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The games factory regs lounge.

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ThePortalGuru
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Response to The games factory regs lounge. 2010-12-01 00:22:38

I want to recommend to everyone an incredible series of tutorials by this guy.

Take a look at his platformer tutorials. They're incredible for anyone still wanting to learn how to go beyond the capabilities of the built-in movement.

Also, managed to reduce the filesize of my sound testing to 2.4 MB, as opposed to the previous 3.2. There's a little loss in quality from the previous build, though.


Thanks aplenty to Phobotech for the great user icon.

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Response to The games factory regs lounge. 2010-12-02 12:05:11

Hey can anyone help me out? im making a 2d platform and i need to know 2 things,

1. how do i get the score to carry over to the next board without having start over at 0
2. how do i make it so when i fall off the screen i respwan at the main platform of the level?

FlyinV
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Response to The games factory regs lounge. 2010-12-02 12:41:56

1 --
Many options -- a couple easy ones are:
A --- Use the Player Icon score holder its global to your whole game
B -- Usa a global value to hold your score and then retrieve it on other frames

This is where you find the player icon and its score holding actions

2 -- Make an event for when you player falls off and then create a new player at the location you desire

The games factory regs lounge.

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Response to The games factory regs lounge. 2010-12-02 13:24:37

Thanks, well heres what i got down so far http://www.newgrounds.com/dump/item/e32c 858a1d6d95c405af5ad3de6dfb3b i need to add a background, 19 more levels, a title and game over screen, scores, and just a bunch of other stuff.

kidd25
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Response to The games factory regs lounge. 2010-12-04 23:20:17

sweet I hope that this will really help out new guys like me in this field ff creating good games. see inghow its best to pratice i will come at least once a day to learn all i can to get far in this business. :D

wish yah luck

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NinjaPs3
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Response to The games factory regs lounge. 2010-12-07 12:25:12

Can we make a boss on this? if so how?


eh im a stealthy game console...

Zerok
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Response to The games factory regs lounge. 2010-12-07 13:35:38

At 12/7/10 12:25 PM, NinjaPs3 wrote: Can we make a boss on this? if so how?

That's a pretty vague question... but in short: Yes.

How depends on a lot of things, like what type of game you're making, how you want the boss to appear, etc.

In general, I'd imagine you'd need some sort of trigger that signals the end of the level (or middle, wherever)... then you'd need to decide if you're fighting the boss in the same frame... then you'd have to figure out how complex this boss needs to be... If it's got lots of moving parts and different attacks then you'll need multiple Active Objects or at least a really complexly animated single Active Object and supporting Active Object projectiles (depending on how the boss attacks, of course).

you're probably going to need at least one separate Group of Events unless your boss functions similarly to your smaller enemies.

Anywho, we can't really make specific suggestions unless you flesh out what you want first. =)


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ThePortalGuru
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Response to The games factory regs lounge. 2010-12-07 19:28:17

At 12/7/10 12:25 PM, NinjaPs3 wrote: Can we make a boss on this? if so how?

There's actually some wonderful tutorials here on how to make a multi-segment boss.


Thanks aplenty to Phobotech for the great user icon.

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ThePortalGuru
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Response to The games factory regs lounge. 2010-12-09 20:03:11

I have to say, damn, Clickteam.

That is one spiffy new opening logo.


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Clickteam
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Response to The games factory regs lounge. 2010-12-09 20:07:35

Thanks!

Mr Fulp had one of you talented NG'rs do it, So maybe he can pop in give credit where credit is due!

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ThePortalGuru
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Response to The games factory regs lounge. 2010-12-10 00:29:09

D'oh! Almost forgot, controls:

WASD: Green guy movement
Arrow keys: Blue guy
Click and drag: Orange guy


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ThePortalGuru
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Response to The games factory regs lounge. 2010-12-11 18:19:12

Thanks, EJR! And I'm psyched about the new API extension, too. Probably gonna look into getting MMF2 and the flash runtime this winter.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-12-12 03:09:45

3rd party extensions are a huge draw for MMF2. There are a lot of extensions that make otherwise painstaking tasks much easier.

Regardless, you can upgrade to HWA either way, which really helps with performance.


