Simply A Video Game 2012-08-25 13:31:25
Last month I wrote an article entitled The World As You Know It, where I talked about Minecraft and the effects it had on me. I didn't understand why though, but as I also asked people about Terraria, they said that they preferred it over Minecraft and found Minecraft boring and didn't get the point of it. Well I guess we were in the same boat, but couldn't decide where to sail. Because I liked Minecraft, but I didn't get the point of it either.
I watched the Zero Punctuation Review on it and he compared it to a model railroad, which I liked that explanation of it, but at the same time it still didn't really click. What is the purpose of doing a model railroad? It seems more like a hobby than playing a video game. Then it dawned on me... the explanation was right there. It's just simple-minded. There is no bullshit in what the game presents to you. It all depends on which one clicks with your psyche.
I mean there are people who love The Sims and talk about its complexity, even though you're just playing God house-sitting for a group of humans trapped in a perpetual maze. I guess there is some philosophical points to that, but as far as gameplay goes not entirely much, but that's just my opinion which I guess it what it boils down to. For you see I love Animal Crossing and it pretty much is nothing more than The Sims in a different skin, I feel it is more compelling than that of The Sims.
A lot of games work this way, with The Sims, Animal Crossing, Minecraft, Terraria, FarmVille, and Harvest Moon. All of these are very simple and are no bullshit with their presentations and gameplay. The question still remains as to why some people like these games while others don't and it's not something I can fully answer, because with these games it comes down to how much fun you're having when playing them. Wait, isn't that the point of a video game in the first place? Well yes it is and it seems these games are ones who truly remember that point, while others are looking for goals and trying to build bridges that are either already built or didn't need to be built in the first place.
This format of making a video game and leaving it all to the player to decide is truly what makes them great. They're not out there trying to prove anything, they're just giving you what is there. I guess that's also what made games like Shadow of the Colossus, Portal, and Psychonauts also quite popular. There was no bullshit to any of them... they just offered themselves to you for your impressions, which I guess also makes them stand out as an art form as well.
It all comes down to preference for video games like these AS IT SHOULD BE. Because when a video game tries to prove something and hype itself up then it usually falls flat or at the very least attains a level it shouldn't be at. Reason is it makes empty promises that it can't fulfill or step up to when it does. What ever happened to the days when you simply talk about a video game, then when it is released you discern about it one way or another?
1. Out of the video games listed in this post. Which three do you like and why?
2. Which two do you not like and why?
3. What do you think of 2012 compared to 2007 and 1998?
4. What are your thoughts on Zero Punctuation?
5. What are two of your favorite video game songs?
6. What are the ingredients in Lon Lon Milk?