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Shmup Closed Beta

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Shmup Closed Beta 2010-10-10 23:36:25


been working on a new game lately and I was interested in getting some feedback before going too far with it. if you want to test it make a post here and I'll add your username to the list. here's the link to play it once you're added:

http://www.newgrounds.com/account/flasha pi2/12283/preview

ONLY THE FIRST TWO PLANETS WORK, ANYTHING AFTER WILL JUST REPEAT THE SAME LEVEL.
I'll probably add in small groups, depending on interest level. Testers will have their ng usernames added to the credits when the game is complete

ABOUT THE GAME:
this is a shmup with rpg elements. instead of collecting powerups in the level you collect money to spend at the parts shop- as you progress you'll unlock expansion slots where you can mix and match weapons and ship mods for a custom attack setup (you can individually rotate the weapons as well)

as you play you'll also gain xp and level up your ship with small stat upgrades

THINGS TO THINK ABOUT:
Are the controls and interface intuitive?
is the difficulty too easy or too hard?
do the rpg mechanics enhance the game?
did you find any bugs?
did the game run well?
is it... fun?

thanks!

Shmup Closed Beta


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Response to Shmup Closed Beta 2010-10-10 23:37:48


Looks fun. Count me in.


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Response to Shmup Closed Beta 2010-10-10 23:38:36


Sorry I dont understand "beta"


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Response to Shmup Closed Beta 2010-10-10 23:38:51


Can I test? I try to get back to the creators with a review based on the beta within a week.


06-17-11: User of the Day

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Response to Shmup Closed Beta 2010-10-10 23:40:42


At 10/10/10 11:38 PM, AtomicD00M wrote: Sorry I dont understand "beta"

games are referred to as alphas and betas in their testing stages- beta usually signifying something playable, alpha meaning more of just ideas and concepts or a rough engine.


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Response to Shmup Closed Beta 2010-10-10 23:42:14


Sounds awesome. I'm pretty mediocre at shmups, but I'd love to give it a try.

On a scale of one to ten, how many bullets are going to be flying around at the same time?


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but now you frown. A pity. Smiling is healthier.

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Response to Shmup Closed Beta 2010-10-10 23:42:40


I'll try it out, I can haz permissions to view this page?


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Response to Shmup Closed Beta 2010-10-10 23:47:33


Lets do this


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Response to Shmup Closed Beta 2010-10-10 23:47:44


I'd definitely love to help test your game, especially since I'm trying to build my own shmup as well.

Is there going to be bullet hell in this?

Response to Shmup Closed Beta 2010-10-10 23:48:30


No... simply no.

maybe

I apologize in advance.

Response to Shmup Closed Beta 2010-10-11 00:01:01


At 10/10/10 11:36 PM, Afro-Ninja wrote: Are the controls and interface intuitive?

I loved the first control settings (arrow keys and A) because I'm usually playing games that involve my hands to be at (left hand): WASD, and (right hand:) arrow keys.

is the difficulty too easy or too hard?

I liked how it got harder and harder, but it was just a little too hard, a little too fast. Maybe if you toned down the difficulty and made it harder a bit more gradually.

do the rpg mechanics enhance the game?

The RPG mechanics are pretty unnoticeable, but when you actually come around to seeing the way you show off the score counting for the end of each level, it is kind of cool. It's sort of the same as Forza Motorsport 2 (and I think 3 as-well) where you're shown a bar that indicates your XP towards next level. Also done in Swords & Sandals, and most-likely, many, many, more.

did you find any bugs?

No bugs here. At least, not that I've seen so far in my "playtime".

did the game run well?

I don't get the question.

is it... fun?

I mean, it's not too new. I wouldn't give it a 10 for that matter, but it was really interesting. Maybe some more interactions with the outside world, like showing the high-score systems, would boost my current possible review score of 8/10. It was a normal game where you fly around blasting enemy ships, collecting money, and dodging bullets. This is all topped off by a mini-boss every level.

For now, I really want to see more because so far, it's an 8/10 from me. Top-notch though.
Preview Score: 8/10, 4/5.


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Response to Shmup Closed Beta 2010-10-11 00:04:50


sorry for the delay guys, my internet took a major shit. everyone is added now though. I'll address individual comments in a second

as for bullet hell, the idea is that the game starts out fairly calm but by the end the screen will be filled with projectiles (assuming flash will allow it)


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Response to Shmup Closed Beta 2010-10-11 00:07:20


Here's my incredibly quick feedback. Sorry I didn't play longer, but I have to be somewhere in the next 10 minutes.

