game going to be so gamebreakingly huge that it will requires tons.

But regardless, I'm sure the game will be funded on there. Because people are willing to throw their money at things.


You should totally add me on one of my various game accounts:
360 - Malachi117. Steam - Malachi117. PS3/PS4 - NarcolepticCat.

Voltage
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Response to Madness: Project Nexus 2 2014-08-26 19:01:42 Reply

At 8/26/14 06:49 PM, malachi117 wrote:
At 8/25/14 07:22 AM, Voltage wrote:
At 8/25/14 02:48 AM, malachi117 wrote:
THINK about a game that crazy. That would be like if chluaid, danpaladin, SamBakZa, and Weebl all made a game together.
Being popular doesn't mean your game gets to be priced higher.

no, that means that the game has higher quality. I'd rather take a 4 of highly talented individuals than a career team of code junkies that don't know how to craft an original story/mechanic to save their life


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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bobdude0987654321
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Response to Madness: Project Nexus 2 2014-09-07 01:40:17 Reply

At 8/26/14 06:49 PM, malachi117 wrote:
At 8/25/14 07:22 AM, Voltage wrote:
At 8/25/14 02:48 AM, malachi117 wrote:
THINK about a game that crazy. That would be like if chluaid, danpaladin, SamBakZa, and Weebl all made a game together.
Being popular doesn't mean your game gets to be priced higher. They're flash artists not big studio developers, so it's not like they're working with some massive team either to support. Nor is this game going to be so gamebreakingly huge that it will requires tons.

But regardless, I'm sure the game will be funded on there. Because people are willing to throw their money at things.

Well, actually, $56,000 is a bit low.

This will be their job. Meaning they devote every hour of every day to this. This means that that $56,000 is money that is used to keep them alive. Okay, a little more than that. The Kickstarter actually has a section breaking it down specifically:

KEEP THE DEVELOPERS ALIVE FOR 6+ MONTHS: $29,120
FEES: $4200
ADVERTISEMENT/PUBLICITY: $3920
BACKER REWARDS: $2520
TECHNOLOGY (HARDWARE): $1120
TECHNOLOGY (LICENSES): $1680
WEBSITE & AUDIO: $560
TAXES: $12880

So, there's the complete breakdown of expenses. That's a core team of 3 people, each with food to buy and rent to pay, living on a total of $9706. For 6 months or more. That gives them a budget OF: $1617 a month.

So, does it still sound like too much money?

"Looks like it's ramen noodles and tap water for us for the next few months."

-Michael Swain

LunaticMethod
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Response to Madness: Project Nexus 2 2014-09-07 04:04:29 Reply

At 9/7/14 01:40 AM, bobdude0987654321 wrote: Well, actually, $56,000 is a bit low.

Agreed. Even without doing any research, I feel like those are pretty realistic figures for cost. And the devs are being extremely modest for their living expenses. Not many folks would be that honest about money.

Personally, I put a contribution towards it. The game itself looks pretty promising.

bobdude0987654321
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Response to Madness: Project Nexus 2 2014-09-07 04:23:49 Reply

At 9/7/14 04:04 AM, LunaticMethod wrote:
At 9/7/14 01:40 AM, bobdude0987654321 wrote: Well, actually, $56,000 is a bit low.
Agreed. Even without doing any research, I feel like those are pretty realistic figures for cost. And the devs are being extremely modest for their living expenses. Not many folks would be that honest about money.

Personally, I put a contribution towards it. The game itself looks pretty promising.

IKR? Honestly, my biggest fear is that they'll have to pause production in the third month because Swain starved to death.

tanikozo1
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Response to Madness: Project Nexus 2 2014-09-07 05:59:57 Reply

My body is ready


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Methlodis
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Response to Madness: Project Nexus 2 2014-09-07 12:46:51 Reply

At 9/7/14 04:23 AM, bobdude0987654321 wrote:
At 9/7/14 04:04 AM, LunaticMethod wrote:
At 9/7/14 01:40 AM, bobdude0987654321 wrote: Well, actually, $56,000 is a bit low.
Agreed. Even without doing any research, I feel like those are pretty realistic figures for cost. And the devs are being extremely modest for their living expenses. Not many folks would be that honest about money.

Personally, I put a contribution towards it. The game itself looks pretty promising.
IKR? Honestly, my biggest fear is that they'll have to pause production in the third month because Swain starved to death.

