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Art Forum Game [Discussion]

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Boss
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Response to Art Forum Game [Discussion] 2009-10-29 18:42:09 Reply

I'm pretty satisfied with the themes, I would definitely like to contribute to most of them.

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Response to Art Forum Game [Discussion] 2009-10-29 19:18:29 Reply

Perfectly content with the themes, I don't know how the groups are going to be divided, but here's hoping for steam and or cyberpunk

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Response to Art Forum Game [Discussion] 2009-10-29 19:40:03 Reply

Body > Post-apocalyptic > Steam-punk.
T'rest I'll have pants ideas.

At 10/29/09 07:28 AM, big-jonny-13 wrote: Or I could do the cell/inside the human body ... my minor is cell biology

Oh mannnn I need your brain. Roll off some interesting cell types.
Like: phagocyte - swallows and leeches playable character.
Lymphocyte - continually spawns multiple homing missiles.


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Response to Art Forum Game [Discussion] 2009-10-29 19:41:11 Reply

At 10/29/09 07:18 PM, M-Vero wrote: Perfectly content with the themes, I don't know how the groups are going to be divided, but here's hoping for steam and or cyberpunk

I figure the teams will probably be volunteer based at first and then who ever is an overflow gets assigned to open spots on other teams.


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Response to Art Forum Game [Discussion] 2009-10-29 20:00:54 Reply

Im going to be all over surreal..

I demand a Captain Ben character type boss for that level..

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Response to Art Forum Game [Discussion] 2009-10-29 20:38:13 Reply

At 10/29/09 07:41 PM, angryglacier wrote: So anyways I made my claim as the leader of post apocolyptic anyone that would like to join this team say so.

anarchy! yo

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Response to Art Forum Game [Discussion] 2009-10-29 20:49:51 Reply

some of us should get back talking about the audio stuff. if we're going to work on groups for the audio as well then we should start figuring out how to do it.
heres what i see working regarding the music

A. We all just pick the level/s we feel we are strongest at doing. then do it

B. Find some way to collab on one work as a group.(this sounds hard but is not all together impossible either.)

any ideas?

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Response to Art Forum Game [Discussion] 2009-10-29 21:05:26 Reply

At 10/29/09 08:49 PM, Sci-Fi wrote: A. We all just pick the level/s we feel we are strongest at doing. then do it

I guess this one, but I think you guys have some fair sharing system, rather than pushing out what each of you want to do.

If two of you desperately want to do music for the same level, you could divide it so one does boss, the other does mobs.


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Response to Art Forum Game [Discussion] 2009-10-29 21:31:54 Reply

When do we start drawing stuff?
And how should we go about approving/dissaproving ideas etc.

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Response to Art Forum Game [Discussion] 2009-10-29 21:55:06 Reply

At 10/29/09 09:31 PM, flashwarrior wrote: When do we start drawing stuff?

Think best to work on a few concepts now, to keep the motivation fires burning. It's also dead useful for working out for yourself what level you might be better at, and you can still pop your concepts to other teams to give them ideas.

And how should we go about approving/dissaproving ideas etc.

Best left decided to the team leaders, when the get picked.


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Response to Art Forum Game [Discussion] 2009-10-29 21:56:18 Reply

At 10/29/09 07:41 PM, angryglacier wrote: So anyways I made my claim as the leader of post apocolyptic

angryglacier... I think it's cool that you're attempting to step up to take a leadership role, but, based on your track record, you're not exactly in a position to be claiming anything. No one is. People can volunteer. But it's ultimately Kraig's decision. Sorry.

Not sure if he has this part all planned out or not, but my suggestion would be for Kraig to make a news post and everyone that's interested in taking part can post which level they'd like to help with there (instead of another thread) ...after x amount of time, either Kraig can choose the leaders for each group based on who he thinks is qualified, or each group can decide. Odds are there will be some lopsidedness... with some levels getting a bunch of people, and others only getting a few... so some shuffling may have to occur. But at least this way we can all get a solid idea of who is doing what. Maybe then we could make threads for each level so it's easier to keep track of the progress.

As for programmers... as much as I <3 Chrispington (I'm the one that linked him to the thread and asked if he'd be interested... after Bom said to ask another day! lol), I think Bom would be a better choice since he's more active in the forums and willing to be more 'hands-on' in helping all of us newbies out with the process. No offense to Chris, but I think that's something this project really needs (and by this project, I mean me! lol). :P

Anywho, that's my 22 cents. Feel free to ignore :P

ReNaeNae
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Response to Art Forum Game [Discussion] 2009-10-29 22:36:02 Reply

At 10/29/09 10:28 PM, angryglacier wrote: You seem much nicer now that your a regular a reply when you were a mod to my self appointed "leadership" would have gotten me a ban.