Are the controls and interface intuitive?

It felt just about right. The only problem was that the control options were different in range. The first option was comfortable, but the second was a bit too close. Then again, my keyboard is pretty big.

is the difficulty too easy or too hard?

It was pretty easy. The only enemy I had difficulty with was the one that moved left to right, but after finding a pattern it was a piece of cake.

do the rpg mechanics enhance the game?

It's new to this genre. which felt fresh and welcoming. Playing it with an RPG feature would be great.

did you find any bugs?

Nope.

did the game run well?

Very well. Nothing froze or lagged. It was very, very smooth.

is it... fun?

Extremely. I wish I could keep playing.

Hope this turns into a full game!


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Response to Shmup Closed Beta 2010-10-11 00:08:58


Top down shooter you say?

Count me in.


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Response to Shmup Closed Beta 2010-10-11 00:10:57


outlet wrote
I liked how it got harder and harder, but it was just a little too hard, a little too fast. Maybe if you toned down the difficulty and made it harder a bit more gradually.
EJR wrote
About the difficulty, I think it was too easy. I feel like the game would be more fun if the difficulty was brought up a little

as you guys can see already, trying to adjust the difficulty is tough. the first two comments have completely opposite viewpoints, heh.

and if the ship could rotate a little as you move to the left or right so that you can shoot better

personally this kind of annoys me in other games, that's why I wanted the player to be able to rotate their weapons to a certain direction and keep them there.

I don't get the question.

as in, did the game slow down at all for you (regular framerate is 55fps)

I mean, it's not too new. I wouldn't give it a 10 for that matter, but it was really interesting. Maybe some more interactions with the outside world

in a sense that's what I'm afraid of, I really want people to find interest in the parts customization. maybe I just need to add more :)


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Response to Shmup Closed Beta 2010-10-11 00:11:34


Yay. you don't post enough AN.

Response to Shmup Closed Beta 2010-10-11 00:27:26


added xports
ship art in this game is from pox btw

At 10/11/10 12:07 AM, InDuStRiEl wrote: Extremely. I wish I could keep playing.
Hope this turns into a full game!

thanks, I'll see what I can do :)


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Response to Shmup Closed Beta 2010-10-11 00:32:48


I love Shmup games! Can I have access to this sexy beast?


I'm the holder of the self proclaimed 'Biggest Douchebag on the Forums' award.

PSN/360 name : BerZerKer 123, and my Steam

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Response to Shmup Closed Beta 2010-10-11 00:32:51


Okay, after playing through levels 1-2 and that repeating one, as well as trying out all of the weapons and stuff, I figure I should take care of this while it's fresh in my mind.

:Are the controls and interface intuitive?

The controls were smooth, and I think they're great. The menu interface was good for a keyboard only game, though mouse support could be nice.

Quick question: Why was "L" the fire button on the WASD configuration?

:is the difficulty too easy or too hard?

Considering these are the first few levels, I'd have to say that the game starts really easy on the first stage. On the second stage I got hit once or twice. On the repeating stage I had to start trying and got hit somewhere around four times. So far I think that for the beginning the difficulty is just right.

:do the rpg mechanics enhance the game?

The light RPG mechanics are pretty interesting, and I think they add a bit of depth and customization to the game.

Also, I noticed a large increase in DPS when you change weapons.
the needle gun pretty much tore through everything much faster than either of the other choices. Was that intentional?

With a base attack of 3.75 I got these stats.

Standard Bullet rifle : 28.5 DPS Price: 20
Needle Cannon: 37.5 DPS Price: 30
Durable Cannonball launcher: 32.5 DPS Price: 25

Seems like there's a pretty huge difference between the choices in comparison to their extremely similar costs.

The rotating of your weapon seemed kind of useless at first, but then I remembered the screenshot in the OP and I thought that was a clever idea. I'm kind of sick of only being able to shoot straight.

:did you find any bugs?

A couple of times I'd hear an electronic-ish sound when browsing through the Parts shop.
Also the game would say I'd have one of a certain part in the Parts shop, but when I'd check the garage it wouldn't be there. To be specific, I can only be sure this happened with the enhanced engine. (It may have happened with another part but I'm unsure of that much.)

I didn't hear any sound other than that occasional beep, so is that the only effect in the game right now?

:did the game run well?

Yeah, it ran smoothly without any major jumps or screwing up, the save file loaded fine as well.

:is it... fun?

Yeah! Once this gets finished I can see this being quite a bit of fun. As is it's entertaining, but I could see it being a lot better later on.


