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The games factory regs lounge.

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Luis
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Response to The games factory regs lounge. 2010-11-17 14:17:00

Just got through the tutorial. Pretty painless, thought id struggle being mostly art minded. But the conditional statments make sense and reminded me of the early tell target days of flash


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Response to The games factory regs lounge. 2010-11-17 19:23:42

I want to add music to my flash so i downloaded a song from the audio portal and i went to the events editor and i made it so it would play the song at the start of the frame but its not playing, it says its on there buts its not working.

Clickteam
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Response to The games factory regs lounge. 2010-11-17 19:45:44

Can you please answer the following...

A. What song file format is it?
B. What are you conditions and actions for the music event?

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Response to The games factory regs lounge. 2010-11-17 19:56:30

How do i convert .mp3 fils to .wav using audicity?

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Response to The games factory regs lounge. 2010-11-17 20:18:26

At 11/17/10 08:06 PM, EJR wrote:
At 11/17/10 07:56 PM, CAN-OF-SPAM wrote: How do i convert .mp3 fils to .wav using audicity?
File >> Export >> Wav >> Ok

In what? the games factory 2 or the folder with audicity?

The games factory regs lounge.

RhysD
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Response to The games factory regs lounge. 2010-11-17 21:59:31

Open the program called Audacity, open the mp3 file from inside Audacity. Click file -> Export to WAV.

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Response to The games factory regs lounge. 2010-11-17 22:15:21

Wtf its doesn't open. when i click on it it quickly opens command prompt then exits out of it.

enquencle
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Response to The games factory regs lounge. 2010-11-17 23:03:50

This is just great for animators like me! This will never replace actionscript, that's for sure, but with a little creativity it can be great.

I have question. If I have a few animations done in flash, for example, a runnig cycle, and i want to add it to my game, what's the best way to export it to use it with the program?

Thanks!


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Looking for people who plays Fifa 08 :(

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Clickteam
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Response to The games factory regs lounge. 2010-11-17 23:06:49

If you generate a AVI with your Flash editor, then you can import into a TGF Active object and it will break it down in to the individual frames automatically, Hope that helps!

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Response to The games factory regs lounge. 2010-11-18 01:52:22

AWW FUCK! Did I just download a god damn virus?

SineRider
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Response to The games factory regs lounge. 2010-11-18 13:28:37

I have a quick question. How would I go about having a music loop continue from one frame to the next without starting over?

willy313
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Response to The games factory regs lounge. 2010-11-18 13:45:26

Go to "Runtime options", under "Sound options..." Check the box "play sounds over frames"

If you are copying frames, remember that you must delete "start of frame: play music" in the frames prior to when the music is activated. Otherwise TGF will be ordered to play the music again, and it will reset.

SineRider
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Response to The games factory regs lounge. 2010-11-18 13:53:28

At 11/18/10 01:45 PM, willy313 wrote: Go to "Runtime options", under "Sound options..." Check the box "play sounds over frames"

Ah thanks :D. It all makes sense now.

Zerok
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Response to The games factory regs lounge. 2010-11-18 18:05:21

This is a really compelling program and I haven't even started it yet (downloaded).

Depending on how I take to it, this might become a Christmas break pursuit, heh.

Also, I really appreciate the Clickteam people keeping a close eye on developments and answering questions... it must be pretty cool for you guys to interact so intimately with a highly relevant and active userbase! This kind of stuff must be exactly what Tom was hoping for when he envisioned the collaborative potential of this site.


Self-published fiction: Mostly Lies

Clickteam
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Response to The games factory regs lounge. 2010-11-18 20:12:54

Thats why we thought Newgrounds was a natural partner in the battle to promote creativity!

Zerok
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Response to The games factory regs lounge. 2010-11-19 00:07:06

Just went through the tutorial... it's a wonderfully intuitive program! I was able to switch from a mouse controlled player to a keyboard controlled and fix a minor "glitch" (player no longer had a defined movement area because it was '8-directions' setting) with no trouble at all. It's quite obvious to me how you would add bonuses and power ups and new levels to the classic breakout game, fantastic!

I'll definitely give the full version a whirl once I muck around with this one and see what tricks I can come up with. Does the full version also allow conversion to .SWF or is that special to this NG version? Also I noticed the music play event wasn't available even though the tutorial asked me to put it in - another full version perk? :)

I saw the price quoted earlier, does that also include the MF2 software or just TGF2?


