At 4/10/10 05:07 PM, 4urentertainment wrote:
At 4/9/10 03:41 PM, Auz wrote:
Oh I see. So basically if you fight long enough, you will eventually max out every stat and you don't have to worry about EV's at all. That's nice :)
I haven't tested, but I'm almost sure the new EV training system is the one used in HG/SS. Unless you're playing the original Gold/Silver.
Yeah I'm playing the original and I bet HG/SS would work with the new system. Otherwise Pokemon trained in those two games would always be way better than those trained in D/P.
At 4/10/10 05:14 PM, TheMaster wrote:
At 4/10/10 04:56 PM, Auz wrote:
Also why are they considered 'illegal'? They're part of the game right, and as far as I can see they're not exactly overpowered moves or anything...
Tourneyfags always have stupid rules. Evasion clause (no accuracy decreasing/evasion increasing moves), Sleep Clause (no sleep moves), Item Clause (no duplicate held items).
It's fucking pointless. Learn to counter it, don't ban stuff you don't like.
I agree. They're part of the game, they can be countered and everybody can use them. Therefore it's fair and you don't need to ban them.
I can understand banning Ubers though, since they are objectively better than other Pokemon, and if they're allowed, everyone just ends up with of 6 these 20 or so different Pokemon, and the other 473 are never used.
Well I remember somebody once wrote in an article that it's normally pretty pointless to come up with rules like this, because what will happen is that people will all just switch to the second best strategy in the game. Or the second best set of Pokemon in this case, being the pseudo-legendaries like Dragonite, Metagross, Salamence etc.. You can indeed see that these Pokemon are now used a lot in competitive play.
What it also mentioned on the other hand is that when the best strategy becomes so good that EVERYBODY will only use that single strategy because you can't win otherwise, it's justified to ban it. I think that's the case with ubers. Like you said, everybody would start using them probably and banning them will make competitive play much more interesting. The pseudo-legendaries are at least beatable with the right strategy, whereas the ubers are practically invincible against most ordinary Pokemon.
So yeah, banning ubers is alright.
At 4/10/10 05:17 PM, kRaZyAzN wrote:
And in general, most competitive players just don't approve of the use of moves like minimize or double team. After 2-3 of those, it will be nearly impossible for anything to hit them.
Well there are still moves like Swift which will never miss and Surf which has a very high hit-ratio. On top of that the opponent will have to lose 3 turns so you can make sure you take him down before that. I don't think it makes much sense banning it.
They're just a general annoyance, just like how you're not allowed to use healing items like hyper potions and stuff when playing on wifi, the game could theoretically be never ending.
Yeah I can understand banning healing items :) Indeed that could make games last forever and it's probably gonna be all about who brings the most revives and hyper potions with him.