This is a VGM Challenge review.
The first section effectively established a cold, eerie atmosphere. It seems like the character is moving with stealth; the song's ominous vibes hint that his life could end at any moment. The introduction of the choir adds more tension and suggests a greater state of danger. At 3:08, it seems the character is realizing that he will get caught and begins panicking. He indeed gets caught. The climax is appropriately chaotic and effectively conveys a sense of great danger. I really like the rhythms and choices of percussion. I'm not so fond of the very ending as it's quite ambiguous, and not in a way that seems deliberate. The loud tubular bell feels arbitrary to me.
You created a fantastic atmosphere that I believe would lend itself well to an immersive video game experience. Some elements, such as the pluck synth at 2:52, stick out for being too dry. When I created this challenge, I assumed all the submissions would be primarily orchestral, especially considered the Skyrim influence, so I'm glad you took a different approach. I would have never imagined hearing a track like this one, but it works!
I find it difficult to see how this song would be implemented in an actual video game. It effectively tells a story based on the events in this theoretical game, but as you know, video games are not movies. I can't imagine how this track would fit with a player experience that has many variables, and I can't think of many cut scenes that are this long. This is not a critique per se - I just felt that I should point it out given the nature of the event.
Thanks for participating, and keep up the nice work!