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Zerok
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Response to The games factory regs lounge. 2010-11-19 00:53:13

At 11/19/10 12:07 AM, Zerok wrote: Does the full version also allow conversion to .SWF or is that special to this NG version?
I saw the price quoted earlier, does that also include the MF2 software or just TGF2?

Reread thread, self answered these questions :)


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SineRider
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Response to The games factory regs lounge. 2010-11-19 11:58:58

So I got a little ambitious with my first game. Do you guys have any tips on lower the file size of your games. I tried to remove any excess music/sounds files I could and tried to keep it minimal, but it's still a quite a bit over the 10mb size limit.

My first thought was to try and lower the kps of all the mp3s, but whenever I tried to lower it to 96kps or lower it would error when I tried to export it. Any help is appreciated :)

Clickteam
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Response to The games factory regs lounge. 2010-11-19 12:35:43

Please PM me, I would like to look at your MFA

Thanks,

Your Friendly Neighborhood Clickteam person

HLG
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Response to The games factory regs lounge. 2010-11-19 13:46:59

where should i place a link to the game that i've submitted?

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Response to The games factory regs lounge. 2010-11-19 14:17:29

At 11/19/10 01:46 PM, HLG wrote: where should i place a link to the game that i've submitted?

You can post it anywhere in this thread.

HLG
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Response to The games factory regs lounge. 2010-11-19 14:28:00

At 11/19/10 02:17 PM, CAN-OF-SPAM wrote:
At 11/19/10 01:46 PM, HLG wrote: where should i place a link to the game that i've submitted?
You can post it anywhere in this thread.

okay thanks, just making sure this was the right place

graphics arent amazing and there are some minor bugs but i take pride in the soundtrack and the level design!!

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Response to The games factory regs lounge. 2010-11-19 20:34:04

Heres the final version of what i was making. also can anyone help me out here, i want to make another horizontal flight shooter and i went to the ships in the library and there all facing right, i want them to face left, is there any way i can make them face left?

Ptero
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Response to The games factory regs lounge. 2010-11-19 21:25:06

Alright, so I'm messing around with the different character settings and I have a question. I'm making the Walking animation for a character, and I can't seem to find an option to create a new frame. The only thing I see is a Duplicate Frame button.

ThePortalGuru
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Response to The games factory regs lounge. 2010-11-19 21:39:41

At 11/19/10 09:25 PM, Ptero wrote: Alright, so I'm messing around with the different character settings and I have a question. I'm making the Walking animation for a character, and I can't seem to find an option to create a new frame. The only thing I see is a Duplicate Frame button.

Sadly, there is no option to create a new frame. You just have to duplicate the frame and clear the canvas. Not really that hard to do, though, and in the end, you might want to use the duplicated frame for reference in the next frame.


Thanks aplenty to Phobotech for the great user icon.

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Ptero
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Response to The games factory regs lounge. 2010-11-19 21:52:16

I figured it out just by fucking around. Thanks anyway though!

Now there's another thing )this is my first time really using it besides the tutorial which is why I suck so much.) I want to make it like the tutorial where you can only move left and right, but with the keyboard instead of the mouse. I clicked on the Object and went under Movement, but I can't find anything that works correctly.

ThePortalGuru
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Response to The games factory regs lounge. 2010-11-19 21:55:16

There's the platform movement, but I think you're better off learning to make a custom platform movement system, as the default system's pretty damn buggy. Just PM me if you want to know some resources n' stuff.


Thanks aplenty to Phobotech for the great user icon.

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DavidXN
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Response to The games factory regs lounge. 2010-11-19 22:44:31

Ptero, you could either use the Eight Directions movement and disable all directions except left and right, or you could make the object move yourself in the Event Editor with something like:

Repeat while Left is pressed
-> Set X position of object to X("Object") - 2

Repeat while Right is pressed
-> Set X position of object to X("Object") + 2

JoSilver
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Response to The games factory regs lounge. 2010-11-19 22:44:53

so this has it's own forum now.

Fro
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Response to The games factory regs lounge. 2010-11-20 09:03:16

At 11/19/10 10:44 PM, JoSilver wrote: so this has it's own forum now.

It did since day one actually.

Anyway, I've finally found some time to finish up the first tutorial. I've been rather sick lately and on top of school work I haven't had time to mess with it anymore. Time to finish it up and then mess around with it to see what I can do.


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