At 11/4/09 04:32 AM, GodsBitch wrote:
Thanks for the advice. We do have an optional computer game programming module in our 3rd or 4th year which I'm pretty keen to take, but I'm not sure how much help it will be, as it will only be a 12 or so week module I think. I know they teach you C++ in it though, so I think it will be worth my time.
Both C and C++ are some languages that are very interesting to know because they don't add that extra abstraction layer over computer resources (I'm talking mostly about memory management).
Even though this means it's a lot easier to screw up, I tried benchmarking a simple OpenGL app by displaying a simple model made out of 100 or so vertices on a Lenovo 3000 N200 with 2GB memory. By dropping /clr from the compile options in Visual Studio, it gained another 100 frames per second.
Also, I like pointers.
On the topic of that programming module, I'd advise you to go, even though they might not teach you everything you want to know, the course will be full of people with the same interests you have, maybe you can learn from them too, or pair up to make a game for a competition
Thanks. I'll definitely look into this.
You've been a great help Kiwi.
Glad to be of assistance.