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The games factory regs lounge.

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DaveOz
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Response to The games factory regs lounge. 2011-01-03 17:18:11

Don't you just change the initial direction in Properties?

Death
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Response to The games factory regs lounge. 2011-01-03 18:33:41

At 1/3/11 05:18 PM, DaveOz wrote: Don't you just change the initial direction in Properties?

I tried that and nothing happened.

MSGhero
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Response to The games factory regs lounge. 2011-01-03 19:53:11

At 1/3/11 05:01 PM, Death wrote: I seem to be having a brainfart on a simple problem.

I want one object that randomly respawns at the same point, and moves forward in the same direction. I'm having problems getting it to go straight forward as soon as it shows up.

Let's see...in the event editor when you have your respawn condition, you should have something like "Create object wherever; set object's direction to whatever" and any movement stuff should apply to it (not sure of your events so I can't be sure that helps)

Death
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Response to The games factory regs lounge. 2011-01-03 21:53:28

There are no events on it. it's currently just one object sitting there. I want it to move forward as soon as I start the application. it doesn't do that. what movement do I set it to??????

MSGhero
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Response to The games factory regs lounge. 2011-01-03 22:34:46

At 1/3/11 09:53 PM, Death wrote: There are no events on it. it's currently just one object sitting there. I want it to move forward as soon as I start the application. it doesn't do that. what movement do I set it to??????

If you don't want to use an event for whatever reason, choose bouncing ball and set the initial direction to whichever way you want underneath

ninty96zie
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Response to The games factory regs lounge. 2011-01-04 10:59:53

Is there any way to auto space out all selected items? eg. make them all one pixel apart


Pardon?

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ninty96zie
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Response to The games factory regs lounge. 2011-01-04 17:42:21

Here's the flash that i'm making, almost finished just need to add music and story bits http://www.newgrounds.com/dump/item/ae54 fa415b5440a73b87b1d1cab1b3d1 any comments would be nice, i want to improve :D and a name if anyone can think of a suitable one


Pardon?

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ninty96zie
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Response to The games factory regs lounge. 2011-01-05 17:23:31

http://www.newgrounds.com/portal/view/55 8447
New flash :D plz review and rate it would be much appreciated, made it in tgf2 :D


Pardon?

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supermegachaos
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Response to The games factory regs lounge. 2011-01-08 19:09:51

I want to add a contact system now in my next game that I make.

kind of like in the game PERSONA!!!! I loved how you could chat with enemys.


sonics my name speeds my game

Zerok
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Response to The games factory regs lounge. 2011-01-25 05:30:37

Weird, I couldn't find this thread on the TGF2 forum at all... the forum had no second page to it, unless I was just crazy or something.

Anyway, just a little reminder that I've started my collab with TGF2 (technically, MMF2) at the heart of it. I'll be posting progress reports here, and asking about programming help here:

http://www.newgrounds.com/bbs/topic/1224 745

Any and all are welcome to comment, criticize, help, etc.

<3 Zerok


Self-published fiction: Mostly Lies

Zerok
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Response to The games factory regs lounge. 2011-01-25 05:31:37

At 1/25/11 05:30 AM, Zerok wrote: Weird, I couldn't find this thread on the TGF2 forum at all... the forum had no second page to it, unless I was just crazy or something.

Ah, didn't adjust the time slider to more than 'show topics from the last week.'

I'm used to General :3


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IncendiaryProduction
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Response to The games factory regs lounge. 2011-01-28 16:17:52

I am about to try this.

I have always used flash, so I thought I would try something new. I also suck at programming, so this will probably help.

I've hit a point with the the collab I'm working on where I can't go any farther because I waiting for one person; so I guess this would be a good way to use up that time.


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Response to The games factory regs lounge. 2011-02-07 21:43:40

Ok, i need a new idea for a game, i got half way through the space invaders style game and said fuck it and deleted it from frustration.

bourbonboy
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Response to The games factory regs lounge. 2011-02-09 10:26:21

:SI was trying to upload a games factory game to my dump so i could ask what people here think but it said that it couldn't be a mfa type file extension thing and I don't know how you export as swf.
Pleas help as i cant find anything on it.