LOL :P I may have threatened to ban you, in a completely teasing and playful manner ...but I never actually banned you ...ever! :P

thanks... I feel nicer :D
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Response to Art Forum Game [Discussion] 2009-10-29 22:50:34 Reply

Hey all.

I made a news post for users to sign up and choose which team they would like to work with.

Please, if you are interested in doing this, SIGN UP HERE.

Thanks! =]


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Response to Art Forum Game [Discussion] 2009-10-29 23:35:32 Reply

At 10/29/09 08:49 PM, Sci-Fi wrote: some of us should get back talking about the audio stuff. if we're going to work on groups for the audio as well then we should start figuring out how to do it.
heres what i see working regarding the music

A. We all just pick the level/s we feel we are strongest at doing. then do it

B. Find some way to collab on one work as a group.(this sounds hard but is not all together impossible either.)

any ideas?

Well, Im not going to get involved in making any audio for this (im just not comfortable enough with the whole digital thing, and I dont have the real-life means to put together an orchestra).
Nevertheless, Ì would like to suggest making a theme melody. just a simple melody.
then assign every audio artist to a level, and have them interpret the theme, withing their level.


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Response to Art Forum Game [Discussion] 2009-10-30 07:07:37 Reply

At 10/29/09 09:56 PM, ReNaeNae wrote:
willing to be more 'hands-on' in helping all of us newbies out with the process. No offense to Chris, but I think that's something this project really needs (and by this project, I mean me! lol). :P

Yeah that's true, which is why I suggested making a temporary forum for use as a dev portal while the game's being made.

That way you don't have to contact everyone every time the new versions of everything are updated.
Can also use a temp forum that can show .swf and accept file uploads etc. - and edit posts so that stickys can be kept up do date and the info you want is 1st post.
Also it keeps everyone on the same page so that if someone has a question it can be asked and answered in public and no one need ask the same question again.
The NG forum is fine but it's not really designed for developing flash games :P

As long as we've got solutions to those problems I'll be fine dealing with everyone and getting the synergy going. I really suggest a temp forum or developers portal of some kind.


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pabouchard
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Response to Art Forum Game [Discussion] 2009-10-30 12:53:28 Reply

At 10/29/09 08:49 PM, Sci-Fi wrote: some of us should get back talking about the audio stuff. if we're going to work on groups for the audio as well then we should start figuring out how to do it.
heres what i see working regarding the music

A. We all just pick the level/s we feel we are strongest at doing. then do it

B. Find some way to collab on one work as a group.(this sounds hard but is not all together impossible either.)

any ideas?

Well man, I suggest we do the music all alone. No other artist.

Since there are 6 themes, I suggest we pick up 3 each and make music for it.

What do you think?

Re2deemer
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Response to Art Forum Game [Discussion] 2009-10-30 14:16:19 Reply

Creating a separate forum for the game (it needs a name <_<) would be useful indeed. Easier than to attempt to keep up with the separate conversations in this thread and trying to contact other through IM programs. Besides, there are tons of free forum providers out there so getting one shouldn't be much trouble.
Don't think .swf support is critical for the forum though. We can just link to an external site where we have uploaded the Flash file. I poked the home pages of a few forum providers and none of them had .swf support brought out as a feature - it's either isn't there or it's too trivial to present as a feature.

I also wanted to ask confirmation about one thing - Cyberpunk still *is* something along the lines of Sci-fi, right? I'm not 100% sure about this even though I voted for it and volunteered for the cyberpunk artist group.

Err, question for angryglacier and Kinsei01 - what are you guys designing? Is that some enemy (which enviroment) or is it the player? And Kinsei01, it's most likely best to present it in (ortographic?) side view since that's the way it will be seen in the game.

PS - how does one spell Hopeku anyway? Ho-peku or Hope-eku?


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Response to Art Forum Game [Discussion] 2009-10-30 14:32:24 Reply

At 10/30/09 02:16 PM, Re2deemer wrote: I also wanted to ask confirmation about one thing - Cyberpunk still *is* something along the lines of Sci-fi, right? I'm not 100% sure about this even though I voted for it and volunteered for the cyberpunk artist group.

Err, question for angryglacier and Kinsei01 - what are you guys designing? Is that some enemy (which enviroment) or is it the player? And Kinsei01, it's most likely best to present it in (ortographic?) side view since that's the way it will be seen in the game.

Yes Cybeounk is pretty much along the lines of Sci-fi, just more neon. and a little spikier.

And when the time comes the model will be in it's orthographic/side view, I'm just rendering 3/4 angles so people can see it in production stages, although nothing is final.

As for what I have worked on so far, the ship is obvious, but I have also done some background biuildings in illustrator so they are easy to import in to flash.
I want to make up some enemies soon, probably later today.