Best way right now to make sure that doesn't happen is to spread the word as much as you can in as many ways as you can, and get people to invest in the Kickstarter. The more money they get past the initial goal, the more they'll have to live on, and the longer the development can continue to make a better and better game.

Make sure that Kickstarter reaches it's goal! It's our duty as fans to see this through.
https://www.kickstarter.com/projects/500655604/madness-project-nexus-2

And if you want to want to help in other ways, or can't financially support the project, join the Official Project Nexus 2 forums and find out how you can help.
http://www.projectnexus2.com/Forum/index.php

I agree. What they are asking for in this Kickstarter is by no means alot for what they are giving back to the community. They've also been working on free content for us for over 10 years. They've proven themselves more than capable. Just need to pull together and get others to do the same.


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ghost375
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Response to Madness: Project Nexus 2 2014-09-07 14:31:54 Reply

Donate, 'nuff said

sweet21
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Response to Madness: Project Nexus 2 2014-09-07 15:18:36 Reply

I had fun with the flash games, don't rightly care about the sequel though.


I'm just a dreamer.
never forgetti, like mom's spaghetti Credit to @pussyshark

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Methlodis
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Response to Madness: Project Nexus 2 2014-09-07 15:51:35 Reply

At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.

How come?


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Voltage
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Response to Madness: Project Nexus 2 2014-09-07 20:22:02 Reply

At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.

argh save your opinion for the "I hate Nexus 2" thread in the future please


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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Methlodis
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Response to Madness: Project Nexus 2 2014-09-07 21:15:21 Reply

At 9/7/14 08:22 PM, Voltage wrote:
At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.
argh save your opinion for the "I hate Nexus 2" thread in the future please

Usually I would say, let him speak his mind.... But knowing about how much effort has to go into the campaign. We gotta continue the hype train!

By the way, we just reach $25,000 dollars in donations, and are back out to averaging about $1,200 the last couple of days. Definitely coming back, but there's still a lot of work to do.


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Voltage
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Response to Madness: Project Nexus 2 2014-09-07 21:54:00 Reply

At 9/7/14 09:15 PM, Methlodis wrote:
At 9/7/14 08:22 PM, Voltage wrote:
At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.
argh save your opinion for the "I hate Nexus 2" thread in the future please
Usually I would say, let him speak his mind.... But knowing about how much effort has to go into the campaign. We gotta continue the hype train!

By the way, we just reach $25,000 dollars in donations, and are back out to averaging about $1,200 the last couple of days. Definitely coming back, but there's still a lot of work to do.

I think I know how to rake in a good $5000 with some networking. I'm gonna see what I can do. And whether or not you guys liked the first game or Madness or Blockhead -- I mean face it, this stuff worked well for a reason -- try to get the name out there, maybe tell a few people that like crazy chaotic things to check out the Madness series and support it. I'm gonna see if @Egoraptor will budge on a suggestion to donate or help out in some way but as people probably know this guy does his own thing for his own reasons.


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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Response to Madness: Project Nexus 2 2014-09-07 22:34:37 Reply

as someone who followed the Madness series since its origins, I am pretty damn excited for this.

BUT i have to say, Project Nexus the flash game was terrible imho
I hope this new game is what Project Nexus was supposed to be.

Voltage
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Response to Madness: Project Nexus 2 2014-09-07 22:46:48 Reply

At 9/7/14 10:34 PM, beakerboy wrote: as someone who followed the Madness series since its origins, I am pretty damn excited for this.

BUT i have to say, Project Nexus the flash game was terrible imho
I hope this new game is what Project Nexus was supposed to be.

how on earth can you say Project Nexus was terrible?! have you ever played MADNESS INTERACTIVE? you know, how there's only X and Y movement, no moving feet when you walk, and static enemy attack patterns?


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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Response to Madness: Project Nexus 2 2014-09-07 23:22:56 Reply

At 9/7/14 10:46 PM, Voltage wrote:
At 9/7/14 10:34 PM, beakerboy wrote: as someone who followed the Madness series since its origins, I am pretty damn excited for this.

BUT i have to say, Project Nexus the flash game was terrible imho
I hope this new game is what Project Nexus was supposed to be.
how on earth can you say Project Nexus was terrible?! have you ever played MADNESS INTERACTIVE? you know, how there's only X and Y movement, no moving feet when you walk, and static enemy attack patterns?

They realized that flash has technical limitations that kept them from making it the way they wanted it, and have moved to the unity engine. If you look at their Kickstarter, I think you'll see that they've got some impressive footage of their work-in-progress. It's in 3D, unlike the animations, but it's still roughly the same style, and looks like the change will really benefit gameplay as a whole.