Venima
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Response to The games factory regs lounge. 2011-02-09 10:39:38

At 2/9/11 10:26 AM, bourbonboy wrote:
SI was trying to upload a games factory game to my dump so i could ask what people here think but it said that it couldn't be a mfa type file extension thing and I don't know how you export as swf.
Pleas help as i cant find anything on it.

dude, in TGF2, go to file - build - application...pretty sure that's how you do it.

I've run into a problem. Say I have 2 objects, one on top of the other, how do I condition an event so that it only registers the one on top?

Venima
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Response to The games factory regs lounge. 2011-02-09 10:41:43

*When clicking on it* I forgot to add...

bourbonboy
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Response to The games factory regs lounge. 2011-02-09 12:28:41

At 2/9/11 10:39 AM, Venima wrote:
At 2/9/11 10:26 AM, bourbonboy wrote:
SI was trying to upload a games factory game to my dump so i could ask what people here think but it said that it couldn't be a mfa type file extension thing and I don't know how you export as swf.
Pleas help as i cant find anything on it.
dude, in TGF2, go to file - build - application...pretty sure that's how you do it.

I've run into a problem. Say I have 2 objects, one on top of the other, how do I condition an event so that it only registers the one on top?

Just use two directions in the animation and have one thing on one direction and the other on the other direction unless its some sort of a button or something that needs two separate objects.Then you could make it so when they swap one goes out of the screen and the other comes in.

bourbonboy
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Response to The games factory regs lounge. 2011-02-09 13:44:00

Heres my first game made in TGF2
Space Platform
I know it needs sound but I'm not sure what to use. Suggestions please.
Creative criticism would be nice too

Venima
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Response to The games factory regs lounge. 2011-02-09 13:56:55

The objects are static, the same object, can't be different directions, they're just different sizes, one on top of the other. When clicking on one that I want to say, destroy, I end up destroying both cos I'm effectively "clicking" on both. Oh and they can't be different layers either.

Venima
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Response to The games factory regs lounge. 2011-02-09 14:17:16

At 2/9/11 01:44 PM, bourbonboy wrote: Heres my first game made in TGF2
Space Platform
I know it needs sound but I'm not sure what to use. Suggestions please.
Creative criticism would be nice too

Your space program is pretty good... my recommendations:

Pause key! I had an itch on my nose for 5 minutes...say when you press "P"? Note if you set the same key to play it will end up pausing for a 100th of a second.
Shooting reduces score by say 25. What's to stop someone from hammering space and moving from side to side?

Minor recommendations:
It seems the location of the laser isn't random. You can make it random by typing: Random(<width>)+<starting x value> in the expression calculator for calculating the X location.
Slow things down, the lasers as well as your own movement, some find fast paced games tiring.

Personal ideas:
Powerups - 3 way rockets, 1 hit shield...
Powerdowns - faster lasers, smaller rockets...
Lasers that come down diagonally.

bourbonboy
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Response to The games factory regs lounge. 2011-02-09 14:34:13

At 2/9/11 02:17 PM, Venima wrote:
At 2/9/11 01:44 PM, bourbonboy wrote: Heres my first game made in TGF2
Space Platform
I know it needs sound but I'm not sure what to use. Suggestions please.
Creative criticism would be nice too
Your space program is pretty good... my recommendations:

Pause key! I had an itch on my nose for 5 minutes...say when you press "P"? Note if you set the same key to play it will end up pausing for a 100th of a second.
Shooting reduces score by say 25. What's to stop someone from hammering space and moving from side to side?

Minor recommendations:
It seems the location of the laser isn't random. You can make it random by typing: Random(<width>)+<starting x value> in the expression calculator for calculating the X location.
Slow things down, the lasers as well as your own movement, some find fast paced games tiring.

Personal ideas:
Powerups - 3 way rockets, 1 hit shield...
Powerdowns - faster lasers, smaller rockets...
Lasers that come down diagonally.

