At 11/12/09 04:02 PM, The-Omnipresence wrote:
I was hoping you would be a bit more pissed off at the ending then that. I mean you go through all this crazy shit for what?
It was a crappy ending, but it wasn't all that frustrating because there was so little lead up to it. I had absolutely no attachment to the characters and my expectations for how everything would turn out were already low. At least the gameplay was solid and the battles were fast paced and you moved from place to place quick enough to keep me from getting bored.
In any case I've started FFII, I've taken full advantage of the naming system to turn this into the adventures of Cock, Testes, Taint, and Philip. The intro sets up some fairly standard RPG fare. Evil Empire is trying to take over the world. Big bad guy tosses fire monsters onto innocent villages. If only I could be on the side of the evil fire demon wielding empire this game might have my full attention.
So your motley band on teenagers who will undoubtedly be entrusted with restoring peace to an embattled kingdom run away like pansies and directly into RPG cliche #264, the early unwinnable battle that punctuates the idea that you start out your grand adventure in a feeble condition. Although I'll cut the game a little slack since it is 20 years old and it had to have still been a decent story telling technique back then.
So I get my shit by some kick ass black knights and wake up in a rebel hideout. I'm reintroduced to my team which includes a broad with disturbingly purple hair (apparently she took the time to meticulously die it before fleeing the invading amry) and a retarded caveman looking motherfucker who can only speak in sentence fragments. I'm sure that won't get annoying. So there's Cock, Taint, and Testes, but what about Philip. Oh god not Philip, he was my favorite.
Furious after having our homes destroyed my team tries to join the rebels, but despite being outmanned against an encroaching superpower they have some incredibly high standards and we're refused. Of course they have no trouble with pointing us in the direction of the heavily guarded city where our friend might be being tortured. That's surely a safe excursion.
So we take a trip there, (enduring a fifteen minute setback when I wander into the wrong area and get slaughtered by werewolves) play a little stealth game which involves the tricky skill of not going up to enemy soldiers and talking to them, talk to some dude who gives us a ring and dies. I personally like how we watch the heart-wrenching scene of a man's life slip through him, but the game then decides to play a jaunty little victory tune to announce that we've collected his ring. Long story short, we go to the rebel camp and apparently we've now proven ourselves and we're officially rebels and we get sent on out first mission. I can only imagine the excitement that ensues.