At 8/27/09 11:58 AM, Cthun wrote: Sorry for double post, but; I don't think I meant you were blaming everyone, but
"I used this fucking tutorialyou guys told me to use and the cycle is right here And it still looks like fucking shit " didn't exactly sound like a thank you.
I was just overstressed
At 8/27/09 12:54 PM, Supman914 wrote:At 8/27/09 11:58 AM, Cthun wrote: Sorry for double post, but; I don't think I meant you were blaming everyone, butI was just overstressed
"I used this fucking tutorialyou guys told me to use and the cycle is right here And it still looks like fucking shit " didn't exactly sound like a thank you.
Um you didn't use the tutorials. Considering that you must have not even looked at the walk cycle i sent you. I even provided the fla to look at to.
Man, you're right about it looking like shit. Wow.
Pro tip: Draw the body and leg movements first, followed by arms and head.
I was just overstressedUm you didn't use the tutorials. Considering that you must have not even looked at the walk cycle i sent you. I even provided the fla to look at to.
Im not looking for stick men walking im looking for more detailed stuff. And i did use them I am a shitty animator I have only animated stick men films. Im looking to exceed from that. Thats why every day i post tests in hopes of getting better so I can make a name for myself
Sorry for double post
I keep drawing the same movements from what I see in tutorials so instead of doing that I will watch myself walk and animating it according to my imagination and see if that looks smooth
all walk movements start with a skeleton. they were stick to show how it works. You can reanimate over it with a person.
At 8/27/09 03:02 PM, jeffamphetamines wrote: all walk movements start with a skeleton. they were stick to show how it works. You can reanimate over it with a person.
Do you like have to redraw it?
At 8/27/09 01:17 PM, Bubbowrap wrote: Pro tip: Draw the body and leg movements first, followed by arms and head.
Dont do this, this may seem easy now, but in the long run it will make things much more annoying.
Quick question, are you animating in key frames?
At 8/27/09 03:29 PM, ChillyCheese wrote:At 8/27/09 01:17 PM, Bubbowrap wrote: Pro tip: Draw the body and leg movements first, followed by arms and head.Dont do this, this may seem easy now, but in the long run it will make things much more annoying.
Quick question, are you animating in key frames?
Gtfo animation nub. Come back when you learn what you're talking about.
At 8/27/09 03:29 PM, ChillyCheese wrote:At 8/27/09 01:17 PM, Bubbowrap wrote: Pro tip: Draw the body and leg movements first, followed by arms and head.Dont do this, this may seem easy now, but in the long run it will make things much more annoying.
Quick question, are you animating in key frames?
Yes i make frame by frame animation and convert that animation into a movie clip
At 8/27/09 03:09 PM, Supman914 wrote:At 8/27/09 03:02 PM, jeffamphetamines wrote: all walk movements start with a skeleton. they were stick to show how it works. You can reanimate over it with a person.Do you like have to redraw it?
Please answear this
At 8/27/09 07:42 PM, Saza wrote: Yes you do cause its bloody awful
And
At 8/27/09 07:44 PM, Supman914 wrote:At 8/27/09 07:42 PM, Saza wrote: Yes you do cause its bloody awfulAnd
See, now you're getting indignant.
The bottom line is that a GOOD walk cycle takes time and effort. I've never met a person who has made a good walk cycle after less than five tries.
create a new layer and draw right below it as a person with the same movements
Listen to Bubbowrap. My first walk cycle was awful. I didnt really stick with walk cycles to perfect them but, everytime I needed to do one I improved.
At 8/27/09 07:48 PM, Bubbowrap wrote:At 8/27/09 07:44 PM, Supman914 wrote:See, now you're getting indignant.At 8/27/09 07:42 PM, Saza wrote: Yes you do cause its bloody awfulAnd
The bottom line is that a GOOD walk cycle takes time and effort. I've never met a person who has made a good walk cycle after less than five tries.
