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The games factory regs lounge.

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Ptero
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Response to The games factory regs lounge. 2010-11-21 14:10:41

I'm so sorry.

Clickteam
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Response to The games factory regs lounge. 2010-11-21 19:02:30

you should in your properties window for the string that shows the text for time limit, Uncheck display as background, then using a Always condition and the set Change alterable string to work like this...

"You have "+Str$( >Enter countdown variable here< )+" Seconds to find the exit, Hurry"

You would end up using the expression editor to achieve this, The line you would enter into the expression editor would look pretty much like it does above, except the >Enter countdown variable here< portion you would pull the value of the countdown into it and it will convert it to a displayable string in line with the rest of the text.

Then, maybe a sound for each second it counts down, When playing I had no idea I had to run to the exit to meet a time frame.

GREAT JOB WITH YOUR FIRST TGF2NG Game!

ThePortalGuru
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Response to The games factory regs lounge. 2010-11-21 20:23:17

Gotta fix that massive gravitational pull, man.


Thanks aplenty to Phobotech for the great user icon.

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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-21 20:28:53

Also, I've got an engine of my own I'm working on here.

Things I know about/haven't fixed:
-The character gets stuck in the platform occasionally
-You can get infinite jumps if you hug against a wall
-There's some serious lag
-Gargantuan file size

I really need help on that last three of those. The first should be fairly simple to fix. If anyone could help me out with that, I'll upload the mfa if needed.


Thanks aplenty to Phobotech for the great user icon.

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SineRider
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Response to The games factory regs lounge. 2010-11-21 20:33:02

just finished up my first game. nothing special, but I feel like I've learned a good amount working on it :)

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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-21 20:43:15

I see the both of you are using standard platform movement. This is a big no-no if you want to make a quality game. I'd suggest using David's tutorial for fastloop movement here or here (See the "Static engine" tutorial). It takes a little more time, but is completely worth it.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-21 20:57:53

At 11/21/10 08:49 PM, EJR wrote:
At 11/21/10 08:43 PM, ThePortalGuru wrote: I see the both of you are using standard platform movement. This is a big no-no if you want to make a quality game. I'd suggest using David's tutorial for fastloop movement here or here (See the "Static engine" tutorial). It takes a little more time, but is completely worth it.
Ugh, that tutorial using events and stuff was paintful to sit through and try to figure out. I'm more of a picture and video person rather than a text learner. Not saying it was bad, but I didn't get it.

I like the standard platform movment. If it works, I'll use it, and it definitely worked for me. It looks like you used the one that includes double jump.. and yours was also laggy as a side effect. it's not for me.

Also, sinerider, your game was really cool. The only problem I saw was on the third level with that one platform going up and down, I'd go right through it or it would get completely glitchy for some reason. Pretty good game though.

Actually, could change the amount of jumps you could have all by editing one value. I could also edit dash speed, add wall-jumping, swimming, and all sorts of crazy stuff like that. You may be fine with the built-in platform movement now, but you'll grow to love the amount of control you have with custom. Also, moving platforms are almost impossible to implement with the built-in movement.


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SineRider
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Response to The games factory regs lounge. 2010-11-21 21:05:32

At 11/21/10 08:49 PM, EJR wrote:
At 11/21/10 08:43 PM, ThePortalGuru wrote: I see the both of you are using standard platform movement. This is a big no-no if you want to make a quality game. I'd suggest using David's tutorial for fastloop movement here or here (See the "Static engine" tutorial). It takes a little more time, but is completely worth it.
Also, sinerider, your game was really cool. The only problem I saw was on the third level with that one platform going up and down, I'd go right through it or it would get completely glitchy for some reason. Pretty good game though.

Thanks for the links portal, I'll definietely look through them and try them out. I was havin a bit of trouble with the built in platform engine, so any other options will be great to try out

EJR: thanks for the compliments :) I'll take a look at the 3rd level and try and smooth that part out

ThePortalGuru
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Response to The games factory regs lounge. 2010-11-22 03:49:08

Added some stuff. You can now name your character and have a nifty little thing above your head while you mess around. Also, added a neat little sound effect for hitting the ground and some music.

This was basically just a result of me messing around with stuff. The code's pretty messy, though, so I gotta look into cleaning that up, and there's also the matter of lowering filesize and finishing up that collision system.


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Clickteam
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Response to The games factory regs lounge. 2010-11-22 09:35:35

I like your finished game Sinerider, PM me and I can give some tips if you want on how we can spruce it up!

Darkmaster603
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Response to The games factory regs lounge. 2010-11-22 15:45:46

At 11/22/10 03:49 AM, ThePortalGuru wrote: Added some stuff. You can now name your character and have a nifty little thing above your head while you mess around.

I like what you are doing, but the drop shadow makes it hard to read the name.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-22 16:23:58

At 11/22/10 03:45 PM, Darkmaster603 wrote:
At 11/22/10 03:49 AM, ThePortalGuru wrote: Added some stuff. You can now name your character and have a nifty little thing above your head while you mess around.
I like what you are doing, but the drop shadow makes it hard to read the name.

I realize that. I'll make a version without the drop shadow.


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Fro
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Response to The games factory regs lounge. 2010-11-23 00:39:53

If you've made a game with this program and submitted it to newgrounds make sure to drop me a PM. I'll get to reviewing it eventually as long as you promise to not delete the flash and to respond to it. :P I already reviewed two of the flashes that I saw in the thread, but I'm sure not all the game will be posted in here.


