At 9/28/12 12:45 PM, fishirboy wrote:
I needed to know how to make a spawn system were if a player ran into a save button witch is an action and want it to spawn the player there when he dies 1 time. This is a plat former game.
The image shows the plate I am using and the play (witch will be changed and the save in the top left. help please
Click on your player active. Go to the properties section. Under the A-Z icon tab there should be alterable values. Create two of them using the "new" button. Name one SaveX and one SaveY. Go into the event editor.
+When player overlaps checkpoint
+Only one event when loop
-Set SaveX alterable value (under your player active's actions-> values) to X position of checkpoint
-Set SaveY alterable value (under your player active's actions-> values) to Y position of checkpoint
+(Player dies; however you decide to code this)
-Set player X position to SaveX
-Set player Y position to SaveY