Lesson One -- Getting To Know 'ya 2012-06-02 00:15:14
Congratulations, you have purchased the next gaming experience that I'm sure you will enjoy. A game that we as the publishers and developers will hope that you can proudly display in your video game library and encourage your friends to play as well. However I want you to click on the disc icon below and we will begin the tutorial so you will know how to play this game.
So the tutorial level, stage, or just the tutorial in general. Many different games are filled with different tutorials and although I have nothing against tutorials, at the same time I think a game can handle itself without one... at least it used to be able to. When it comes to the past and how a game can teach you how to play it without the use of a tutorial, then you should check out Egoraptor's video Sequelitis - Mega Man Classic vs. Mega Man X, he says it a bit better than I can.
Nowadays with the different motion controls, and controls with multiple buttons, it seems that games may not be able to teach you without the use of a tutorial level. Why do we have the tutorial level though? It is nothing more than a level to teach you how to play the game and at times it is mandatory.
This is my gripe. A mandatory tutorial level is okay if it adds something to the game or story, like what Kingdom Hearts did. Yeah it's true that if you use a guide then you can set the stats and difficulty to what you want, but that ruins the game in a way, the choices you make can effect the gameplay for you. So that tutorial level adds something to the game. Banjo-Kazooie gives you an option, but I have heard of people playing through it's tutorial just to read the witty dialogue.
Despite this though, people normally don't like mandatory tutorial levels or tutorials to begin with. So I guess the only other resort is to read the enclosed instruction manual, which most people don't read. This I never understood, whenever I get a new game I always read the manual, even if the game has a tutorial level. Mainly because the manual can at times teach you more than a tutorial level can and tell you more about the game.
Now when it comes to tutorial levels I don't completely mind them, but at times I don't like that their mandatory or how some games try to incorporate their levels. Games were very pick up and play, but now they're more like projects, which is sad. Games aren't supposed to be projects, you're supposed to play games to have fun.
1. What is your stance on tutorials - tutorial levels/stages
2. What is your favorite tutorial?
3. What is your least favorite tutorial?
4. Do you read game's instruction manuals?
5. Have you ever purchased a video game guidebook?
6. What is your favorite game that doesn't use a tutorial?
7. What is your stance on video game reviewers?
8. What is your favorite video game shovel?