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Death
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Response to The games factory regs lounge. 2010-11-24 11:19:59

At 11/16/10 05:54 PM, DavidXN wrote: Is pure black set as your transparent colour? (Check the spanner icon at the top right of the picture editor).

I can't for the life of me find this icon. help please.

DavidXN
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Response to The games factory regs lounge. 2010-11-24 13:35:55

Sorry, I can't tell left from right - I meant the top left of the picture editor, in the row of icons next to the new/open/save ones. There's a screenshot of the picture editor in this thread:

http://www.newgrounds.com/bbs/topic/1213 232

Death
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Response to The games factory regs lounge. 2010-11-24 14:17:04

... I never found the icon, but I somehow managed to fix the transparency problem by filling the black in inside of the picture editor.

Rory
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Response to The games factory regs lounge. 2010-11-26 04:44:32

So anyway guys, I have begun work on my first game, sort of, It's in effect, based on a very bad pun, It's called Rorioware, and you guessed it, it's a warioware clone. So this brings inherent problems, such as what can I make for the various minigames? and how can I keep the filesize down?


Dean: Rorys parents didn't give him dancing lessons. That much is obvious.
There are many things I regret, one of them Is asking the above buckfast swilling prick for a sig.

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Death
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Response to The games factory regs lounge. 2010-11-26 15:36:06

didn't wanna put this here until it passed judgement, but here's my first little attempt at something simple.

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ThePortalGuru
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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-26 23:09:44

At 11/26/10 09:06 PM, ThePortalGuru wrote: Messing around with some sounds.

Scratch that: This version is superior. I would've used a static engine movement, but this was purely for testing purposes.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-26 23:29:01

At 11/26/10 11:09 PM, ThePortalGuru wrote:
At 11/26/10 09:06 PM, ThePortalGuru wrote: Messing around with some sounds.
Scratch that: This version is superior. I would've used a static engine movement, but this was purely for testing purposes.

I'm almost ashamed for triple posting, but the controls are as follows, so no one gets confused:

Z to jump
X to dash


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-27 01:38:17

At 11/26/10 11:41 PM, EJR wrote:
At 11/26/10 11:29 PM, ThePortalGuru wrote: Z to jump
X to dash
How do you make it so that X is dash? I've been playing around with conditions but i haven't seen how to do it.

Also they're cool, btw. I tried the turtle skeleton one (forgot his name) earlier and liked it.

It's actually a lot easier than it would seem. For the basic built-in movement, it's all about playing around with maximum speed, and with a custom movement engine, there's normally some sort of alterable value controlling dash speed.

I've uploaded the .mfa for you to take a look at, if you want the actual example file to work off of. Be warned: It's pretty sloppy right now.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-29 00:46:29

Hell fuckin' yeah.

Pretty proud of it so far.

Again: Z to jump and X to dash. Get closer and further away from the stereo to hear some wonderful music! Get close to one of the first waterfalls to hear some of the ambient sounds of rushing water! Feeling overwhelmed? Just run away from the sources, and all but your footsteps will cease to annoy you.


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Zerok
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Response to The games factory regs lounge. 2010-11-29 10:11:28

At 11/29/10 12:46 AM, ThePortalGuru wrote: Pretty proud of it so far.

Lovely motion parallax too! Looks great; your next challenge should be to find a way to compress that filesize... surely something like that can be less than 3.2MB?

It looks like you're really taking to this program :D good job man.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-29 20:20:21

At 11/29/10 10:11 AM, Zerok wrote:
At 11/29/10 12:46 AM, ThePortalGuru wrote: Pretty proud of it so far.
Lovely motion parallax too! Looks great; your next challenge should be to find a way to compress that filesize... surely something like that can be less than 3.2MB?

It looks like you're really taking to this program :D good job man.

Actually, it's been laying around on my hard drive for something like a year now, but I was never truly inspired to start learning the ropes of it until this came out. Now with the possibility of building up some rep in the portal, I'm eager to learn as much as I can so that my first game is a good as it can be.


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-29 20:26:38

Also, regarding filesize, I'm gonna try and group the events in different ways to see if it makes a difference. Filesize reduction is one of the most painstaking parts of finishing a game, I'm sure.


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Uchumaru08
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Response to The games factory regs lounge. 2010-11-29 21:02:26

It's not very good but I tried.

http://www.newgrounds.com/portal/view/55 4958


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ThePortalGuru
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Response to The games factory regs lounge. 2010-11-29 22:28:24

Left a review there for ya.


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W3R3W00F
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Response to The games factory regs lounge. 2010-11-30 18:02:51

Just a quick heads up for you all.

Clickteam's "The Games Factory 2", "Multimedia Fusion 2", and "Multimedia Fusion 2 Developer" are all 15% off through Christmas.

TGF2 was $59.00 / TGF2 is now $50.15
MMF2 was $119.00 / MMF2 is now $101.15
MMF2Developer was $369.00 / MMF2Developer is now $313.65

https://clickteam.us/shop/home.php

Just thought I'd let you guys know. :)


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delibrete
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Response to The games factory regs lounge. 2010-11-30 22:56:20

I've actually used TGF 1 and TGF2 for about 4 years. I pretty much know (just about) everything about it.

So ask me anything.