We had a great time at PAX this weekend and there were soooo many great games! So many in fact that I'll try to write about a bunch, while including links to their stuff on NG when possible so you can be fans of them here too.
Rogue Legacy - a genealogical Rogue-"Lite" game where death is permanent but you can pass your belongings to your heirs, who come with their own random traits. The castle is randomized each time. It's by Cellar Door Games, who go by Rete here on NG and you may know them for some of these awesome games:
-
My First Quantum Translocator
by CellarDoorGamesHelp Quantum Translocator guy test out his first Quantum Translocator. -
Bullet Audyssey
by CellarDoorGamesBullet Audyssey is a rhythm-based shoot 'em up where you mustSurvive the Beat. -
Don't Shit Your Pants
by CellarDoorGamesA survival horror game.
Sokobond - an ultra clever puzzle game that teaches you about chemistry. It's by Draknek, who has another awesome puzzler here on NG:
Crypt of the NecroDancer - I was excited to see Jouste hanging out when I approached this booth, he's been doing some of the art such as the title screen and their promo banner. I was then excited to learn that the developer goes by grubbygames on Newgrounds and has an NG award certificate up on his wall! He made these:
-
IncrediBots
by grubbygamesBuild custom robots in your browser with IncrediBots! -
IncrediBots 2
by grubbygamesSequel to the hit game IncrediBots! All new features like zero gravity and mouse dragging!
Crypt of the NecroDancer is a rhythm dungeon crawler where you can use a DDR pad to move and fight. It was really damn cool and anyone with a DDR pad needs to be playing it! You can play without one too. The music is by dannyBstyle from here on NG! He made the music in games like these:
-
Meat Boy
by BluebabyExtremely challenging! Best ending ever! Must Play! -
Canabalt
by AdamAtomicRun as far as you can. Press X, C, or Space to jump. -
Binding of Isaac DEMO
by BluebabyBinding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements
Speaking of Meat Boy, I met Tommy aka Tommunism for the first time ever! He's been on NG since the beginning and programmed Super Meat Boy with Edmund. They were featured in Indie Game the Movie if you ever saw that, so now he's all famous but still the man I fell in love with.
Escape Goat 2 - A puzzle platformer where you think your way through a dungeon. By MagicalTimeBean, who made my favorite HTML5 game on NG:
-
Unpublished Submission
TowerFall - Super fun four player action that is worth buying an Ouya for, although I believe a PC version is on the way. The developer, MattMakesGames, has a game on NG that was published through AdultSwim:
Wasteland Kings - A roguelike about mutants fighting for the throne in a post-apocalyptic world. Cool top down run and gun action, I found out the right mouse button did something after playing so now I need to play again now. The developers, Vlambeer, had a game previously published on NG by the Boredcom account:
I had wanted to sponsor that one at the time but the budget doesn't always work out. When I miss out on sponsoring something and the dev becomes a superstar, I kick myself really hard.
SpeedRunners - Another really addictive four player game where you race through platforming levels. Players who fall behind to the edge of the screen are out of the race! I was totally amped to meet I-smel at the booth, I had no idea he'd be at PAX. He's part of Tinybuild, the guys who are publishing Speedrunners on Steam. You can play the original Flash version here on NG, another one I had wanted to sponsor at the time:
Samurai Gunn - So many fun four player games this year! You have a few shots from a gun, a multidirectional sword, and not much time to kill the other players as many times as possible.
Aztez is a mix of turn-based strategy and beat'em-up, with the beat'em-up on display at PAX. I had recently talked to the developer, Ben Ruiz about combo systems so it was cool to meet him face to face!
Major Magnet is an iOS game I love and the developers were showing off the upcoming Major Magnet Arcade!
The Stanley Parable had a clever PAX-tailored build that amused lots of people. I talked to the writer, who happens to be CakeBread here on NG! He made front page in 2006 with this:
Owlboy is a beautiful looking platforming with some cool dynamics between Owlboy and the people who tag along with him. It was developed on the XNA platform (as was Rogue Legacy) although both games are coming to PC vs XBLIG. Makes you wonder what would have happened if Microsoft had stuck by this platform longer and done more with helping players discover the GOOD games vs the Minecraft clones.
Papers, Please will really suck you into its world. You are a border agent who must evaluate paperwork before allowing individuals to cross into your territory. Each day the paperwork gets more complicated and you are faced with difficult decisions while trying to keep your family fed.
I didn't get a chance to play Contrast but I talked to the developer at a Sony party and he was cool, so here's a plug for that too - it has a great shadow mechanic!
Conversely, I didn't meet the developer of DiveKick but I played it at the Sony party and that was cool, so here's a plug for that.
I hung out a whole bunch with Brad from LoneWolfGame.com, who is the first person since high school who I've talked to about the Wax Trax Black Box compilation. Check out his game, an upcoming brawler!
I got to try the Oculus Rift, including Hawken on the new 1080p model, although I was more impressed with a sim that had me walking through the jungle at 720 and a framerate that might not even have been 30fps. I read an interview with John Carmack and it sounds like 8k resolution and 90fps is the ideal... Years away but it's gonna be awesome getting there.
I also talked to the guy at the Omni booth, located next to the STEM booth, both exciting technologies that work well together. Omni is pretty straightforward (it's like a 360 treadmill) but this video might explain STEM best.
There were so many great games that I didn't get to play so sorry for not covering them. Also sorry to anyone I missed, I'm sort of rushing to do this brain dump while it's still fresh.
Here's an interview with me by Arcademia!
The Behemoth booth of course was AWESOME. It was our biggest booth yet. I filmed that before the show opened, here's a pic from during the show. BRAIN DUMP COMPLETE!