Yes i know that Its not like madness came in 5 days but I never asked for someone to come along and say well this sucks although I probaly do want to take back what I said in the beginning of this post. Say do you have to redraw over the skeleton (stick) or not
Thank you so very very much jeffamphetamines
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
ok this is what i want you to do, turn on onion skinning. draw the contact frame, then draw the next contact frame. look at yourself in the mirror if you need a reference but just study how you look right when your foot hits the ground. don't be afraid to walk like a cartoon. move the second contact frame over so theres an empty frame between them(hit F7 on the first frame), in that one draw what you look like when 1 legs crosses the other. IMPORTANT: don't just draw them frame by frame in order. draw 2 extreme poses then draw the frame in the middle of that then draw the frame in between that. are you listening? I don't think you are and i don't think you read the entire tutorial.
if the first step is frame 1 and the next is 9. then draw the frames in this order
1, 9, 5, 3, 7, 2, 4, 6, 8
ok this is what i want you to do, turn on onion skinning. draw the contact frame, then draw the next contact frame. look at yourself in the mirror if you need a reference but just study how you look right when your foot hits the ground. don't be afraid to walk like a cartoon. move the second contact frame over so theres an empty frame between them(hit F7 on the first frame), in that one draw what you look like when 1 legs crosses the other. IMPORTANT: don't just draw them frame by frame in order. draw 2 extreme poses then draw the frame in the middle of that then draw the frame in between that.
if the first step is frame 1 and the next is 9. then draw the frames in this order
1, 9, 5, 3, 7, 2, 4, 6, 8
Makes sense. I will try it and see how it turns out and try some other tutorials as well. Sorry for acting so pissy earlier. Thanks for the advice.
At 8/27/09 09:20 PM, Supman914 wrote: Makes sense. I will try it and see how it turns out and try some other tutorials as well. Sorry for acting so pissy earlier. Thanks for the advice.
good luck. and don't forget that you should test it out after each in-between
every time i see the walk cycle i made i hate it a itte more
At 8/27/09 10:01 PM, ImpotentBoy2 wrote:At 8/27/09 09:20 PM, Supman914 wrote: Makes sense. I will try it and see how it turns out and try some other tutorials as well. Sorry for acting so pissy earlier. Thanks for the advice.good luck. and don't forget that you should test it out after each in-between
every time i see the walk cycle i made i hate it a itte more
Thanks for the tips. With this i will gain one step closer to a blue animation
At 8/28/09 12:37 PM, ricky5564 wrote: EXCUSE ME/??? u probably just shouldent animate.... because that tutorial is perfect....you wont find a better one...and u totally DID NOT FOLLOW IT AT ALL... it takes time... if u get mad like this again im reporting!
UHMM LIEK YOU SHOODENT PPOST!
If all else fails... you could just trace over one of these.
http://i25.tinypic.com/2076kuo.jpg
It's what I do.
Here is an 8 frame and 16 frame walkcycle tutorial that I had created sometime back. Im sure it would be very helpful.. also includes FLA files to run though the whole thing once again
All the best
ref: http://vectoranimation.blogspot.com/2006 /08/simple-8-and-16-frame-walkcycle.html
At 8/27/09 03:43 PM, Bubbowrap wrote:At 8/27/09 03:29 PM, ChillyCheese wrote:Gtfo animation nub. Come back when you learn what you're talking about.At 8/27/09 01:17 PM, Bubbowrap wrote: Pro tip: Draw the body and leg movements first, followed by arms and head.Dont do this, this may seem easy now, but in the long run it will make things much more annoying.
Quick question, are you animating in key frames?
Yes, I guess you think Richard Williams is an animation "nub", cause those are his words not mine.
And don't get your head up your ass, seeing as your not a very good animator.
At 8/28/09 04:42 PM, ChillyCheese wrote:At 8/27/09 03:43 PM, Bubbowrap wrote:Yes, I guess you think Richard Williams is an animation "nub", cause those are his words not mine.At 8/27/09 03:29 PM, ChillyCheese wrote:Gtfo animation nub. Come back when you learn what you're talking about.At 8/27/09 01:17 PM, Bubbowrap wrote: Pro tip: Draw the body and leg movements first, followed by arms and head.Dont do this, this may seem easy now, but in the long run it will make things much more annoying.
Quick question, are you animating in key frames?
And don't get your head up your ass, seeing as your not a very good animator.
a) I was referring to Richard Williams' book. Once he figures out how to get the leg and body movements down, he can work on the arm swing/head movements.
b) I know for a fact I'm better than you.
c) Again, gtfo until you learn what you're talking about.
Bullshit, when you are working like that you don't leave shit blank. He never mentions in his book to work on the legs first.
And what makes you so sure that you are the shit?
Also, you are a fucking elitist prick.