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Response to Madness: Project Nexus 2 2014-09-07 23:47:33 Reply

At 9/7/14 10:46 PM, Voltage wrote:
At 9/7/14 10:34 PM, beakerboy wrote: as someone who followed the Madness series since its origins, I am pretty damn excited for this.

BUT i have to say, Project Nexus the flash game was terrible imho
I hope this new game is what Project Nexus was supposed to be.
how on earth can you say Project Nexus was terrible?! have you ever played MADNESS INTERACTIVE? you know, how there's only X and Y movement, no moving feet when you walk, and static enemy attack patterns?

Madness Interactive is fine.
Project Nexus might look just like a Madness episode that Krinkels makes, but mechanically it is completely unplayable and shit.
Thats why they are not working with Flash. Flash is not good for advanced games

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Response to Madness: Project Nexus 2 2014-09-08 00:05:28 Reply

Oh hell yes! I am definitely sliding some cash their way, loved Project Nexus one, and seeing how their making a 3d madness game is just damn mindblowing. I really hope this is able to take off!


Bringing back old shit.

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Response to Madness: Project Nexus 2 2014-09-08 14:00:23 Reply

At 9/7/14 03:51 PM, Methlodis wrote:
At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.
How come?

Generic. We've seen plenty of games like this. The only reason madness was special was because it was originally ultra violent flash cartoons. It did become a game later but even then it was directly at odds with thing thing arena. I do not feel this game can do anything we've already seen because the concept it's based off of has already been seen in every possible light.


I'm just a dreamer.
never forgetti, like mom's spaghetti Credit to @pussyshark

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Response to Madness: Project Nexus 2 2014-09-08 15:06:30 Reply

At 9/8/14 02:00 PM, sweet21 wrote:
At 9/7/14 03:51 PM, Methlodis wrote:
At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.
How come?
Generic. We've seen plenty of games like this.

thing thing arena is project nexus minus the Z axis and tactical maneuverability. granted, it is a decent flash game, but when it boils down to it you are defending the guy that cloned a better off shoot of the original madness interactive but the key word here is original. not supporting Nexus 2 is a lot like defending Nicki Minaj as the better rapper compared to Lil Kim or Snow Tha Product.


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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Methlodis
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Response to Madness: Project Nexus 2 2014-09-08 16:57:31 Reply

At 9/8/14 02:00 PM, sweet21 wrote:
At 9/7/14 03:51 PM, Methlodis wrote:
At 9/7/14 03:18 PM, sweet21 wrote: I had fun with the flash games, don't rightly care about the sequel though.
How come?
Generic. We've seen plenty of games like this. The only reason madness was special was because it was originally ultra violent flash cartoons. It did become a game later but even then it was directly at odds with thing thing arena. I do not feel this game can do anything we've already seen because the concept it's based off of has already been seen in every possible light.

I think this title might change your mind this time. While I can see your argument (though I would say thing thing has always been a platformer) where it come from I think both games had though own merit within the same shootem'up genere.

This time, while their going to have semi standard story and arena modes, I think the other modes will shine in comparison. Zed Mode allows you to take a group of survivors and venture forth into a zombie apocalypse collecting resources, managing ammo, keeping your group sane, building weapons, fighting bandits, and of course hordes of the undead. Then there's A.A.H.W. Mode (if we reach that stretch goal in the Kickstarter) that allows you to run your own base, build up your troops, set up defenses, and attack other bases in a competitive arena.

All seems pretty cool. Not trying to change your mind completely. But I would give this one a chance, it seems to me the aren't restricted any more on a technically level, so they don't have to do the same old things.


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Response to Madness: Project Nexus 2 2014-09-08 19:09:56 Reply

At 9/8/14 04:57 PM, Methlodis wrote: This time, while their going to have semi standard story and arena modes, I think the other modes will shine in comparison. Zed Mode allows you to take a group of survivors and venture forth into a zombie apocalypse collecting resources, managing ammo, keeping your group sane, building weapons, fighting bandits, and of course hordes of the undead.

you'll also fight the incredible V01T KRU3 faction in either mode, and trust me my faction is composed of crips and hackers who don't give a f****


At 4/8/16 05:36 PM, stafffighter wrote:
: Sweet. I'm gonna be a bard. This is a forum for support players after all.

Check out my dramockumentary about Maine!