Thanks for the ideas I Didn't know about that random thing.
I'm definitely putting in a pause button.
I think I'l make shooting lower score by 10.
Slow things down, the lasers as well as your own movement, some find fast paced games tiring.
faster lasers.......
You contradicted yourself.
I'm not sure what you mean by three way rockets but I'm going to put a shield in.
I will do smaller rockets.
Lasers that come down diagonally does seem like a good idea but I think I might not do it.
Thanks now to make a list of things to do and get to work on it.

Syntrus
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Response to The games factory regs lounge. 2011-02-09 16:39:36

OMG I am so excited! This looks sounds neat.


Syntrus keeping it real with fake computer music since 2006
The Madness of Kid Triangle

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Venima
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Response to The games factory regs lounge. 2011-02-09 16:49:52

At 2/9/11 02:34 PM, bourbonboy wrote:
Thanks for the ideas I Didn't know about that random thing.
I'm definitely putting in a pause button.
I think I'l make shooting lower score by 10.
Slow things down, the lasers as well as your own movement, some find fast paced games tiring.
faster lasers.......
You contradicted yourself.
I'm not sure what you mean by three way rockets but I'm going to put a shield in.
I will do smaller rockets.
Lasers that come down diagonally does seem like a good idea but I think I might not do it.
Thanks now to make a list of things to do and get to work on it.

I didn't contradict myself. Generally everything should be slowed down, but a "powerdown" object that falls like the life thing, when shot could mean that lasers speed up for a short time.

superdangerman
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Response to The games factory regs lounge. 2011-02-10 20:58:27

Hey, I've been tooling with GF2 for a bit, but I can't figure this out.

I'm trying to make a point and click style adventure game, and I'm trying to 1) Figure out how to do a custom cursor, and 2) Figure out how to make it so that I click on an area, and a character will walk over to it. I'm not sure which option to use under the "active object" dropdown.

Anyone else make this kind of game and can offer advice?

Venima
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Response to The games factory regs lounge. 2011-02-11 12:58:49

for the mouse thing, there might be something specifically for it but, in events at start of frame "hide mouse pointer" and insert an active object that looks like the cursor you want and under an always condition to set it's x and y to mouse's x and y.

When it comes to the character, it will involve storing the mouse's x and y in two of it's alterable values when you click, beyond that I'm not 100% sure what's best. Create a new project/application and experiment. See how you can acquire your desired effect, until someone finds an answer for you.

knugen
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Response to The games factory regs lounge. 2011-02-24 17:56:03

Hey guys, just a quick question: What's the policy on the "tutorial game" in the flash portal? Example:

I am willing to bet people don't want to see the same game over and over, and I would classify this as stolen for sure but I am not confident that it's whistle worthy. I'm sure this has been discussed before so what's the general opinion?

enzanblaze
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Response to The games factory regs lounge. 2011-02-25 20:03:51

Hi there, wanna start off by saying I'm highly enjoying the free ng exclusive version. I just finished going through the tutorial (which was very well explained) and the only trouble I am having is actually exporting the .SWF file. When I try to Build the application, it builds it but when I go to the .swf file and open it, it only shows a Newgrounds loader and when I click play it just turns white. However, when I click Build and Run it does Run the game perfectly but the .swf still does the thing with the white screen. Any ideas?

FlyinV
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Response to The games factory regs lounge. 2011-02-25 20:28:44

You need to upload the SWF to Newgrounds to play it.
The SWF won't run on your computer or if you upload it to other websites.

enzanblaze
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Response to The games factory regs lounge. 2011-02-25 20:54:12

At 2/25/11 08:28 PM, FlyinV wrote: You need to upload the SWF to Newgrounds to play it.
The SWF won't run on your computer or if you upload it to other websites.

Ah, I understand more now how its exclusively for Newgrounds. Thanks for explaining that!

Magic-Mushroom
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Response to The games factory regs lounge. 2011-04-23 21:38:55

How do you make a side scroller? I can't seem to make the screen scroll over.


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