I think that Bright in the Screen was one of the most influential submissions on me that I've seen this year.
I loved it because, although the programming had a fair few bugs in it, the graphics and some of the concepts which appeared in the game were, in my opinion, quite powerful and unseen in a game before (well, by me at least). The-Mario-Man even had an epiphany (top review as of posting).
The bugs became some kind of love-hate thing, because they made the game more frustrating, but at the same time, offered more challenges. When you're afraid that a bug will suddenly warp an 'enemy' right next to you, it somehow makes the game more exciting (I don't think it ever happened, though). There was even a level where the objective was to exploit a wall-climb bug; one of several interesting ideas in the game.
Plus, the author replied to complaints in a clever and funny manner.
Well, it certainly influenced me; my friends have almost had enough of my quotations from the game and the pictures I draw based on it =)
Also, it was the first thing I put on my favourites list after deciding to remove everything on it due to lack of any update.
On another note, Osuka is really showing off his 3D talents with those nice new wallpapers! Very well made!