Last night as you slept, I touched your face and you smiled!...

but now you frown. A pity. Smiling is healthier.

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Response to Shmup Closed Beta 2010-10-11 00:36:06


At 10/10/10 11:37 PM, InDuStRiEl wrote: Looks fun. Count me in.

Id like a go :)


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Response to Shmup Closed Beta 2010-10-11 00:37:30


I'd be willing to beta test it for you.


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Response to Shmup Closed Beta 2010-10-11 00:40:42


Quick question: Why was "L" the fire button on the WASD configuration?

the wasd configuration was kinda added last minute, I just picked a key on the opposite side. would a different key feel better? or even clicking the mouse? (I stayed away from this because I really wanted to stick to keyboard only)

do the rpg mechanics enhance the game?
Also, I noticed a large increase in DPS when you change weapons.
the needle gun pretty much tore through everything much faster than either of the other choices. Was that intentional?

I haven't done advanced weapon comparisons yet, there's plenty of room for tweaking. I did notice the needle gun was powerful but it looks like it either needs to do less damage or cost more.

A couple of times I'd hear an electronic-ish sound when browsing through the Parts shop.
Also the game would say I'd have one of a certain part in the Parts shop, but when I'd check the garage it wouldn't be there. To be specific, I can only be sure this happened with the enhanced engine. (It may have happened with another part but I'm unsure of that much.)

there are absolutely no sfx put into the game yet so I'm not sure why that would be happening. what browser and OS are you using?
and are you sure you weren't confusing one engine for another? there are three types available so far- standard, enhanced, efficient. they all have similar stats/appearance.

Yeah! Once this gets finished I can see this being quite a bit of fun. As is it's entertaining, but I could see it being a lot better later on.

thanks!


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Response to Shmup Closed Beta 2010-10-11 00:42:40


ok, caught up on adds again.
I'm gonna head out for a bit, but I'll be back later. I think I'll cap the testers for now at 12
thanks for the input so far!


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Response to Shmup Closed Beta 2010-10-11 00:46:10


looks incredibly boring. from the pic you took, I can tell you just ripped off all the sonic games.

Response to Shmup Closed Beta 2010-10-11 00:48:40


At 10/11/10 12:42 AM, Afro-Ninja wrote: I think I'll cap the testers for now at 12

Damn you, I want in!

Response to Shmup Closed Beta 2010-10-11 00:54:21


If you need a tester that can provide a perspective of a player that loves RPGs but sucks at this kind of game, I'll gladly help out.


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Response to Shmup Closed Beta 2010-10-11 00:55:54


So, let's see what we had here in this game...

At 10/10/10 11:36 PM, Afro-Ninja wrote: Are the controls and interface intuitive?

The controls feel really good in-game, but when in the shop, it's kind of awkward to navigate, with the exit/cancel button being escape. I'm more used to shmup games where the shoot/accept button is Z, and the exit/cancel button is X, but that's just an average thing I've noticed.

is the difficulty too easy or too hard?

Ah, I'm also used to shmups that are difficult from the get-go, but the curve in this one was alright. The difficultly kind of jumped between the last level of the first world and its boss, but that could be easily remedied by introducing some of the bosses attack patterns in earlier levels.

do the rpg mechanics enhance the game?

RPG elements in shmups aren't really new, and I didn't really notice the base states until later on, but I do like the customization you offer for the ship. The whole system of unlocking expansion slots seems like something I'd really enjoy, and having the ability to control the angle of each gun on your ship is really intuitive.

did you find any bugs?

None, as far as I could tell. Was there supposed to be sound? I didn't hear any...

did the game run well?

Very much so, no slowdown, stuttering, or random speeding up. And this is with the experimental 64-bit Flash Player.

is it... fun?

When I started playing, it felt kind of dull, but I was more and more engrossed into it as the game progressed. I'd like to see what lies beyond the second planet, and I'm sure enhanced visuals will help to improve the overall experience.

thanks!

No problem, none at all. NG needs more quality shmups on the site, and you're definitely going to be one to deliver.

Response to Shmup Closed Beta 2010-10-11 00:58:39


ok I added samen and jezuz, LEAVING NOW 4 REAL THO BYE


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Response to Shmup Closed Beta 2010-10-11 00:59:38


I agree with many of the users. This game looks fun as all hell!


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Response to Shmup Closed Beta 2010-10-11 01:00:51


I just want to clarify my last post, I'll test it out!


Movie reviews...

"Plz don't call NASA on me I'm afraid of astronauts dude" - DJ-Ri (2015)

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