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Game Jam 7: Progress

18,667 Views | 287 Replies
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Response to Game Jam 7: Progress 2012-06-30 16:16:49


At 6/30/12 03:59 PM, MintPaw wrote:
At 6/30/12 03:48 PM, egg82 wrote:
At 6/30/12 03:43 PM, Toast wrote: 350 man lines.
hitTest?

Put some hair on your chest, son

<Wimp code>
Come on kids.

<More wimp code>

Bitch please.

while (true){
    while(true){
         for(;;){
              jam();
         }
    }
}

Response to Game Jam 7: Progress 2012-06-30 16:19:49


At 6/30/12 01:52 PM, BilalZ wrote: am i the only one doing pixel art?

I think I will be doing pixel art, but our artist hasn't shown us anything yet...

Response to Game Jam 7: Progress 2012-06-30 16:23:35


At 6/30/12 04:16 PM, Mattster wrote:
At 6/30/12 03:59 PM, MintPaw wrote:
At 6/30/12 03:48 PM, egg82 wrote:
At 6/30/12 03:43 PM, Toast wrote: 350 man lines.
hitTest?

Put some hair on your chest, son

<Wimp code>
Come on kids.

<More wimp code>
Bitch please.

<indefinite loop>
if((Key.isDown(87) || Key.isDown(Key.UP) || Key.isDown(Key.SPACE)) && (jump || fly) && player_mc._currentframe != 13 && player_mc._currentframe != 14){

good day, sirs.


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

BBS Signature

Response to Game Jam 7: Progress 2012-06-30 16:25:23


At 6/30/12 03:43 PM, Toast wrote: I've seen samples of your codes. Those are 600 pussy lines. It takes you like 20 lines for an if statement with two or three variable definitions.

Pussy lines are fucking sexy

Response to Game Jam 7: Progress 2012-06-30 16:40:28


At 6/30/12 04:25 PM, 4urentertainment wrote:
At 6/30/12 03:43 PM, Toast wrote: I've seen samples of your codes. Those are 600 pussy lines. It takes you like 20 lines for an if statement with two or three variable definitions.
Pussy lines are fucking sexy

Just look how sexy this slope detection code is that should be in its own class and I'm not even using this.

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 16:43:58


At 6/30/12 04:40 PM, 4urentertainment wrote:
Just look how sexy this slope detection code is that should be in its own class and I'm not even using this.

Y U NO SEMICOLON!?!!?!?

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 16:45:16


And now for something really shitty:
http://www.newgrounds.com/dump/item/a340d0f21657e9e6567fcdb6 2872f549
(click to pause/play music)
Also:

function gameJam():Boolean{
      return gameJam();
}

Response to Game Jam 7: Progress 2012-06-30 16:47:50


At 6/30/12 04:43 PM, Mattster wrote:
At 6/30/12 04:40 PM, 4urentertainment wrote: Just look how sexy this slope detection code is that should be in its own class and I'm not even using this.
Y U NO SEMICOLON!?!!?!?

It's funny, when I just started out in Flash, I never used semicolons. Now I have to actively try not to use them before I hit enter.;

Also has anyone noticed how it's so much harder to try to put a little real physics into a game that uses mostly "game physics" than it is to try to make an entirely more accurate physics engine?

Response to Game Jam 7: Progress 2012-06-30 16:49:39


At 6/30/12 04:45 PM, Pikanjo wrote: function gameJam():Boolean{
return gameJam();
}

that's like dividing by zero O.o

gaze upon the sexy beast that is AS2 xD

Game Jam 7: Progress


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

BBS Signature

Response to Game Jam 7: Progress 2012-06-30 16:58:00


Blood! Now available in a variety of colors!

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 17:08:31


purple tumor

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 17:22:03


At 6/30/12 04:05 PM, Grent wrote:
At 6/30/12 03:16 PM, MintPaw wrote: 16 .as files
Great soggy balls that's a lot of files.

