At 2/6/13 11:01 PM, egg82 wrote:
At 2/6/13 10:51 PM, adeadfetus wrote:
Pigeons.correct, however they don't fly across oceans.
Anyway, if anyone else is ever curious or going to bash someone for their use of language, read my post a bit above.I will challenge that by saying: "Pretty much everything you learn from AS1 is a bad programming habit, and should (and will) be forgotten once you pick up any other language ever made."
It is possible to use AS2 well, and actually is fairly easy while coding on frames and using the class based structure but I'll give it a stretch and say it's not possible to design and code a well-written game in AS1, and if your "AS2" code is riddled with AS1 functions and properties such as add(), eval(), tellTarget, with(), onClipEvent(), et cetera. . . Then you've pretty much doomed yourself.
The problem with AS2 is that it supports AS1 function, and they're easy to copy/paste from the internet so most people use them, but the truly good game will come from well-written AS3 99.9% of the time. You have to realize, the last time traditional AS2 was a good option was when Windows '98 was the newest thing out there.