These are my ideas, as I drum through Knocturne's questions/bullet points.
At 10/19/09 02:01 PM, Knocturne wrote:
As far as gameplay that would make the game interesting what would make this game special?
That's a pretty big bullet point, let's save that.
Would the main character's design change per dream?
I say yes. Use a similar template, but we can have lots of different artist's versions of the same character.
Would there be level specific content (armour, powers, weapons etc.)?
Only one or two, which would be really cool. Otherwise the rest should be ones used throughout the game, so that the players are familiar with them.
How does he transition from each world? Wakes up and goes back to sleep?
No waking up. He's in a coma?
You know you sometimes have dreams where things radically change without you noticing? Go with that, but with maps.
Lets say the clothes, map and objects gradually slip off the previous world, whilst the the new world object simultaneously slip on.
Will there be any reference to the stages of sleep?
Sleep walking? Waking up and going for a piss? I dunno.
What kind of weapons will be involved and will there be a weapon enhancing/fusion system?
Kind of bog standard ones, I guess. I prefer shooting games where you choose where the end-game playable character is fat+powerful+sluggish or skinny+fast+shit
As far as gameplay that would make the game interesting what would make this game special?
I want to put some quick-thinking puzzles in there, and try to stop people from bullet spraying. Would be cool if there was bombs to kill "ground" enemies that you can't kill head on.
Yes.