At 9/6/12 08:57 PM, Aigis wrote:
At 9/6/12 05:58 PM, HiryuGouki wrote:
In actuality, I think minimal armor is designed for speed.
If you're designing it for speed, though, why would you give her high heels and kind of strangely restrictive shoulder pieces?
I'm not going to say that you need to prize practicality over everything, because it is fantasy and stylisation with respect to armour is acceptable in fantasy. The real issue with battle bikinis is in works where all the males are fully armoured, which gives it a kind of sexist male-gaze thing that I won't go into.
Agreed. Which is why, if I go further into this character's concept, I'll make sure that both males and females within this primordial warrior culture dress similarly, with men's almost entire torsos exposed. If it's relative to a culture within a world, I would stress the point that if your women are scantily clad, especially in the case of jungle warriors, your males should be as well. This not only avoids sexism issues, but also tells you that it's not just women that dress like that. Even more so, if you keep that kind of dress within only a certain part of your fantasy world, it separates that culture from the rest, thus not only making an identifying feature of that culture, race, etc, but also avoids the sexism issue altogether.
I have always wanted to treat female characters the same as male characters, simply because I, myself, am not a sexist. We need to have a change in the games industry that says, "If a male is wearing the same kind of outfit as a woman, it should not look too off base for the male character model." This is especially a problem in MMOs. Have you ever played an MMO and wondered whenever your female character acquires the same set of armor as a male character, is statistically better than your current armor, yet looks skimpy as all hell? You wonder, "Why the hell did they do that?" And then, you realize that kind of thing makes women out to objects, which is shameful and shows a lack of maturity on the developers' part.