I've got 500-550 lines across 3 files. Still got one more file to go, too.

So far I've got about 900 lines..... about a 1000 more to go...

Response to Game Jam 7: Progress 2012-06-30 17:39:05


At 6/30/12 05:22 PM, JoSilver wrote:
At 6/30/12 04:05 PM, Grent wrote:
At 6/30/12 03:16 PM, MintPaw wrote: 16 .as files
Great soggy balls that's a lot of files.

I've got 500-550 lines across 3 files. Still got one more file to go, too.
So far I've got about 900 lines..... about a 1000 more to go...

Code and art are about done here, we're getting to level design, I was sure to reserve a lot of room for this, I almost think level design is wildcard worthy, it's killed a few of my Jams.


If ya have something to say, PM me. I have a lot of time to spare.

Also never PM egg82.

BBS Signature

Response to Game Jam 7: Progress 2012-06-30 17:57:58


hey everybody, I have one million lines of code.


BBS Signature

Response to Game Jam 7: Progress 2012-06-30 18:04:34


At 6/30/12 05:57 PM, turtleco wrote: hey everybody, I have one million lines of code.

You're going down just for snatching Nathan.

Also say hi to Nathan!

Response to Game Jam 7: Progress 2012-06-30 18:10:26


At 6/30/12 06:04 PM, 4urentertainment wrote:
Also say hi to Nathan!

Hi Nathan!

Also, you can't compete with this sexy angelic character. Just give up now :P

by the way, good job on your games, everyone! It looks like everyone who's posted so far will finish well ^.^

Game Jam 7: Progress


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

BBS Signature

Response to Game Jam 7: Progress 2012-06-30 18:17:44


hey

Response to Game Jam 7: Progress 2012-06-30 18:25:35


sup


Formerly PieLover61

Response to Game Jam 7: Progress 2012-06-30 18:45:44


we have a sexy angel too! stop copying us.

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 18:47:05


Response to Game Jam 7: Progress 2012-06-30 18:48:38


At 6/30/12 06:47 PM, Intero wrote: Want some more music?
Here you go:

http://www.newgrounds.com/audio/listen/492563?updated=1

This is better.

Response to Game Jam 7: Progress 2012-06-30 18:49:39


At 6/30/12 06:45 PM, IaMI2002 wrote: we have a sexy angel too! stop copying us.

haha, very nice. I like those wings
doesn't matter, have sexy AS2 engine xD


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

BBS Signature

Response to Game Jam 7: Progress 2012-06-30 19:11:42


Got a name for our game.

Bloodbelly

Game Jam 7: Progress


BBS Signature

Response to Game Jam 7: Progress 2012-06-30 19:14:08


our final boss

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 19:17:49


LOOK !!!

Game Jam 7: Progress


GAME JAM 7

Response to Game Jam 7: Progress 2012-06-30 19:22:49


At 6/30/12 07:11 PM, Buzzwerd wrote:
Got a name for our game.
Bloodbelly

hnnnnggggg


Formerly PieLover61

Response to Game Jam 7: Progress 2012-06-30 19:28:16


fuck you all and your arts

Game Jam 7: Progress

Response to Game Jam 7: Progress 2012-06-30 19:31:41


At 6/30/12 07:17 PM, Icandraw wrote: LOOK !!!

you ever try using a folder to organize your files?

Response to Game Jam 7: Progress 2012-06-30 19:38:40


At 6/30/12 07:17 PM, Icandraw wrote: LOOK !!!

lol, nice desktop. I don't know how you do it like that.

Response to Game Jam 7: Progress 2012-06-30 19:39:50


At 6/30/12 07:38 PM, IaMI2002 wrote:
At 6/30/12 07:17 PM, Icandraw wrote: LOOK !!!
lol, nice desktop. I don't know how you do it like that.

game jam , and skype,when u put a swf u cant test movie again duhh


GAME JAM 7