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Syntheslav - Space Deathmatch '91 (SPC Mix)

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Author Comments

My submission for the SNES Music contest. I had two options for participating. The first one is to use the ready-made Konami library, with which I primarly associate SNES sound. The second one - is to use my own instruments bank. The advantage of the first approach was the simplicity and canonicity of the sound. The advantage of the second approach was knowing all the pain that the original chip presents with its 64kb limit at all. I chose the second way and I kept within 52640 bytes (including buffer for delay), except for the instructions of the melody itself.


  • The samples were cut to the maximum so that it did not affect the sound of the melody. They could have been cut more, but then it would have already affected the sound. It was also possible to reduce the sampling rate, but I did not do this, since everything fit and so.
  • I had to throw out some of the instruments and manage in some moments with hardware. For example, bells and one of the voice (there are two of them, one for the left and right speakers) are the same instrument.
  • Delay is set at 112ms and ate 14336 bytes. It is also in antiphase so that it does not interfere when listening from a mono speaker of a TV and so that everything does not turn into a mess.
  • Almost the entire melody is played mainly by only 5-6 channels, but in the end I gave myself free rein and used 7 out of 8.
  • No external effects. Pure SNES only.
  • If you suddenly think to reproduce this on an emulator, it is highly recommended to do it on emulators that reproduce the sound chip quite accurately (like bsnes) and with native Gaussian interpolation enabled.


This tune actually has a long long-suffering history. Originally it was supposed to be a traditional spacesynth melody for my still unreleased deathmatch .WAD for Zandronum. While writing, I got the idea to stylize this melody to match spacesynth tracker .MOD music from the early 90s, like "Firefox & Tip - Hyperbased", "Captain - Space Debris", etc. And, stopping halfway, I decided to make another knight's move and remake this music for SNES Music Contest, because it's funny and especially since I remember exactly that some of the tunes on the SNES used samples from the legendary Amiga Soundtracker sample disks.


So, this melody is inspired primarily by three things:

  1. by tracker sound and demoscenes of the early 90s.
  2. by Spacesynth and Eurobeat tunes (tracker or MIDI's), that were full of custom levels for Doom2 multiplayer (ZDaemon and Skulltag) in the 00's. For the most part, the melody is dedicated to those multiplayer battles in my childhood on cybercrime2, 2dmmaps, zdctf, etc.
  3. also by soundtrack of Bionicle: The Game for GBA. The name of the composer is unknown, but his fame has remained for centuries!


This is how this melody was born. I have not abandoned my old ideas, but this is the first finished and released version of this melody, oddly enough. ¯\_(ツ)_/¯


Here's a link to the SNES ROM with the melody as proof that this music is from SNES and for SNES.


P.S.

Perhaps later it is worth remaking this melody for YM2612 or OPL2. Hmmm... ?

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Oh no、yours is so much better! T д Т

Beautiful! I`m interested in how you made those instruments...

This is top quality, it could have been part of a killer demo for sure if it was made back in the day. Grooving stuff, nice work!

That is definitely demoscene material

Credits & Info

KrikIDDQD
Author

Listens
316
Faves:
6
Downloads
3
Votes
12
Score
4.19 / 5.00

Uploaded
Oct 3, 2020
1:26 PM EDT
Genre
Video Game
File Info
Song
7.6 MB
3 min 20 sec
Software
  • Audacity
  • Renoise
  • OpenMPT
  • C700

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes. *
Share Alike:
If you alter, transform, or build upon this work, you may distribute the resulting creation only under a license identical to this one.

*Please contact me if you would like to use this in a commercial project. We can discuss the details.