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Response to Madness: Project Nexus 2 2014-09-10 16:06:15 Reply

At 9/10/14 03:10 AM, Conal wrote: My prediction for Project Nexus 4 is a PS4 release.

Actually the engine their using they could pretty easily port to all/most consoles (as long as the controls/UI is properly configured for a console). So we may see PN2 on PS3 and PS4!

Also a small news flash!
------------------------------------------------------

The team behind Madness: Project Nexus 2 needs your help! With current efforts being focused on bringing attention to the the Kickstarter, the developers are keen on bringing community involvement into the scheme! Anyone who is determined to see this project through, those who can’t stand for even the slightest chance of the Kickstarter failing, or even those who simply can’t financially help the Kickstarter. This is your chance!

On Thursday September 11, 2014, the community volunteers working in conjunction with the developers will start a letter writing campaign to the various gaming news site on the web. This will be done by sending messages through email, twitter, facebook, youtube, and any other method of communication we can contact them with.

We have compiled a list of sites we are targeting, with their various forms of contact information can be found within this thread on the Official Project Nexus 2 forums:

http://www.projectnexus2.com/Forum/viewtopic.php?f=7&t=196

You can send your own custom messages about the project, but must include one of the links below to send them to the Kickstarter page.

https://www.kickstarter.com/projects/500655604/madness-project-nexus-2

or

http://kck.st/1nrqbc2 - (for those of you that use twitter)

We also have prepared an assortment of premade messages on the Official Project Nexus Forums, which can be found here:

http://www.projectnexus2.com/Forum/viewtopic.php?f=7&t=196

The link includes all the information you’ll need to help and be apart of this campaign. Remember this campaign is both supported and driven by the community. If the Kickstarter doesn’t have your backing, whether that be financial or willingness to help out it will fail. We the community, are the only ones who can determine this, and we are the ones at fault if we let if fail. Good luck guys and happy posting.

For those of you who would like to get more involved, we are recruiting dedicated Madness fans to the Street Team of the Official Project Nexus 2 forums. We are members who are coordinating the fan efforts to help this project. If you wish to join visit:

http://www.projectnexus2.com/Forum/index.php

Disclaimer: We don’t condone the use of continually spamming pages, harassing accounts, bumping threads, or breaking the rules/terms and conditions of other sites. Please keep the letter campaign healthy, and give it the proper respect it deserves. Cheers!


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Response to Madness: Project Nexus 2 2014-09-11 16:49:13 Reply

just a week and a half left of the kickstarter, we have $30,000 right now, but if you spread the word through your social media using thunderclap, we have a better chance of getting this thing funded!

https://www.thunderclap.it/projects/16168-kickstart-project-nexus-2?locale=en

please help to promote the Kickstarter so we can get this game made!

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Response to Madness: Project Nexus 2 2014-09-15 23:55:13 Reply

We're less than $10k away from completely funding the game!

In other news the devs are running a few contest exclusive to backers including voting on entries to a Story Character design contest as well as a Propaganda Poster contest taking submissions until Sep. 20. Again these are backers only so if you want to participate, back the Kickstarter. If you want to see the details on these, you can find them in the Kickstarter dev updates here:
https://www.kickstarter.com/projects/500655604/madness-project-nexus-2/posts

There is also currently a early backer reward item set that has just been announced. If you back the game before midnight on Sep. 16, you'll get these great pieces of gear!

Even if you can't back the game with money, you can still help the game out. The devs have recently set up a thunderclap page that will help bring exposure for the campaign. This will send a single message through any of the accounts you sign on, and will do so at the same time as every other supporter. This 'Thunderclap' will go off on Sep. 20th at 6pm EST. Sign up for it now if you're interested in the game!
https://www.thunderclap.it/projects/16168-kickstart-project-nexus-2

You can also find out more ways to contribute by visiting the Official Project Nexus forums:
http://www.projectnexus2.com/Forum/index.php

Madness: Project Nexus 2


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Methlodis
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Response to Madness: Project Nexus 2 2014-09-20 01:19:21 Reply

Note: Sorry fo the double post. But this information is important.

I'm sorry to say everyone the goal has not been reached. Seems a few fake accounts had been created and made fraudulent donations. Skewing the funding numbers and screwing over the campaign itself. The devs are currently trying to contact the Kickstarter team to get this resolved.

You can find the official post from them about this issue here:
https://www.kickstarter.com/projects/500655604/madness-project-nexus-2/posts/991854

They still need $4,000 to properly fund the game. IT'S NOT OVER YET!


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