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DavidXN
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Response to The games factory regs lounge. 2010-12-12 09:20:27

MMF2's extensions really are a boost if you're doing anything complex, but if you're happy with what you've seen of TGF2 so far, remember that you can apply for an upgrade discount to MMF2 later if you choose you want to start there and move up.

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Response to The games factory regs lounge. 2010-12-12 11:06:45

I used to be a big MMF man back in the day, but eventually gave up. I think I'll take another shot at it now that I know my games can receive publicity on Newgrounds. As a game artist, I've always wanted to bypass the hardest step: getting a good programmer.


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Pjorg
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Response to The games factory regs lounge. 2010-12-12 11:10:57

This was made with the software.

Holy shit.


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Zerok
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Response to The games factory regs lounge. 2010-12-12 13:12:01

Just looking for some confirmation... I forget if this has been specifically mentioned before but:

Does the Flash Exporter for MMF2 have the same limitations as does the built in Flash Exporter for the NG version of TGF2? I remember early on in this forum someone was talking about how ink effects didn't work or something.

Either way is there a list somewhere with the known limitations? I'm going to be starting my big project soonish and I'd hate to build in any events that won't translate to .swf.

Cheers! :)


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DavidXN
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Response to The games factory regs lounge. 2010-12-12 14:24:01

I can't remember whether it's in the Newgrounds version or not, but there's a section in the Help of the Flash exporter (F1) that gives an overview of the differences that you can expect from an EXE version of an exported game. Most of them are things you would expect from a Flash game, like not being able to interact too much with the player's hard drive, or use extensions that get system information, and so on.

Death
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Response to The games factory regs lounge. 2010-12-24 10:48:31

I have a problem. I'm trying to get it to shoot two different objects. when facing left, press z to fire left. when facing right, press z to fire right. the problem is that I can't figure out how to make the left invisible when firing right and vice versa. help?

ThePortalGuru
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Response to The games factory regs lounge. 2010-12-25 13:19:23

Makin' some figure 8's with some good old math.

Arrow keys to move the guy
"+/=" to Increase speed
"-" to decrease speed

Z to increase radius
X to decrease radius


Thanks aplenty to Phobotech for the great user icon.

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Death
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Response to The games factory regs lounge. 2010-12-25 14:17:51

I've figured out the last problem, I just had to make the object check the visibility of the one it was firing from.

but I still have to figure out how to fix the problem of moving forward from the same spot when pressing the same key more than once in a row

NinjaPs3
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Response to The games factory regs lounge. 2010-12-25 15:07:40

Hey hey hey i made my first boss fight :D

i hope it gets through the blam patrol xD


eh im a stealthy game console...

ThePortalGuru
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Response to The games factory regs lounge. 2010-12-25 18:08:23

Great for your first game, Ninja!

I'm just messin' around with some new stuff I got for Christmas.


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NinjaPs3
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Response to The games factory regs lounge. 2010-12-26 03:09:05

At 12/25/10 06:08 PM, ThePortalGuru wrote: Great for your first game, Ninja!

I'm just messin' around with some new stuff I got for Christmas.

thank you
lol nice sound effects


eh im a stealthy game console...

ThePortalGuru
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Response to The games factory regs lounge. 2010-12-26 18:39:00

Messing around with rotations and stuff.

May not seem like much now, but with a good platform engine implemented, it'll be cool, I assure you.


Thanks aplenty to Phobotech for the great user icon.

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FEDEV
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Response to The games factory regs lounge. 2010-12-27 18:19:49

Im trying to upload a TGF2 file for some feedback but it's a .mfa file, how can I transform it into a .swf one?


.

FlyinV
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Response to The games factory regs lounge. 2010-12-27 19:34:10

Under the file menu then build

FEDEV
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Response to The games factory regs lounge. 2010-12-27 21:08:01

I've got an issue trying to make the player's character jump.
It can jump while while moving, but not while it remains in the same place, without going to left or right.
This is what I'm talking about.


.

ThePortalGuru
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Response to The games factory regs lounge. 2010-12-27 22:10:05

Strange. Jumping there seems to work perfectly fine for me.


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