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At 4/14/12 06:41 PM, Asperchu wrote:At 4/14/12 03:40 PM, TroisNyxEtienne wrote: This is all my crummy webcam could take. If I ever take this to uni, I'll scan it. Look, the lighting on the paper isn't even uniform!This is the best thing you've put up in the entire thread!
For one, all the detail that I put in is gone, and two, the shine on the eyes is not even captured.
It's a self-portrait, by the way.
You've got a good thing going here!
I.... was expecting it to be the worst, considering that the last time I ever attempted realism was for Year 9 in secondary school, and I didn't do particularly well in it. That was in 2005. But thanks! ^_^'
I hope the scanned version may work more wonders than the webcam version does.
Didn't get to scan the first drawing yet, so please hold on.
In the meantime.... here's a WIP. Webcam captured this thing too. I lament the fact that all the detail is gone AGAIN!
I do want to add more things onto the paper... to sorta give the idea that "everyone's moving around without listening, the world around me seems dead, but I am alive".
We've got Bitey, Pico, Weebl, the Madness guy, Strawberry Clock, Blockhead, Foamy the Squirrel, and Tankman himself.
This is meant to be a mascot party sketch, but this is all I've got so far.
Mouse on DeviantArt Muro.
At 4/20/12 11:16 AM, TroisNyxEtienne wrote: Another WIP.
I must say, I like what you've got going with this one a lat more than the anime peices you've posted in your thread so far.
This one has a stronger sense of proportionality to it (even though some of the characters don't even have proper bodies), and the overall composition of the piece seems a lot more fun.
More progress coming up. Now this is pretty basic colouring; I'll handle a few more layers and lighting when I finish my coursework. This is all I'll do for today, I guess, unless I finish my Company Law essay super early.
Start of Layer 2, with Meat Boy and one of those Crush the Castle (?) guys.
Touchpad on DeviantArt Muro.
The one reason why I used a mouse and not a touchpad the last time was because I wasn't doing it on my computer, but in the university library. And honestly speaking, I prefer the mouse a lot more.
I have a question, and it's gotta do with the placement of layers. Now that you've all seen Layers 1 and 2...
This is what happens when I put them together. Note, the basic colouring in Layer 1 is now clean. I haven't done the outlines for Layer 2 but some things are covered, mainly by Bitey, the balloons and the Alien Hominid.
I cannot help but think this setup looks a bit crowded. Should I keep it the way it is, or should I put Layer 2 to the left or the right of Layer 1? So that it'll all look like one massive party?
You could try to move it a bit to the left and a little up, that way Meatboy would be in the top left and the Castle Crasher would be between Bitey and Alien Hominid. If it's still too crowded you can still put them next to each other.
At 4/21/12 08:21 AM, Luwano wrote: You could try to move it a bit to the left and a little up, that way Meatboy would be in the top left and the Castle Crasher would be between Bitey and Alien Hominid. If it's still too crowded you can still put them next to each other.
I'll give that a shot, once the basic colouring is done for Layer 2. : )
This is what I have for now--
At 4/21/12 02:01 PM, TroisNyxEtienne wrote: Turned it into a GIF so that the quality wouldn't deteriorate too much.
And the file's quality deteriorated.... It wasn't so bad on my drives, though -- all the colours appeared as they should have. Oh well.
Did a semi-realism study today. The character whom I decided to modify was the OC from some of my anime pieces, Fr Marcus Cohen. I wanted to do front, profile and semi-profile. And the profile version seems to be the hardest (I can do profile and semi-profile with next to no problems, except for the face positioning).
A few things to note:
1. Crappy webcam.
2. Crappy webcam.
3. I didn't have my mechanical pencil with me, so some of the lines which I wanted defined are not there.
4. Crappy webcam. I'll scan this when I actually REMEMBER! D:
I wanted to try a full-body sketch, front/profile/semi-profile, but I don't have enough time now.
At 4/22/12 10:47 AM, TroisNyxEtienne wrote: Did a semi-realism study today. The character whom I decided to modify was the OC from some of my anime pieces, Fr Marcus Cohen. I wanted to do front, profile and semi-profile. And the profile version seems to be the hardest (I can do profile and semi-profile with next to no problems, except for the face positioning).
Not to be mean but the semi-profile one looks the worst to me, it doesn't make much sense when compared to the other two, just look at the distance between the sideburn and his right eye!
You should try drawing skulls, it's fun and it is a lot easier drawing faces when you know what's beneath the skin giving them their shape.
I'll try at some point......
Thought I'd do an expression study. Not finished. And at the rate I'm going I think I draw with a mouse better than I draw with a pen.
Not sure how realistic this is.......
With DA muro now able to show Redraw, I'm going to take advantage of it and show all strokes from start to end.
Here's a work in progress: http://sta.sh/0grlqtys49d
I've got a question, and it's been bugging me this morning--
If I were to follow a portrait I would be able to copy details, and they would look okay -- wrinkles, frown marks, emotions etc. But for some reason I can't seem to be able to render them in cartoon form, because either the lines are too thick, or too long, or some other reason -- and whenever I draw these lines in, the faces look unnatural.
Would anyone like to give me pointers on this please?
At 5/22/12 10:03 AM, Flowers10 wrote: Detail is just something nice you add on, its just a detail.
I'm not entirely convinced. Detail makes all the difference between a 15-year-old boy and a 43-year-old man with the same proportions.
At 5/22/12 02:37 PM, TroisNyxEtienne wrote:At 5/22/12 10:03 AM, Flowers10 wrote: Detail is just something nice you add on, its just a detail.I'm not entirely convinced. Detail makes all the difference between a 15-year-old boy and a 43-year-old man with the same proportions.
depends how you apply it
At 5/22/12 03:55 PM, M-Maher wrote:At 5/22/12 02:37 PM, TroisNyxEtienne wrote:depends how you apply itAt 5/22/12 10:03 AM, Flowers10 wrote: Detail is just something nice you add on, its just a detail.I'm not entirely convinced. Detail makes all the difference between a 15-year-old boy and a 43-year-old man with the same proportions.
That's the whole point of my question: When it comes to facial features for cartoons, has anyone got any pointers?
I was FINALLY able to scan the pictures at my disposal. However, I didn't bring the self-portrait with me. Well, here are some better-quality goodies. Quite a lot of them are rough sketches, while some of them are lineart.
Starting with this:
My attempt at drawing Kasane Teto. Or rather, myself dressed as Teto.
This is a little something I did for my friends in Hatfield and the surrounding areas to come support me at an audition. Picture says everything.
DeviantArt muro for the sketchlines and much of everything else. Photoshop CS5.1 for all the supplementary brushing. Mouse-drawn.
A drawing I did a few days ago. Suppsoed to be a friend and me, and I did use a reference picture for the person on the right.
I wonder if I got the proportions right this time... And my friend's face looks horrible on camera.
At 6/13/12 05:11 PM, TroisNyxEtienne wrote: This will be going into the EBF collab. Unfinished lineart; will have to do something about it very soon.
The finished version of this, in case there are people who missed it --
DA muro drawings, some filtering, and some failed attempts with hardlighting, softlighting, brushing and burning on Photoshop...
Im gonna continue on the porportions vrs detail comment.
Details are important. Just like proportions. But proportions are MORE important. Not because of how it looks on paper, but because they are more difficult to learn.
You can draw detailed with disproportionate things all you want. Just know that the more you do it, the more it will become second nature and the harder it will be to learn proper proportions and or anatomy in the future.