At 8/18/11 02:16 AM, sirhenrystudios wrote:
I am asking you nicely, stop posting on my thread
Can't just tell people to leave you're thread when they're saying stuff you don't like.
Aside from you're characters being a tad on the bland and generic side, I do understand what people are trying to say about the size of the characters head. I get it, they're there that way because that's how you draw them. From one artist who's rooted himself into a specific style to another. I understand how you feel about wanting to keep a certain aesthetic/look to your characters.
What seems to be the gist of what people are trying to get at with your characters heads being too big, is more that they're needlessly big. Good character design involved utilizing every aspect of your character. The huge heads on your characters do little more than just create empty space. Most of the characters I draw also have large heads compared to their bodies, but I use the space a larger head gives me to fill with added detail. Most of the space on your characters heads aren't being utilized. This isn't very aesthetically pleasing and just takes up space for the sake of taking up space. Your character can still have heads that are comically larger than their bodies, it's just about finding a good balance between how large you want the head and how much space you plan to actually use.
Now you can tell me that you leave all that space empty as an artistic choice and it's part of your style, but when you start using the "it's part of my style" excuse to defend poor aesthetic choices, that's just using your style as a crutch to prevent you from growing as an artist.
Everyone thinks the heads are too large? Take the criticism and start working out a way to fix that, but still keeping the overall look you want to go for. When I was doing crits for school, the biggest complaint I got was that my pieces didn't have a lot going on in them. I'm not much of a story teller, and I tend not to put meaning into anything I do. So I had to make up visually what I lack conceptually. I did this by experimenting with new ways to render and add more detail to my drawings. So it has something else to keep people looking at my pieces. Learning to take criticism, especially ones you don't necessarily agree with, and finding a way to get the outcome you want while still pleasing the viewer is very important.
I hope this helps, and it would be nice to see less bickering in this thread.