For work flow, I figure if we all chip in on the different elements of out respective levels then the work load won't be so hard, it will also allow us to work on everything together with out just one person being dedicated to a single area of the level.


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Response to Art Forum Game [Discussion] 2009-10-30 17:40:43 Reply

The big news is that BoMToons has agreed to do the coding, I feel that he will be the best option as he is very active in the forums and hands on.

Second; I'm going to plug the SIGN UP POST, if you haven't already, sign up for the project and choose which themes you would like to work on the most.

Finally: Apologies to Sci-Fi and Hopeku, I've been a little busy and haven't been able to keep up for the past couple of days with the music end of this project. I think that having a main theme for the game is a great idea and variations of that theme in different styles for each of the levels and the main menu would be grand if that's agreeable. I would love to have Sci-Fi come up with an intro theme (beings that he was involved first), something dreamlike that we can listen to and maybe give some crit, if he is able in the next few days.

If I miss anything that needs addressing please PM or IM me about it, because I may overlook something that gets posted, it happens. If I'm not responding, alert ReNaeNae and she'll kick my ass. =P

That's all for now.


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Response to Art Forum Game [Discussion] 2009-10-30 19:50:53 Reply

Hmmm I think I'll work on some animation to get me ready for this kind of thing at a later date.

Just started to get into it even though I've been on this site for years lol.

Might check out the flash portal and gets some tips and hints on making flash not so arduous at times.


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Response to Art Forum Game [Discussion] 2009-11-01 18:12:25 Reply

Thought I should post a couple of my better sketches for the cell game.
A: Lymphocytes - creates multiple homing (killable) missiles. Need to kill centre to stop spawns.
B: Phagocyte - swallows playable character, leeches player and unable to attack other enemies.
C: Brain cell - Shoots lightning bolts (peow peow) - at 50% health (headache) increased rate of fire and more susceptible to damage.
D: Sperm cell with a mini-gun.

Apologies for the roughness :/

Art Forum Game [Discussion]


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Response to Art Forum Game [Discussion] 2009-11-01 18:17:06 Reply

Hey I am interested, I could do some art.
I just need to sgn up there , upper post

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Response to Art Forum Game [Discussion] 2009-11-02 09:05:50 Reply

Sorry but this is kind of the spaceship ?
looks strange

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Response to Art Forum Game [Discussion] 2009-11-02 13:44:15 Reply

At 11/1/09 06:12 PM, TurkeyOnAStick wrote: Thought I should post a couple of my better sketches for the cell game.

I just wanted to say that those are fantastic!

--

I'm loving the enthusiasm. =]


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Response to Art Forum Game [Discussion] 2009-11-02 14:39:27 Reply

At 11/1/09 06:12 PM, TurkeyOnAStick wrote: Apologies for the roughness :/

I'm loving what I see here mate. I have a few other ideas (I'm a bit to busy to make some mock sketches).
1) Lysosomes - They can either be suicidal cells that explode upon impact, or cells that spew forth acid
2) Cell Membrane pores - Every cell has a membrane, so I think maybe we should have the player reach the membrane and can only pass through the pores (1 or 2 of them per membrane), and only when the pores are open can they pass through (they could either open and close via time, or open after a certain switch is hit/enemy killed)

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Response to Art Forum Game [Discussion] 2009-11-02 15:24:58 Reply

some concept thing for the surreal level. guy shoots shit out of his trunk while walking across the screen.

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Response to Art Forum Game [Discussion] 2009-11-02 17:14:04 Reply

At 11/2/09 03:24 PM, idiot-monarch wrote: some concept thing for the surreal level. guy shoots shit out of his trunk while walking across the screen.

very dali,
very nice!


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Response to Art Forum Game [Discussion] 2009-11-02 17:17:49 Reply

At 11/2/09 02:39 PM, big-jonny-13 wrote: 1) Lysosomes - ... cells that spew forth acid

I'll have a go at that. I've got a bunch of swarm ideas, but no shooty-shooty.

2) Cell Membrane pores - ... only when the pores are open can they pass through (they could either open and close via time, or open after a certain switch is hit/enemy killed)

I'm glad you're thinking like that. Good for events, bosses and minibosses.


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Response to Art Forum Game [Discussion] 2009-11-03 20:23:13 Reply

Aha! Studying biochemistry has given me another idea for the cell level.
Now, every good shooter needs power-ups. So what would be a good power-up for a cell level?
Why, antibiotics of course. It would be something simple like it creates a temporary shield around the player for a certain amount of time or a certain amount of hits.

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Response to Art Forum Game [Discussion] 2009-11-04 06:42:00 Reply

The genre apocalypse seems vague, has there been any ideas on detail what it might be like? I keep thinking that it might be something like destroyed cities and shit, or something like mad mad 2, but I really don't know what people are going to decide on. Any ideas anyone has as of now?