At 4/18/13 03:57 PM, QArtsMedia wrote:
Hi I'm putting some feller out there on the web for this. Has any one experienced an issue with Keyframe Caddy only being able to load one keyframe/graphic into the Keyframe caddy window? I cannot even load one frame at a time, it simply replaces what ever was loaded previously. I have cs 3 cs4 and cs5 same results for all versions. opperating sys XP, latest version of flash player. Any ideas?
Ok I knew if I spent long enough and I got a few pointers I'd figure it out. Here is what I did.
Complete list of steps used as follows:
1. Create new graphic symbol with multiple keyframes of graphic in different positions/shapes.
2. Goto the stage, and create a new layer with a single intial keyframe.
3. Add your graphic symbol onto stage in the single keyframe.
4. Click Keyframe Caddy "load thumbnails" button(this loads all graphics into Keyframe Caddy window)
5. On existing layer(containing intial keyframe). Add frames (press f5)
6. Then go to the next frame after the intial keyframe and click on the first graphic in the Keyframe Caddy window(Or whatever graphic your going to start with as a starting position for the animation). This second keyframe seems to lock everything down and now it will function as it should.
Other wise it would repeate all frames of the symbol until it reached the next keyframe, be that 5 frames or 5000 In other words it would not hold on the first keyframe. Work perfectly now.